Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
ALLAHLØVER1
Chang'e
Level 17
God Stats
1W - 1L
1,743 SR
Queue Stats
53W - 21L
1,709 Elo+
Solo
Izanami
Izanami
HalfSeraph
Izanami
Level 15
God Stats
33W - 23L
1,522 SR
Queue Stats
409W - 462L
1,373 Elo+
Party 3
Kukulkan
Kukulkan
UnrealOnset
Kukulkan
Level 26
God Stats
8W - 4L
1,818 SR
Queue Stats
114W - 97L
1,597 Elo+
Solo
Ares
Ares
jketz911
Ares
Level 14
God Stats
18W - 14L
1,314 SR
Queue Stats
220W - 248L
1,347 Elo+
Party 3
Team Averages
Level 18
1,580 SR
1,505 Elo+

VS

Team Averages
Level 19
1,499 SR
1,522 Elo+
Izanami
Izanami
Beetleself
Izanami
Level 25
God Stats
12W - 29L
1,412 SR
Queue Stats
56W - 90L
1,318 Elo+
Party 1
Fenrir
Fenrir
C1ND3R42
Fenrir
Level 29
God Stats
3W - 7L
1,500 SR
Queue Stats
272W - 311L
1,341 Elo+
Party 1
Eset
Eset
DaddyUnknown
Eset
Level 26
God Stats
0W - 2L
1,389 SR
Queue Stats
212W - 194L
1,546 Elo+
Solo
Gilgamesh
Gilgamesh
KombuchaIsLovely
Gilgamesh
Level 8
God Stats
4W - 3L
1,597 SR
Queue Stats
31W - 19L
1,633 Elo+
Party 2
Hercules
Hercules
TheCreamBeam
Hercules
Level 5
God Stats
18W - 10L
1,597 SR
Queue Stats
42W - 26L
1,775 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
4 / 0 / 3
7,257
558
6,429
7,897
3,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
ALLAHLØVER1
Chang'e
15
2 / 0 / 0
8,221
632
6,344
7,868
6,933
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
HalfSeraph
Izanami
11
6 / 3 / 5
7,345
565
9,735
8,626
2,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
UnrealOnset
Kukulkan
11
0 / 3 / 1
6,581
506
780
6,065
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
12
5 / 1 / 6
7,411
570
5,028
7,923
5,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Beetleself
Izanami
9
1 / 5 / 1
5,824
448
6,451
7,004
2,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
C1ND3R42
Fenrir
9
2 / 7 / 2
6,006
462
4,706
12,033
6,105
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 2 / 0
7,159
551
6,055
5,353
2,065
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
10
2 / 2 / 1
6,399
492
4,712
8,057
2,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
TheCreamBeam
Hercules
12
0 / 2 / 0
6,624
510
3,900
11,568
6,628
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
17
Kills
7
7
Deaths
18
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
0
3
5.5
W
Chang'e
ALLAHLØVER1
Chang'e
2
0
0
2
L
Izanami
Beetleself
Izanami
1
5
1
0.3
L
Fenrir
C1ND3R42
Fenrir
2
7
2
0.43
L
2
2
0
1
W
Izanami
HalfSeraph
Izanami
6
3
5
2.83
L
Gilgamesh
2
2
1
1.25
L
Hercules
TheCreamBeam
Hercules
0
2
0
0
W
Kukulkan
UnrealOnset
Kukulkan
0
3
1
0.17
W
Ares
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,316
Damage
25,824
38,379
Taken
44,015
20,165
Mitigated
19,650
14,260
Healing
13,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,429
3,426
0
1,402
7,897
3,027
0
1,763
6,134
0
41,780
W
Chang'e
ALLAHLØVER1
Chang'e
6,344
867
281
6,818
7,868
6,933
0
0
7,868
60,712
0
L
Izanami
Beetleself
Izanami
6,451
4,190
0
885
7,004
2,113
0
1,508
5,496
0
32,883
L
Fenrir
C1ND3R42
Fenrir
4,706
2,178
153
3,037
12,033
6,105
0
2,341
9,692
0
20,534
L
6,055
425
176
1,976
5,353
2,065
0
690
4,621
48,735
0
W
Izanami
HalfSeraph
Izanami
9,735
5,373
0
3,830
8,626
2,695
821
739
7,887
0
36,069
L
Gilgamesh
4,712
2,035
0
2,844
8,057
2,739
0
1,597
6,402
0
35,427
L
Hercules
TheCreamBeam
Hercules
3,900
1,046
0
4,659
11,568
6,628
0
5,916
5,652
0
42,485
W
Kukulkan
UnrealOnset
Kukulkan
780
132
0
1,161
6,065
1,980
0
3,312
2,753
33,826
0
W
Ares
5,028
790
0
768
7,923
5,530
217
241
7,682
13,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,815
Gold Earned
32,012
383
Minions Killed
363
0
Camps Cleared
0
1,210,254
Distance Traveled
1,197,122
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,257
558
72
6
0
307,298
3
W
Chang'e
8,221
632
146
11
0
253,246
4
L
Izanami
5,824
448
68
5
0
227,106
1
L
Fenrir
6,006
462
30
2
0
242,462
2
L
Eset
7,159
551
91
7
0
226,033
3
W
Izanami
7,345
565
72
6
0
213,279
4
L
Gilgamesh
6,399
492
76
6
0
235,948
5
L
Hercules
6,624
510
98
8
0
265,573
0
W
Kukulkan
6,581
506
82
6
0
222,222
5
W
Ares
7,411
570
11
1
0
214,209
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role