Player Matchup

Ganesha
Ganesha
Gold II
 
Ganesha
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold III
I_CreedxD
Tyr
Gold III
Level 46
God Stats
4W - 3L
1,601 SR
Queue Stats
19W - 13L
1,636 MMR
Solo
Izanami
Izanami
Gold III
Nabster98
Izanami
Gold III
Level 105
God Stats
2W - 2L
1,656 SR
Queue Stats
152W - 145L
1,621 MMR
Solo
Fenrir
Fenrir
Gold V
ivimi
Fenrir
Gold V
Level 157
God Stats
9W - 3L
1,625 SR
Queue Stats
28W - 18L
1,648 MMR
Solo
Sol
Sol
Platinum V
jetpackxd
Sol
Platinum V
Level 148
God Stats
8W - 7L
1,550 SR
Queue Stats
194W - 187L
1,634 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,587 SR
1,608 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 119
1,618 SR
1,605 MMR
Cu Chulainn
Cu Chulainn
Gold I
 
Cu Chulainn
Gold I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xing Tian
Xing Tian
Gold I
BigIrishMan88
Xing Tian
Gold I
Level 159
God Stats
16W - 16L
1,561 SR
Queue Stats
432W - 432L
1,641 MMR
Solo
Skadi
Skadi
Platinum V
Celestial_Beast-
Skadi
Platinum V
Level 146
God Stats
68W - 45L
1,690 SR
Queue Stats
202W - 199L
1,672 MMR
Party 1
Erlang Shen
Erlang Shen
Gold I
MrHennyBruh
Erlang Shen
Gold I
Level 88
God Stats
17W - 16L
1,576 SR
Queue Stats
270W - 269L
1,596 MMR
Solo
Scylla
Scylla
Gold II
Swisher-_8
Scylla
Gold II
Level 79
God Stats
4W - 4L
1,761 SR
Queue Stats
333W - 326L
1,617 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
8
0 / 0 / 2
4,731
591
1,157
3,484
1,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 1 / 0
5,423
678
2,096
5,310
2,025
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Izanami
Nabster98
Izanami
9
0 / 1 / 0
4,888
611
2,205
3,638
1,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
ivimi
Fenrir
8
3 / 0 / 0
5,148
644
2,740
5,163
1,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 1 / 2
4,750
594
4,137
3,824
1,076
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bans
LokiAthenaDanzaburouSetPersephone

VS

Bans
Ao KuangTsukuyomiPeleNemesisRatatoskr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
8
1 / 1 / 0
4,664
583
2,700
5,037
1,863
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xing Tian
BigIrishMan88
Xing Tian
6
0 / 1 / 0
4,108
514
1,088
5,683
2,205
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 0 / 0
4,921
615
2,256
3,170
636
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Erlang Shen
MrHennyBruh
Erlang Shen
7
0 / 2 / 1
4,313
539
1,565
6,110
1,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
Swisher-_8
Scylla
8
1 / 0 / 0
4,517
565
3,238
2,626
529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
4
Kills
3
3
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
2
1
L
Cu Chulainn
 
Cu Chulainn
1
1
0
1
L
Xing Tian
BigIrishMan88
Xing Tian
0
1
0
0
L
1
0
0
1
W
0
1
0
0
L
Erlang Shen
MrHennyBruh
Erlang Shen
0
2
1
0.25
W
Izanami
Nabster98
Izanami
0
1
0
0
L
Scylla
Swisher-_8
Scylla
1
0
0
1
W
Fenrir
ivimi
Fenrir
3
0
0
3
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,335
Damage
10,847
21,419
Taken
22,626
7,360
Mitigated
6,904
10,701
Healing
7,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
1,157
109
0
2,076
3,484
1,526
0
1,240
2,112
11,032
0
L
Cu Chulainn
 
Cu Chulainn
2,700
301
0
1,927
5,037
1,863
0
121
4,916
0
18,232
L
Xing Tian
BigIrishMan88
Xing Tian
1,088
95
0
1,213
5,683
2,205
0
1,537
4,126
7,239
0
L
2,256
1,120
0
1,926
3,170
636
26
190
2,980
0
27,337
W
2,096
559
0
3,349
5,310
2,025
0
0
5,310
0
32,322
L
Erlang Shen
MrHennyBruh
Erlang Shen
1,565
990
0
2,197
6,110
1,671
0
1,788
4,281
0
17,458
W
Izanami
Nabster98
Izanami
2,205
1,618
0
1,919
3,638
1,018
0
458
3,180
0
31,523
L
Scylla
Swisher-_8
Scylla
3,238
545
0
500
2,626
529
0
1,597
1,029
23,071
0
W
Fenrir
ivimi
Fenrir
2,740
975
0
1,641
5,163
1,715
0
1,012
4,037
0
24,378
W
4,137
1,570
0
1,716
3,824
1,076
228
1,292
2,454
22,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,940
Gold Earned
22,523
278
Minions Killed
208
0
Camps Cleared
0
779,732
Distance Traveled
744,459
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
4,731
591
2
0
0
157,115
2
L
Cu Chulainn
4,664
583
50
6
0
128,977
3
L
Xing Tian
4,108
514
10
1
0
149,421
2
L
Skadi
4,921
615
64
8
0
134,720
4
W
Tyr
5,423
678
76
10
0
178,867
1
L
Erlang Shen
4,313
539
42
5
0
167,737
2
W
Izanami
4,888
611
88
11
0
140,481
2
L
Scylla
4,517
565
42
5
0
163,604
3
W
Fenrir
5,148
644
55
7
0
170,403
3
W
Sol
4,750
594
57
7
0
132,866
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role