Player Matchup

Nemesis
Nemesis
JustAshadow10077
Nemesis
Level 47
God Stats
2W - 3L
1,673 SR
Queue Stats
4W - 8L
1,172 Elo+
Party 2
Sobek
Sobek
SampsonniteGX
Sobek
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Solo
Osiris
Osiris
ShmoneylordHeffa
Osiris
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hercules
Hercules
baby_tannic
Hercules
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Heimdallr
Heimdallr
fabal69
Heimdallr
Level 30
God Stats
2W - 5L
1,409 SR
Queue Stats
6W - 10L
1,181 Elo+
Party 2
Team Averages
Level 18
1,516 SR
1,370 Elo+

VS

Team Averages
Level 24
1,492 SR
1,292 Elo+
Da Ji
Da Ji
BetchImASquirrel
Da Ji
Level 26
God Stats
12W - 20L
1,298 SR
Queue Stats
82W - 91L
1,282 Elo+
Solo
Ymir
Ymir
CaiioStevam_BR
Ymir
Level 22
God Stats
7W - 6L
1,440 SR
Queue Stats
25W - 36L
1,302 Elo+
Party 1
Scylla
Scylla
Sandy444
Scylla
Level 26
God Stats
6W - 2L
1,500 SR
Queue Stats
296W - 348L
1,296 Elo+
Solo
Anubis
Anubis
davi-1v9-Player
Anubis
Level 18
God Stats
2W - 0L
1,715 SR
Queue Stats
20W - 30L
1,286 Elo+
Party 1
Ra
Ra
dominion95
Ra
Level 27
God Stats
21W - 19L
1,510 SR
Queue Stats
26W - 26L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 2 / 1
6,154
324
1,569
5,053
1,301
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
2 / 11 / 0
7,065
372
1,487
13,680
8,659
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 13 / 1
6,510
343
5,221
18,722
9,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hercules
baby_tannic
Hercules
7
0 / 15 / 2
5,988
315
2,558
15,941
6,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heimdallr
fabal69
Heimdallr
11
0 / 8 / 1
7,245
381
6,171
15,953
5,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
18 / 1 / 2
11,468
604
12,470
12,601
7,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 1 / 15
9,656
508
9,388
9,837
8,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
Sandy444
Scylla
14
7 / 2 / 10
9,159
482
10,360
9,751
3,162
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
10 / 1 / 9
9,779
515
10,452
7,613
3,891
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
7 / 0 / 12
10,330
544
9,893
8,700
6,391
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
94
5
Kills
46
49
Deaths
5
5
Assists
48
Player
Kills
Deaths
Assists
KDA
W
18
1
2
19
W
4
1
15
11.5
L
2
2
1
1.25
L
2
11
0
0.18
W
Scylla
Sandy444
Scylla
7
2
10
6
L
1
13
1
0.12
L
Hercules
baby_tannic
Hercules
0
15
2
0.07
W
10
1
9
14.5
W
7
0
12
13
L
Heimdallr
fabal69
Heimdallr
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,006
Damage
52,563
69,349
Taken
48,502
30,711
Mitigated
29,964
6,985
Healing
17,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,470
4,222
0
5,701
12,601
7,930
1,951
558
12,013
0
74,156
W
9,388
2,787
0
1,083
9,837
8,590
1,784
661
9,121
25,139
0
L
1,569
760
78
547
5,053
1,301
0
2,377
2,676
0
6,235
L
1,487
136
0
435
13,680
8,659
0
11,644
2,036
6,586
0
W
Scylla
Sandy444
Scylla
10,360
2,516
0
3,864
9,751
3,162
2,421
710
9,011
38,170
0
L
5,221
2,368
0
1,129
18,722
9,334
160
10,830
7,892
4,084
15,592
L
Hercules
baby_tannic
Hercules
2,558
1,104
0
2,764
15,941
6,145
0
7,488
8,453
0
12,904
W
10,452
2,424
204
2,746
7,613
3,891
3,431
678
6,905
33,613
0
W
9,893
2,553
314
3,145
8,700
6,391
2,457
837
7,863
59,152
0
L
Heimdallr
fabal69
Heimdallr
6,171
2,467
0
2,032
15,953
5,272
634
7,754
8,199
0
40,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,962
Gold Earned
50,392
138
Minions Killed
366
0
Camps Cleared
0
1,113,070
Distance Traveled
1,787,536
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,468
604
127
7
0
408,407
3
W
Ymir
9,656
508
32
2
0
372,503
0
L
Nemesis
6,154
324
10
1
0
124,116
0
L
Sobek
7,065
372
6
0
0
192,044
1
W
Scylla
9,159
482
57
3
0
365,388
1
L
Osiris
6,510
343
30
2
0
307,303
1
L
Hercules
5,988
315
13
1
0
264,314
3
W
Anubis
9,779
515
52
3
0
318,971
0
W
Ra
10,330
544
98
5
0
322,267
0
L
Heimdallr
7,245
381
79
4
0
225,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role