Player Matchup

Ganesha
Ganesha
CroKing91
Ganesha
Level 143
God Stats
3W - 1L
1,663 SR
Queue Stats
273W - 300L
1,412 Elo+
Solo
Persephone
Persephone
Fayzrd321
Persephone
Level 51
God Stats
4W - 6L
1,500 SR
Queue Stats
337W - 355L
1,428 Elo+
Solo
Cupid
Cupid
Fonpen
Cupid
Level 89
God Stats
29W - 20L
1,598 SR
Queue Stats
163W - 172L
1,417 Elo+
Solo
Sun Wukong
Sun Wukong
Nicetos
Sun Wukong
Level 103
God Stats
25W - 15L
1,575 SR
Queue Stats
607W - 568L
1,467 Elo+
Solo
Loki
Loki
jamesclynes234
Loki
Level 157
God Stats
31W - 34L
1,304 SR
Queue Stats
669W - 693L
1,400 Elo+
Solo
Team Averages
Level 109
1,528 SR
1,425 Elo+

VS

Team Averages
Level 84
1,427 SR
1,379 Elo+
Izanami
Izanami
EzoSaysDinos-o_o
Izanami
Level 80
God Stats
0W - 1L
1,481 SR
Queue Stats
48W - 52L
1,422 Elo+
Solo
Athena
Athena
LokiLaufeyson666
Athena
Level 146
God Stats
3W - 5L
1,551 SR
Queue Stats
15W - 29L
1,361 Elo+
Solo
Mercury
Mercury
Megaflemmli
Mercury
Level 78
God Stats
4W - 9L
1,285 SR
Queue Stats
327W - 383L
1,365 Elo+
Solo
Anubis
Anubis
Nareik2K
Anubis
Level 67
God Stats
3W - 7L
1,470 SR
Queue Stats
99W - 113L
1,413 Elo+
Solo
Odin
Odin
S1R_SM0K3AL0T94
Odin
Level 51
God Stats
1W - 4L
1,348 SR
Queue Stats
114W - 108L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CroKing91
Ganesha
12
0 / 0 / 11
7,570
541
6,752
10,799
7,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Persephone
Fayzrd321
Persephone
14
6 / 1 / 2
8,380
599
10,359
5,476
1,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
Fonpen
Cupid
10
5 / 3 / 1
6,794
485
8,202
8,083
2,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
Nicetos
Sun Wukong
13
3 / 1 / 3
7,959
569
7,338
9,468
4,746
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 1 / 1
7,921
566
3,982
7,661
2,508
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,726
409
6,785
8,307
2,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
2 / 4 / 2
6,864
490
4,207
13,213
6,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
Megaflemmli
Mercury
10
2 / 2 / 0
6,413
458
3,872
8,686
2,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
Nareik2K
Anubis
11
0 / 4 / 5
6,423
459
5,405
9,763
4,184
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 4 / 2
6,851
489
5,201
10,001
5,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
17
Kills
6
6
Deaths
17
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ganesha
CroKing91
Ganesha
0
0
11
5.5
L
0
3
1
0.17
W
Persephone
Fayzrd321
Persephone
6
1
2
7
W
Cupid
Fonpen
Cupid
5
3
1
1.83
L
2
4
2
0.75
L
Mercury
Megaflemmli
Mercury
2
2
0
1
L
Anubis
Nareik2K
Anubis
0
4
5
0.63
W
Sun Wukong
Nicetos
Sun Wukong
3
1
3
4.5
L
2
4
2
0.75
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,633
Damage
25,470
41,487
Taken
49,970
18,412
Mitigated
20,532
16,280
Healing
13,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
CroKing91
Ganesha
6,752
990
1,085
4,743
10,799
7,493
0
2,405
8,334
17,436
0
L
6,785
4,075
0
2,637
8,307
2,031
0
3,158
5,114
0
32,830
W
Persephone
Fayzrd321
Persephone
10,359
599
0
1,166
5,476
1,422
148
1,697
3,748
44,539
0
W
Cupid
Fonpen
Cupid
8,202
4,642
57
2,372
8,083
2,243
27
2,886
5,167
0
33,176
L
4,207
635
723
4,199
13,213
6,212
0
4,342
8,766
12,905
0
L
Mercury
Megaflemmli
Mercury
3,872
1,879
0
750
8,686
2,823
0
796
7,864
0
34,244
L
Anubis
Nareik2K
Anubis
5,405
719
0
2,533
9,763
4,184
82
4,761
4,807
33,332
0
W
Sun Wukong
Nicetos
Sun Wukong
7,338
1,731
0
2,592
9,468
4,746
298
1,336
7,710
0
38,478
L
5,201
2,377
0
2,798
10,001
5,282
0
3,606
6,308
0
25,518
W
3,982
1,024
0
4,265
7,661
2,508
2,554
1,288
6,349
0
47,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,624
Gold Earned
32,277
347
Minions Killed
267
0
Camps Cleared
0
1,289,344
Distance Traveled
1,195,123
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,570
541
3
0
0
271,056
6
L
Izanami
5,726
409
63
5
0
207,608
0
W
Persephone
8,380
599
91
7
0
268,455
3
W
Cupid
6,794
485
70
5
0
233,839
0
L
Athena
6,864
490
15
1
0
251,642
0
L
Mercury
6,413
458
64
5
0
305,033
3
L
Anubis
6,423
459
66
5
0
212,537
3
W
Sun Wukong
7,959
569
80
6
0
246,562
2
L
Odin
6,851
489
59
4
0
218,303
3
W
Loki
7,921
566
103
7
0
269,432
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role