Player Matchup

Fenrir
Fenrir
BronzeSaucer165
Fenrir
Level 14
God Stats
12W - 23L
1,303 SR
Queue Stats
13W - 31L
1,193 Elo+
Solo
Achilles
Achilles
Footlocker23-cin
Achilles
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,093 Elo+
Party 1
Neith
Neith
Hermesplauge
Neith
Level 26
God Stats
3W - 4L
1,632 SR
Queue Stats
41W - 66L
1,284 Elo+
Solo
Baron Samedi
Baron Samedi
Supersad4208974
Baron Samedi
Level 17
God Stats
3W - 5L
1,342 SR
Queue Stats
41W - 53L
1,303 Elo+
Solo
Set
Set
yungboysensation
Set
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,093 Elo+
Party 1
Team Averages
Level 13
1,455 SR
1,193 Elo+

VS

Team Averages
Level 16
1,522 SR
1,324 Elo+
Ra
Ra
Its32Below
Ra
Level 17
God Stats
10W - 12L
1,265 SR
Queue Stats
116W - 109L
1,313 Elo+
Solo
Thoth
Thoth
KushBane15
Thoth
Level 18
God Stats
2W - 0L
1,694 SR
Queue Stats
252W - 286L
1,341 Elo+
Solo
Ganesha
Ganesha
Linkwes
Ganesha
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 176L
1,231 Elo+
Solo
Fenrir
Fenrir
OGxxTW1STEDxx
Fenrir
Level 27
God Stats
3W - 2L
1,476 SR
Queue Stats
98W - 87L
1,381 Elo+
Solo
Artemis
Artemis
yohammed
Artemis
Level 8
God Stats
5W - 1L
1,673 SR
Queue Stats
26W - 26L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 1
11,968
921
12,049
17,651
13,865
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
0 / 13 / 3
10,679
821
5,659
26,916
18,824
18
1 / 6 / 5
12,551
965
15,853
13,259
4,475
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Baron Samedi
Supersad4208974
Baron Samedi
17
1 / 7 / 3
10,868
836
11,827
15,632
5,479
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 13 / 4
10,518
809
8,991
20,805
7,951
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

203

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 0 / 17
13,910
1,070
22,522
13,566
12,481
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thoth
20
7 / 0 / 17
13,523
1,040
21,811
8,449
3,814
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
Linkwes
Ganesha
20
0 / 2 / 26
13,650
1,050
5,731
14,558
18,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
18 / 1 / 13
14,012
1,078
26,717
15,694
9,941
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Artemis
yohammed
Artemis
17
4 / 4 / 10
11,438
880
7,994
10,586
7,459
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
125
7
Kills
42
43
Deaths
7
16
Assists
83
Player
Kills
Deaths
Assists
KDA
L
5
4
1
1.38
L
0
13
3
0.12
L
1
6
5
0.58
W
13
0
17
21.5
W
Thoth
7
0
17
15.5
W
Ganesha
Linkwes
Ganesha
0
2
26
6.5
W
18
1
13
24.5
L
Baron Samedi
Supersad4208974
Baron Samedi
1
7
3
0.36
W
Artemis
yohammed
Artemis
4
4
10
2.25
L
0
13
4
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,379
Damage
84,775
94,263
Taken
62,853
50,594
Mitigated
51,736
6,564
Healing
12,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,049
2,761
0
928
17,651
13,865
0
9,354
8,297
0
23,916
L
5,659
2,375
0
360
26,916
18,824
0
12,887
14,029
0
18,782
L
15,853
8,540
0
2,428
13,259
4,475
0
7,311
5,948
0
72,808
W
22,522
2,274
2,832
4,053
13,566
12,481
0
2,294
11,272
39,785
0
W
Thoth
21,811
2,881
156
2,261
8,449
3,814
0
2,023
6,426
65,392
0
W
Ganesha
Linkwes
Ganesha
5,731
1,062
0
1,342
14,558
18,041
0
2,878
11,680
23,501
0
W
26,717
12,905
0
1,483
15,694
9,941
0
2,408
13,286
0
38,302
L
Baron Samedi
Supersad4208974
Baron Samedi
11,827
1,937
1,559
1,007
15,632
5,479
0
8,443
7,189
25,689
0
W
Artemis
yohammed
Artemis
7,994
6,437
0
0
10,586
7,459
0
2,224
8,362
0
11,323
L
8,991
6,094
0
282
20,805
7,951
0
12,069
8,736
0
24,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,584
Gold Earned
66,533
223
Minions Killed
231
7
Camps Cleared
8
989,420
Distance Traveled
1,040,721
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,968
921
26
2
0
232,985
0
L
Achilles
10,679
821
21
2
3
199,435
5
L
Neith
12,551
965
131
10
0
182,392
0
W
Ra
13,910
1,070
54
4
0
209,953
0
W
Thoth
13,523
1,040
134
10
1
191,872
0
W
Ganesha
13,650
1,050
2
0
2
238,629
0
W
Fenrir
14,012
1,078
27
2
5
241,372
0
L
Baron Samedi
10,868
836
27
2
0
164,519
1
W
Artemis
11,438
880
14
1
0
158,895
0
L
Set
10,518
809
18
1
4
210,089
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role