Player Matchup

Fafnir
Fafnir
Dhurnaviir
Fafnir
Level 27
God Stats
8W - 8L
1,564 SR
Queue Stats
26W - 24L
1,452 Elo+
Solo
Nu Wa
Nu Wa
Raumd02
Nu Wa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 32L
1,620 Elo+
Solo
Danzaburou
Danzaburou
Toptun
Danzaburou
Level 29
God Stats
15W - 10L
1,729 SR
Queue Stats
150W - 128L
1,578 Elo+
Solo
Da Ji
Da Ji
maccus17
Da Ji
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 20L
1,587 Elo+
Solo
Fenrir
Fenrir
surikatka
Fenrir
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
54W - 45L
1,581 Elo+
Solo
Team Averages
Level 26
1,559 SR
1,564 Elo+

VS

Team Averages
Level 25
1,544 SR
1,567 Elo+
Morgan Le Fay
Morgan Le Fay
Cholotron
Morgan Le Fay
Level 24
God Stats
3W - 3L
1,567 SR
Queue Stats
37W - 29L
1,691 Elo+
Solo
Izanami
Izanami
HidingBushes
Izanami
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,454 Elo+
Party 1
Eset
Eset
TheDKhero
Eset
Level 28
God Stats
1W - 0L
1,433 SR
Queue Stats
9W - 5L
1,532 Elo+
Party 1
Tyr
Tyr
jpb72
Tyr
Level 29
God Stats
14W - 15L
1,522 SR
Queue Stats
180W - 195L
1,499 Elo+
Solo
Arachne
Arachne
soosramiriez
Arachne
Level 18
God Stats
13W - 5L
1,696 SR
Queue Stats
33W - 23L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Dhurnaviir
Fafnir
13
2 / 6 / 7
8,600
430
5,091
22,782
24,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nu Wa
Raumd02
Nu Wa
8
0 / 5 / 0
6,288
314
2,339
6,060
1,859
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Toptun
Danzaburou
16
8 / 5 / 4
10,461
523
12,244
18,231
6,543
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Da Ji
maccus17
Da Ji
17
9 / 6 / 3
10,753
538
10,772
18,050
7,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
surikatka
Fenrir
16
1 / 4 / 2
9,054
453
11,549
15,592
16,339
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Cholotron
Morgan Le Fay
18
7 / 3 / 5
11,525
576
17,800
13,740
6,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
HidingBushes
Izanami
19
10 / 5 / 4
12,329
616
20,190
18,029
6,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Eset
15
2 / 8 / 9
9,855
493
10,185
11,375
3,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyr
jpb72
Tyr
18
3 / 1 / 5
11,116
556
8,370
12,787
11,191
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
soosramiriez
Arachne
14
4 / 4 / 4
9,363
468
6,604
15,686
6,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
53
20
Kills
26
26
Deaths
21
16
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Cholotron
Morgan Le Fay
7
3
5
3.17
L
Fafnir
Dhurnaviir
Fafnir
2
6
7
0.92
W
Izanami
HidingBushes
Izanami
10
5
4
2.4
L
Nu Wa
Raumd02
Nu Wa
0
5
0
0
W
Eset
2
8
9
0.81
L
Danzaburou
Toptun
Danzaburou
8
5
4
2
W
Tyr
jpb72
Tyr
3
1
5
5.5
L
Da Ji
maccus17
Da Ji
9
6
3
1.75
W
Arachne
soosramiriez
Arachne
4
4
4
1.5
L
Fenrir
surikatka
Fenrir
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,995
Damage
63,149
80,715
Taken
71,617
56,407
Mitigated
33,764
22,134
Healing
22,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Cholotron
Morgan Le Fay
17,800
807
0
3,357
13,740
6,237
1,595
1,575
12,165
80,770
0
L
Fafnir
Dhurnaviir
Fafnir
5,091
1,662
0
6,913
22,782
24,420
174
8,099
14,047
17,136
0
W
Izanami
HidingBushes
Izanami
20,190
13,675
0
7,749
18,029
6,834
4,183
2,439
15,590
0
89,397
L
Nu Wa
Raumd02
Nu Wa
2,339
707
0
574
6,060
1,859
0
4,212
1,430
19,639
0
W
Eset
10,185
874
816
1,724
11,375
3,475
863
1,534
9,841
30,669
0
L
Danzaburou
Toptun
Danzaburou
12,244
6,902
0
7,850
18,231
6,543
1,045
6,961
10,834
0
64,129
W
Tyr
jpb72
Tyr
8,370
1,336
267
5,638
12,787
11,191
368
527
11,502
4,115
63,590
L
Da Ji
maccus17
Da Ji
10,772
1,972
0
918
18,050
7,246
0
6,442
11,312
0
60,030
W
Arachne
soosramiriez
Arachne
6,604
4,518
0
2,898
15,686
6,027
0
1,355
14,259
0
51,955
L
Fenrir
surikatka
Fenrir
11,549
2,306
0
5,879
15,592
16,339
0
1,725
13,841
0
62,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,156
Gold Earned
54,188
380
Minions Killed
549
0
Camps Cleared
0
1,464,964
Distance Traveled
1,830,025
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,525
576
144
7
0
355,493
8
L
Fafnir
8,600
430
23
1
0
304,856
1
W
Izanami
12,329
616
142
7
0
330,196
0
L
Nu Wa
6,288
314
30
2
0
155,288
0
W
Eset
9,855
493
51
3
0
326,896
0
L
Danzaburou
10,461
523
121
6
0
331,823
0
W
Tyr
11,116
556
130
7
0
410,699
2
L
Da Ji
10,753
538
87
4
0
342,215
1
W
Arachne
9,363
468
82
4
0
406,741
3
L
Fenrir
9,054
453
119
6
0
330,782
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role