Player Matchup

Bakasura
Bakasura
FirePheasant
Bakasura
Level 140
God Stats
0W - 3L
1,357 SR
Queue Stats
206W - 193L
1,537 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
RamaSitas
Morgan Le Fay
Level 66
God Stats
26W - 38L
1,440 SR
Queue Stats
295W - 451L
1,445 Elo+
Party 1
Chernobog
Chernobog
UndamagedSoul
Chernobog
Level 160
God Stats
3W - 1L
1,500 SR
Queue Stats
154W - 151L
1,600 Elo+
Solo
Team Averages
Level 122
1,433 SR
1,527 Elo+

VS

Team Averages
Level 79
1,504 SR
1,588 Elo+
Gilgamesh
Gilgamesh
RotarAxis
Gilgamesh
Level 28
God Stats
7W - 2L
1,585 SR
Queue Stats
30W - 19L
1,594 Elo+
Solo
Merlin
Merlin
UrsusOmegaPC
Merlin
Level 108
God Stats
1W - 0L
1,362 SR
Queue Stats
215W - 131L
1,587 Elo+
Party 2
Cthulhu
Cthulhu
bl00dw0rm
Cthulhu
Level 102
God Stats
11W - 9L
1,564 SR
Queue Stats
245W - 162L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FirePheasant
Bakasura
14
2 / 9 / 3
10,173
678
8,882
14,955
6,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
RamaSitas
Morgan Le Fay
13
2 / 6 / 2
9,710
647
10,569
15,521
5,638
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
UndamagedSoul
Chernobog
14
3 / 5 / 3
10,279
685
13,350
14,767
5,483
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
RotarAxis
Gilgamesh
14
6 / 3 / 11
11,018
735
13,569
14,512
15,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
16
7 / 2 / 10
11,299
753
12,225
10,150
4,077
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
bl00dw0rm
Cthulhu
16
7 / 2 / 12
11,181
745
10,845
19,743
23,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
7
Kills
20
20
Deaths
7
8
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Bakasura
FirePheasant
Bakasura
2
9
3
0.39
L
Morgan Le Fay
RamaSitas
Morgan Le Fay
2
6
2
0.5
W
Gilgamesh
RotarAxis
Gilgamesh
6
3
11
3.83
L
Chernobog
UndamagedSoul
Chernobog
3
5
3
0.9
W
Merlin
7
2
10
6
W
Cthulhu
bl00dw0rm
Cthulhu
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,801
Damage
36,639
45,243
Taken
44,405
17,142
Mitigated
42,641
4,723
Healing
11,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
FirePheasant
Bakasura
8,882
4,546
0
1,687
14,955
6,021
320
7,117
7,478
0
24,771
L
Morgan Le Fay
RamaSitas
Morgan Le Fay
10,569
1,029
95
1,140
15,521
5,638
184
8,252
6,843
37,311
0
W
Gilgamesh
RotarAxis
Gilgamesh
13,569
4,620
0
1,146
14,512
15,174
1,190
3,407
10,297
0
36,887
L
Chernobog
UndamagedSoul
Chernobog
13,350
7,652
0
1,801
14,767
5,483
0
6,860
7,252
0
49,821
W
Merlin
12,225
737
227
4,788
10,150
4,077
1,071
2,407
7,148
63,354
0
W
Cthulhu
bl00dw0rm
Cthulhu
10,845
725
557
4,445
19,743
23,390
207
4,755
14,233
28,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,162
Gold Earned
33,498
161
Minions Killed
185
0
Camps Cleared
0
774,206
Distance Traveled
829,620
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,173
678
39
3
0
269,239
4
L
Morgan Le Fay
9,710
647
59
4
0
248,022
5
W
Gilgamesh
11,018
735
45
3
0
256,382
4
L
Chernobog
10,279
685
63
4
0
256,945
0
W
Merlin
11,299
753
119
8
0
263,802
3
W
Cthulhu
11,181
745
21
1
0
309,436
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role