Player Matchup

Osiris
Osiris
ShadowEagle03
Osiris
Level 128
God Stats
0W - 3L
1,641 SR
Queue Stats
75W - 60L
1,519 Elo+
Party 1
Thoth
Thoth
Stivi1923
Thoth
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Bakasura
Bakasura
ZaGll
Bakasura
Level 24
God Stats
3W - 4L
1,427 SR
Queue Stats
165W - 184L
1,358 Elo+
Party 1
Team Averages
Level 52
1,523 SR
1,459 Elo+

VS

Team Averages
Level 103
1,474 SR
1,433 Elo+
Jormungandr
Jormungandr
GURUvDANDREW
Jormungandr
Level 120
God Stats
4W - 2L
1,404 SR
Queue Stats
116W - 97L
1,486 Elo+
Party 2
Ra
Ra
Neesons_
Ra
Level 63
God Stats
4W - 3L
1,379 SR
Queue Stats
101W - 115L
1,368 Elo+
Solo
Horus
Horus
supersayin199
Horus
Level 125
God Stats
4W - 2L
1,641 SR
Queue Stats
152W - 168L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 2
5,955
662
5,482
10,819
9,993
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thoth
Stivi1923
Thoth
7
1 / 6 / 1
5,566
618
670
5,418
1,595
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
ZaGll
Bakasura
9
0 / 4 / 0
5,413
601
2,653
10,174
3,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GURUvDANDREW
Jormungandr
11
4 / 1 / 5
7,476
831
5,440
7,908
6,597
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 1 / 6
6,977
775
8,594
5,629
2,161
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
4 / 1 / 3
6,716
746
5,029
6,849
4,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
2
Kills
10
10
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
GURUvDANDREW
Jormungandr
4
1
5
6.5
W
2
1
6
5
L
1
0
2
2
L
Thoth
Stivi1923
Thoth
1
6
1
0.25
L
Bakasura
ZaGll
Bakasura
0
4
0
0
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,805
Damage
19,063
26,411
Taken
20,386
15,401
Mitigated
13,205
952
Healing
7,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
GURUvDANDREW
Jormungandr
5,440
2,323
0
1,277
7,908
6,597
276
639
7,216
16,616
0
W
8,594
399
1,326
1,109
5,629
2,161
304
31
5,558
36,916
0
L
5,482
1,652
0
0
10,819
9,993
0
5,344
5,235
0
13,346
L
Thoth
Stivi1923
Thoth
670
213
0
220
5,418
1,595
0
3,827
1,471
2,366
0
L
Bakasura
ZaGll
Bakasura
2,653
1,939
0
732
10,174
3,813
0
4,863
5,191
0
14,513
W
5,029
2,339
1,884
1,909
6,849
4,447
846
0
6,819
0
9,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,934
Gold Earned
21,169
47
Minions Killed
92
0
Camps Cleared
0
433,669
Distance Traveled
486,461
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,476
831
31
3
0
153,631
0
W
Ra
6,977
775
52
6
0
164,476
1
L
Osiris
5,955
662
7
1
0
171,848
1
L
Thoth
5,566
618
3
0
0
104,117
0
L
Bakasura
5,413
601
37
4
0
157,704
0
W
Horus
6,716
746
9
1
0
168,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role