Player Matchup

Khepri
Khepri
CaptainKartoshka
Khepri
Level 82
God Stats
10W - 1L
1,694 SR
Queue Stats
64W - 50L
1,666 Elo+
Party 1
Gilgamesh
Gilgamesh
Fireascending
Gilgamesh
Level 128
God Stats
5W - 2L
1,691 SR
Queue Stats
57W - 40L
1,668 Elo+
Party 1
Hera
Hera
RoboPenguin21
Hera
Level 126
God Stats
1W - 2L
1,665 SR
Queue Stats
68W - 54L
1,690 Elo+
Party 1
Team Averages
Level 112
1,683 SR
1,675 Elo+

VS

Team Averages
Level 51
1,554 SR
1,509 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Foooggy
Fenrir
Level 7
God Stats
0W - 1L
1,669 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Scylla
Scylla
MrTickleTrunk
Scylla
Level 129
God Stats
8W - 12L
1,493 SR
Queue Stats
198W - 194L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 8
7,550
755
3,950
7,464
4,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilgamesh
Fireascending
Gilgamesh
12
9 / 1 / 3
8,842
884
9,585
10,745
6,196
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 0 / 10
8,314
831
9,087
5,590
1,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
1 / 5 / 1
6,415
642
5,223
10,196
3,139
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Foooggy
Fenrir
8
0 / 8 / 2
5,807
581
4,030
10,216
3,588
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

11
1 / 1 / 1
6,591
659
6,252
6,654
1,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
14
Kills
2
2
Deaths
14
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
5
1
0.3
W
1
1
8
5
W
Gilgamesh
Fireascending
Gilgamesh
9
1
3
10.5
L
Fenrir
Foooggy
Fenrir
0
8
2
0.13
L
1
1
1
1.5
W
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,622
Damage
15,505
23,799
Taken
27,066
12,863
Mitigated
8,675
5,306
Healing
2,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,223
1,252
0
839
10,196
3,139
0
5,130
4,774
0
18,958
W
3,950
340
540
1,640
7,464
4,994
329
1,392
5,794
12,530
0
W
Gilgamesh
Fireascending
Gilgamesh
9,585
3,239
771
1,625
10,745
6,196
1,053
3,361
7,021
0
26,601
L
Fenrir
Foooggy
Fenrir
4,030
1,058
0
380
10,216
3,588
0
5,033
4,705
0
6,422
L
6,252
635
0
1,500
6,654
1,948
0
2,342
4,040
32,521
0
W
9,087
1,956
0
730
5,590
1,673
1,061
1,091
4,421
33,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,706
Gold Earned
18,813
114
Minions Killed
92
0
Camps Cleared
0
587,661
Distance Traveled
528,286
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,415
642
30
3
0
171,239
1
W
Khepri
7,550
755
6
1
0
198,516
3
W
Gilgamesh
8,842
884
43
4
0
196,222
5
L
Fenrir
5,807
581
6
1
0
164,667
1
L
Scylla
6,591
659
56
6
0
192,380
4
W
Hera
8,314
831
65
7
0
192,923
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role