Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
EzoSaysDinos-o_o
Zeus
Level 79
God Stats
1W - 1L
1,114 SR
Queue Stats
48W - 52L
1,410 Elo+
Solo
Neith
Neith
kilik_16
Neith
Level 64
God Stats
268W - 260L
1,493 SR
Queue Stats
310W - 317L
1,405 Elo+
Solo
Janus
Janus
sergiete-gandia
Janus
Level 122
God Stats
5W - 10L
1,479 SR
Queue Stats
166W - 163L
1,459 Elo+
Solo
King Arthur
King Arthur
swiftpunk
King Arthur
Level 98
God Stats
25W - 17L
1,498 SR
Queue Stats
114W - 96L
1,469 Elo+
Solo
Team Averages
Level 98
1,417 SR
1,449 Elo+

VS

Team Averages
Level 98
1,645 SR
1,431 Elo+
Morgan Le Fay
Morgan Le Fay
Dani1980
Morgan Le Fay
Level 127
God Stats
23W - 13L
1,598 SR
Queue Stats
258W - 283L
1,424 Elo+
Solo
Hel
Hel
Fonpen
Hel
Level 89
God Stats
11W - 10L
1,511 SR
Queue Stats
163W - 172L
1,427 Elo+
Solo
Yemoja
Yemoja
Rex_Caesar82
Yemoja
Level 127
God Stats
1W - 2L
1,691 SR
Queue Stats
273W - 296L
1,446 Elo+
Solo
Izanami
Izanami
frosted-quaver
Izanami
Level 66
God Stats
2W - 6L
1,582 SR
Queue Stats
277W - 275L
1,454 Elo+
Solo
Osiris
Osiris
grimmripper0
Osiris
Level 79
God Stats
0W - 3L
1,843 SR
Queue Stats
435W - 425L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
2 / 0 / 2
7,725
594
5,492
8,888
3,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
5 / 2 / 2
6,939
534
5,443
5,652
1,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Neith
kilik_16
Neith
13
2 / 2 / 0
7,430
572
5,263
7,964
2,690
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
4 / 0 / 2
7,956
612
7,913
5,055
1,987
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
swiftpunk
King Arthur
10
2 / 1 / 3
6,193
476
6,202
9,054
3,654
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dani1980
Morgan Le Fay
10
0 / 4 / 0
5,903
454
4,174
7,890
3,227
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hel
Fonpen
Hel
9
0 / 5 / 2
5,483
422
4,111
8,170
2,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Yemoja
8
0 / 1 / 1
4,927
379
2,900
6,761
2,036
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

11
2 / 4 / 0
6,450
496
3,434
9,407
2,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
13
2 / 1 / 1
7,020
540
7,282
10,457
6,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
15
Kills
4
5
Deaths
15
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
0
2
3
L
Morgan Le Fay
Dani1980
Morgan Le Fay
0
4
0
0
W
5
2
2
3
L
Hel
Fonpen
Hel
0
5
2
0.2
L
Yemoja
0
1
1
0.5
L
2
4
0
0.5
L
Osiris
2
1
1
2.5
W
Neith
kilik_16
Neith
2
2
0
1
W
4
0
2
5
W
King Arthur
swiftpunk
King Arthur
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,313
Damage
21,901
36,613
Taken
42,685
13,528
Mitigated
17,363
12,338
Healing
14,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
5,492
2,100
0
2,204
8,888
3,271
638
1,721
7,115
0
54,901
L
Morgan Le Fay
Dani1980
Morgan Le Fay
4,174
217
0
1,599
7,890
3,227
0
4,852
3,038
33,029
0
W
5,443
92
111
1,349
5,652
1,926
275
3,091
2,425
29,167
0
L
Hel
Fonpen
Hel
4,111
341
771
2,290
8,170
2,873
0
3,520
4,650
20,792
0
L
Yemoja
2,900
259
741
1,203
6,761
2,036
0
2,661
4,100
16,611
0
L
3,434
1,855
0
2,394
9,407
2,888
45
932
8,475
0
36,742
L
Osiris
7,282
2,076
0
5,261
10,457
6,339
0
1,391
9,066
0
38,732
W
Neith
kilik_16
Neith
5,263
1,645
0
3,896
7,964
2,690
2,493
0
7,964
0
44,234
W
7,913
439
0
2,229
5,055
1,987
410
2,120
2,935
42,623
0
W
King Arthur
swiftpunk
King Arthur
6,202
1,136
0
2,549
9,054
3,654
116
3,811
4,989
0
29,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,243
Gold Earned
29,783
380
Minions Killed
264
0
Camps Cleared
0
1,227,281
Distance Traveled
1,125,818
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,725
594
111
9
0
258,538
1
L
Morgan Le Fay
5,903
454
62
5
0
202,674
3
W
Zeus
6,939
534
65
5
0
221,062
0
L
Hel
5,483
422
36
3
0
233,124
0
L
Yemoja
4,927
379
15
1
0
211,751
0
L
Izanami
6,450
496
81
6
0
242,552
1
L
Osiris
7,020
540
70
5
0
235,717
1
W
Neith
7,430
572
85
7
0
241,623
2
W
Janus
7,956
612
80
6
0
260,175
1
W
King Arthur
6,193
476
39
3
0
245,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role