Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Cerberkan
Cerberus
Level 29
God Stats
2W - 3L
1,773 SR
Queue Stats
7W - 9L
1,499 Elo+
Party 2
Danzaburou
Danzaburou
Unislaw
Danzaburou
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,499 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
akastalker
Morgan Le Fay
Level 21
God Stats
8W - 4L
1,918 SR
Queue Stats
101W - 89L
1,437 Elo+
Party 3
Team Averages
Level 74
1,638 SR
1,487 Elo+

VS

Team Averages
Level 77
1,542 SR
1,442 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Jenzal
Vulcan
Level 29
God Stats
8W - 7L
1,625 SR
Queue Stats
271W - 298L
1,415 Elo+
Party 1
Ymir
Ymir
Sumol701
Ymir
Level 21
God Stats
2W - 0L
1,658 SR
Queue Stats
34W - 32L
1,426 Elo+
Party 4
Danzaburou
Danzaburou
Thc199
Danzaburou
Level 103
God Stats
51W - 37L
1,570 SR
Queue Stats
159W - 148L
1,458 Elo+
Party 4
Pele
Pele
kiinoacrew
Pele
Level 107
God Stats
7W - 4L
1,355 SR
Queue Stats
319W - 331L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
0 / 2 / 1
6,230
479
5,374
9,483
3,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tsukuyomi
 
Tsukuyomi
10
1 / 7 / 0
6,068
467
4,984
9,865
3,286
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cerberus
Cerberkan
Cerberus
8
0 / 5 / 0
5,414
416
3,343
12,127
6,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Unislaw
Danzaburou
8
0 / 3 / 0
5,048
388
2,498
6,423
1,707
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Morgan Le Fay
akastalker
Morgan Le Fay
11
1 / 3 / 0
6,144
473
2,215
6,471
2,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
6 / 1 / 1
8,148
627
6,790
8,366
3,668
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
Jenzal
Vulcan
12
1 / 1 / 2
7,335
564
4,256
6,002
1,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
11
2 / 0 / 9
7,630
587
3,270
7,535
6,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
Thc199
Danzaburou
12
7 / 0 / 2
8,004
616
12,876
6,941
2,808
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
4 / 0 / 1
7,859
605
2,362
5,208
1,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
2
Kills
20
20
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
2
1
0.25
L
Tsukuyomi
 
Tsukuyomi
1
7
0
0.14
W
Cthulhu
 
Cthulhu
6
1
1
6.5
L
Cerberus
Cerberkan
Cerberus
0
5
0
0
W
Vulcan
Jenzal
Vulcan
1
1
2
2
W
Ymir
2
0
9
6.5
W
Danzaburou
Thc199
Danzaburou
7
0
2
8
L
Danzaburou
Unislaw
Danzaburou
0
3
0
0
L
Morgan Le Fay
akastalker
Morgan Le Fay
1
3
0
0.33
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,414
Damage
29,554
44,369
Taken
34,052
16,255
Mitigated
16,109
14,647
Healing
6,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,374
1,671
0
7,194
9,483
3,140
0
2,084
7,345
0
40,415
L
Tsukuyomi
 
Tsukuyomi
4,984
1,197
0
2,230
9,865
3,286
0
6,365
3,500
0
26,227
W
Cthulhu
 
Cthulhu
6,790
607
0
2,853
8,366
3,668
0
0
8,366
35,972
0
L
Cerberus
Cerberkan
Cerberus
3,343
90
0
3,157
12,127
6,010
0
2,605
9,458
20,285
0
W
Vulcan
Jenzal
Vulcan
4,256
330
0
804
6,002
1,920
324
1,731
4,123
38,337
0
W
Ymir
3,270
1,314
0
1,556
7,535
6,154
470
2,193
5,305
16,164
0
W
Danzaburou
Thc199
Danzaburou
12,876
5,498
0
1,044
6,941
2,808
1,900
1,390
5,541
0
51,510
L
Danzaburou
Unislaw
Danzaburou
2,498
802
0
1,072
6,423
1,707
0
907
5,516
0
19,019
L
Morgan Le Fay
akastalker
Morgan Le Fay
2,215
147
0
994
6,471
2,112
0
2,081
4,234
32,431
0
W
2,362
864
0
300
5,208
1,559
0
49
5,159
0
52,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,904
Gold Earned
38,976
286
Minions Killed
371
0
Camps Cleared
0
1,115,017
Distance Traveled
1,283,372
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,230
479
82
6
0
224,432
2
L
Tsukuyomi
6,068
467
58
4
0
226,741
0
W
Cthulhu
8,148
627
87
7
0
260,049
3
L
Cerberus
5,414
416
40
3
0
208,424
0
W
Vulcan
7,335
564
79
6
0
227,336
3
W
Ymir
7,630
587
21
2
0
254,740
3
W
Danzaburou
8,004
616
83
6
0
237,274
4
L
Danzaburou
5,048
388
41
3
0
215,429
2
L
Morgan Le Fay
6,144
473
65
5
0
239,991
0
W
Pele
7,859
605
101
8
0
303,973
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role