Player Matchup

Osiris
Osiris
Atlas_GvnG
Osiris
Level 49
God Stats
5W - 3L
1,689 SR
Queue Stats
233W - 257L
1,398 Elo+
Party 2
Ymir
Ymir
Kill_EuZz
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,417 Elo+
Party 1
Jing Wei
Jing Wei
Wardark_
Jing Wei
Level 24
God Stats
4W - 8L
1,417 SR
Queue Stats
63W - 72L
1,352 Elo+
Party 2
Nu Wa
Nu Wa
batt_osai
Nu Wa
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
274W - 318L
1,426 Elo+
Party 1
Loki
Loki
canard_drupace
Loki
Level 35
God Stats
12W - 18L
1,386 SR
Queue Stats
130W - 169L
1,308 Elo+
Party 2
Team Averages
Level 37
1,498 SR
1,380 Elo+

VS

Team Averages
Level 44
1,579 SR
1,505 Elo+
Neith
Neith
 
Neith
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AGP X PrOd1gYz
Ymir
Level 29
God Stats
1W - 0L
1,629 SR
Queue Stats
27W - 10L
1,687 Elo+
Party 3
Baron Samedi
Baron Samedi
CaLMeDreamy
Baron Samedi
Level 45
God Stats
4W - 2L
1,602 SR
Queue Stats
79W - 72L
1,463 Elo+
Party 3
Ravana
Ravana
LashedCarton912
Ravana
Level 62
God Stats
12W - 11L
1,505 SR
Queue Stats
77W - 69L
1,433 Elo+
Party 3
Bellona
Bellona
Studnaffson11
Bellona
Level 38
God Stats
12W - 7L
1,661 SR
Queue Stats
51W - 57L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Atlas_GvnG
Osiris
10
2 / 2 / 2
5,396
540
4,372
7,287
3,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
6
0 / 4 / 1
4,189
419
1,420
5,862
2,232
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jing Wei
Wardark_
Jing Wei
7
0 / 3 / 1
4,430
443
2,515
4,045
1,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
batt_osai
Nu Wa
7
0 / 4 / 2
4,254
425
2,036
5,687
1,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
3 / 3 / 1
5,014
501
2,581
4,770
1,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
7 / 0 / 0
6,371
637
6,485
4,186
1,168
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 2 / 4
5,141
514
1,165
5,700
3,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baron Samedi
CaLMeDreamy
Baron Samedi
11
3 / 0 / 5
6,655
666
5,083
4,523
2,121
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 2 / 2
5,693
569
2,568
6,138
2,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
11
5 / 1 / 1
6,477
648
4,653
3,981
3,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
5
Kills
16
16
Deaths
5
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
0
0
7
W
0
2
4
1
L
Osiris
Atlas_GvnG
Osiris
2
2
2
1.5
W
Baron Samedi
CaLMeDreamy
Baron Samedi
3
0
5
5.5
L
Ymir
0
4
1
0.13
W
1
2
2
1
W
Bellona
5
1
1
5.5
L
Jing Wei
Wardark_
Jing Wei
0
3
1
0.17
L
Nu Wa
batt_osai
Nu Wa
0
4
2
0.25
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,924
Damage
19,954
27,651
Taken
24,528
10,126
Mitigated
12,350
6,509
Healing
10,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,485
3,376
123
3,009
4,186
1,168
551
698
3,430
0
26,805
W
1,165
0
222
949
5,700
3,697
147
1,070
4,572
8,746
0
L
Osiris
Atlas_GvnG
Osiris
4,372
1,707
0
3,096
7,287
3,878
0
875
6,412
0
23,128
W
Baron Samedi
CaLMeDreamy
Baron Samedi
5,083
502
35
3,080
4,523
2,121
505
384
4,055
31,879
0
L
Ymir
1,420
294
0
403
5,862
2,232
0
814
5,048
11,072
0
W
2,568
646
0
1,780
6,138
2,185
0
567
5,450
0
31,351
W
Bellona
4,653
1,817
0
1,144
3,981
3,179
372
358
3,565
0
25,869
L
Jing Wei
Wardark_
Jing Wei
2,515
1,163
0
70
4,045
1,155
0
849
3,196
0
14,655
L
Nu Wa
batt_osai
Nu Wa
2,036
544
0
1,492
5,687
1,690
0
3,177
2,510
10,621
0
L
2,581
1,238
0
1,448
4,770
1,171
0
533
4,237
0
16,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,283
Gold Earned
30,337
166
Minions Killed
240
0
Camps Cleared
0
921,366
Distance Traveled
865,730
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,371
637
52
5
0
162,135
0
W
Ymir
5,141
514
19
2
0
164,274
0
L
Osiris
5,396
540
49
5
0
207,060
0
W
Baron Samedi
6,655
666
55
6
0
184,356
2
L
Ymir
4,189
419
22
2
0
155,218
1
W
Ravana
5,693
569
54
5
0
181,367
2
W
Bellona
6,477
648
60
6
0
173,598
4
L
Jing Wei
4,430
443
33
3
0
188,080
2
L
Nu Wa
4,254
425
23
2
0
166,469
0
L
Loki
5,014
501
39
4
0
204,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role