Player Matchup

Ganesha
Ganesha
ElgordoWilly
Ganesha
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Apollo
Apollo
G2Megumin
Apollo
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Ixderm
Cthulhu
Level 11
God Stats
0W - 1L
1,432 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Mercury
Mercury
ginonoif
Mercury
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Bellona
Bellona
sndolh
Bellona
Level 19
God Stats
14W - 8L
1,600 SR
Queue Stats
291W - 256L
1,383 Elo+
Solo
Team Averages
Level 7
1,506 SR
1,477 Elo+

VS

Team Averages
Level 5
1,435 SR
1,367 Elo+
Sun Wukong
Sun Wukong
ASESINODEINCAS
Sun Wukong
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
42W - 30L
1,500 Elo+
Solo
Bellona
Bellona
Dgersi13
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Dito333
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Ra
Ra
StomaticSnow544
Ra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 19L
1,168 Elo+
Party 1
Thor
Thor
armagedon68
Thor
Level 11
God Stats
4W - 7L
1,177 SR
Queue Stats
11W - 19L
1,168 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ElgordoWilly
Ganesha
9
0 / 7 / 0
6,569
386
3,230
9,907
5,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
G2Megumin
Apollo
12
3 / 8 / 0
8,314
489
6,625
10,827
3,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Ixderm
Cthulhu
7
0 / 12 / 0
5,990
352
4,065
12,918
4,321
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
ginonoif
Mercury
9
0 / 11 / 1
6,533
384
2,014
13,010
3,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
sndolh
Bellona
14
1 / 2 / 0
8,542
502
2,977
12,510
6,397
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ASESINODEINCAS
Sun Wukong
16
9 / 1 / 7
9,956
586
11,879
9,855
6,740
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
Dgersi13
Bellona
15
7 / 1 / 7
8,869
522
7,089
8,213
5,046
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
Dito333
Ymir
15
15 / 1 / 12
10,082
593
15,622
10,956
5,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
2 / 1 / 8
7,508
442
3,423
2,904
921
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
3 / 2 / 8
8,541
502
3,205
10,183
3,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
78
4
Kills
36
40
Deaths
6
1
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ASESINODEINCAS
Sun Wukong
9
1
7
12.5
W
Bellona
Dgersi13
Bellona
7
1
7
10.5
W
Ymir
Dito333
Ymir
15
1
12
21
L
Ganesha
ElgordoWilly
Ganesha
0
7
0
0
L
Apollo
G2Megumin
Apollo
3
8
0
0.38
L
Cthulhu
Ixderm
Cthulhu
0
12
0
0
W
2
1
8
6
W
3
2
8
3.5
L
Mercury
ginonoif
Mercury
0
11
1
0.05
L
Bellona
sndolh
Bellona
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,911
Damage
41,218
59,172
Taken
42,111
23,763
Mitigated
21,735
7,300
Healing
9,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ASESINODEINCAS
Sun Wukong
11,879
3,062
0
3,406
9,855
6,740
58
796
9,059
0
66,214
W
Bellona
Dgersi13
Bellona
7,089
2,791
0
1,884
8,213
5,046
963
543
7,670
0
38,004
W
Ymir
Dito333
Ymir
15,622
6,364
0
2,767
10,956
5,700
0
3,786
7,170
45,873
0
L
Ganesha
ElgordoWilly
Ganesha
3,230
552
0
580
9,907
5,424
440
3,393
6,514
14,615
0
L
Apollo
G2Megumin
Apollo
6,625
3,675
0
1,020
10,827
3,940
2,108
3,809
7,018
0
39,666
L
Cthulhu
Ixderm
Cthulhu
4,065
1,412
0
425
12,918
4,321
0
7,259
5,659
18,997
0
W
3,423
766
380
480
2,904
921
872
1,172
1,732
27,568
0
W
3,205
885
0
1,000
10,183
3,328
483
998
9,185
0
51,490
L
Mercury
ginonoif
Mercury
2,014
663
0
975
13,010
3,681
0
3,469
9,541
0
25,919
L
Bellona
sndolh
Bellona
2,977
455
0
4,300
12,510
6,397
0
1,115
11,395
0
43,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,948
Gold Earned
44,956
276
Minions Killed
412
0
Camps Cleared
0
1,432,349
Distance Traveled
1,571,487
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,956
586
119
7
0
375,152
4
W
Bellona
8,869
522
64
4
0
324,982
1
W
Ymir
10,082
593
70
4
0
323,288
7
L
Ganesha
6,569
386
18
1
0
295,199
0
L
Apollo
8,314
489
83
5
0
265,259
0
L
Cthulhu
5,990
352
25
1
0
248,606
2
W
Ra
7,508
442
65
4
0
246,291
2
W
Thor
8,541
502
94
6
0
301,774
3
L
Mercury
6,533
384
45
3
0
310,806
3
L
Bellona
8,542
502
105
6
0
312,479
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role