Player Matchup

Izanami
Izanami
Gold IV
DutchOverkill
Izanami
Gold IV
Level 123
God Stats
33W - 36L
1,487 SR
Queue Stats
967W - 994L
1,505 MMR
Solo
Bacchus
Bacchus
Bronze III
KKistda
Bacchus
Bronze III
Level 142
God Stats
0W - 1L
1,828 SR
Queue Stats
4W - 5L
1,505 MMR
Solo
Janus
Janus
Gold IV
fedsim15_1
Janus
Gold IV
Level 89
God Stats
1W - 4L
1,330 SR
Queue Stats
61W - 69L
1,547 MMR
Solo
Ravana
Ravana
Gold III
shinuichiro2
Ravana
Gold III
Level 117
God Stats
3W - 9L
1,498 SR
Queue Stats
190W - 188L
1,575 MMR
Solo
Chiron
Chiron
Gold II
zZeuss42
Chiron
Gold II
Level 154
God Stats
4W - 6L
1,519 SR
Queue Stats
422W - 423L
1,535 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,532 SR
1,534 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 99
1,556 SR
1,506 MMR
Gilgamesh
Gilgamesh
Gold IV
 
Gilgamesh
Gold IV
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold IV
 
Heimdallr
Gold IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold II
InfiniteRegress-
Raijin
Gold II
Level 127
God Stats
26W - 21L
1,593 SR
Queue Stats
747W - 739L
1,515 MMR
Solo
Ymir
Ymir
Bronze III
Need To Breed
Ymir
Bronze III
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Solo
Bellona
Bellona
Gold IV
SlayaOG
Bellona
Gold IV
Level 107
God Stats
96W - 65L
1,688 SR
Queue Stats
388W - 395L
1,516 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
7
0 / 0 / 0
3,793
759
1,148
1,750
649
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
KKistda
Bacchus
4
0 / 0 / 1
3,280
656
1,386
1,726
975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
6
0 / 1 / 0
3,475
695
1,067
2,090
571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ravana
1
0 / 0 / 0
1,008
202
0
0
0
Chiron
zZeuss42
Chiron
6
1 / 0 / 0
3,468
694
1,454
2,253
744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
NemesisPersephoneTsukuyomiAthenaScylla

VS

Bans
Cu ChulainnSobekFenrirCerberusKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
6
0 / 0 / 0
3,477
695
541
3,074
891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
 
Heimdallr
5
0 / 1 / 0
3,200
640
1,688
2,761
714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 0 / 0
4,089
818
1,018
1,931
597
Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

3
0 / 0 / 0
2,846
569
136
1,276
728
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bellona
SlayaOG
Bellona
6
0 / 0 / 0
3,483
697
475
2,226
968
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
1
Kills
1
1
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
0
0
0
0
W
Heimdallr
 
Heimdallr
0
1
0
0
L
Izanami
0
0
0
0
W
1
0
0
1
L
Bacchus
KKistda
Bacchus
0
0
1
0.5
W
0
0
0
0
W
Bellona
SlayaOG
Bellona
0
0
0
0
L
Janus
0
1
0
0
L
Ravana
0
0
0
0
L
Chiron
zZeuss42
Chiron
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,055
Damage
3,858
7,819
Taken
11,268
2,939
Mitigated
3,898
2,719
Healing
3,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
541
52
0
435
3,074
891
0
539
2,505
0
14,230
W
Heimdallr
 
Heimdallr
1,688
611
0
1,138
2,761
714
0
739
2,022
0
11,439
L
Izanami
1,148
1,021
0
500
1,750
649
0
0
1,750
0
19,650
W
1,018
43
0
927
1,931
597
0
1,001
846
20,150
0
L
Bacchus
KKistda
Bacchus
1,386
252
0
456
1,726
975
0
32
1,694
3,868
0
W
136
0
210
111
1,276
728
0
60
1,216
2,696
0
W
Bellona
SlayaOG
Bellona
475
0
0
1,070
2,226
968
0
0
2,226
0
13,883
L
Janus
1,067
128
0
596
2,090
571
0
1,018
1,072
16,992
0
L
Ravana
0
0
0
0
0
0
0
0
0
0
0
L
Chiron
zZeuss42
Chiron
1,454
491
125
1,042
2,253
744
0
104
2,149
0
16,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,024
Gold Earned
17,095
111
Minions Killed
134
0
Camps Cleared
0
409,455
Distance Traveled
523,612
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
3,477
695
34
7
0
118,297
1
W
Heimdallr
3,200
640
16
3
0
100,992
1
L
Izanami
3,793
759
48
10
0
81,903
3
W
Raijin
4,089
818
40
8
0
91,827
3
L
Bacchus
3,280
656
8
2
0
113,518
3
W
Ymir
2,846
569
6
1
0
106,432
1
W
Bellona
3,483
697
38
8
0
106,064
0
L
Janus
3,475
695
25
5
0
95,682
2
L
Ravana
1,008
202
0
0
0
0
0
L
Chiron
3,468
694
30
6
0
118,352
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role