Player Matchup

Sobek
Sobek
CBETOI
Sobek
Level 101
God Stats
4W - 6L
1,426 SR
Queue Stats
509W - 499L
1,520 Elo+
Party 1
Chaac
Chaac
Darermion
Chaac
Level 104
God Stats
3W - 4L
1,729 SR
Queue Stats
476W - 454L
1,539 Elo+
Party 3
Bacchus
Bacchus
ImTooHighToFight
Bacchus
Level 46
God Stats
8W - 5L
1,551 SR
Queue Stats
28W - 31L
1,527 Elo+
Party 1
Janus
Janus
RYNN3GANN
Janus
Level 22
God Stats
17W - 10L
1,501 SR
Queue Stats
64W - 56L
1,401 Elo+
Party 3
Jing Wei
Jing Wei
RayosUniversales
Jing Wei
Level 64
God Stats
15W - 6L
1,711 SR
Queue Stats
160W - 157L
1,484 Elo+
Party 3
Team Averages
Level 67
1,584 SR
1,494 Elo+

VS

Team Averages
Level 42
1,564 SR
1,439 Elo+
Heimdallr
Heimdallr
BlindOk
Heimdallr
Level 29
God Stats
6W - 8L
1,689 SR
Queue Stats
28W - 26L
1,444 Elo+
Party 2
Ares
Ares
GuyFawkesIsAnon
Ares
Level 26
God Stats
14W - 13L
1,525 SR
Queue Stats
41W - 44L
1,390 Elo+
Party 2
Thanatos
Thanatos
IrishShamrock631
Thanatos
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 41L
1,392 Elo+
Party 2
Bakasura
Bakasura
Xz_-THE_KING_-z
Bakasura
Level 81
God Stats
5W - 7L
1,532 SR
Queue Stats
297W - 308L
1,472 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
cheval_intuitif
Morgan Le Fay
Level 34
God Stats
1W - 3L
1,576 SR
Queue Stats
95W - 79L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
CBETOI
Sobek
11
2 / 4 / 5
7,142
476
5,546
10,450
4,737
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
Darermion
Chaac
16
5 / 0 / 6
9,385
626
7,175
9,456
3,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 5 / 6
6,687
446
5,337
8,697
4,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
RYNN3GANN
Janus
16
11 / 0 / 4
9,805
654
11,256
6,289
2,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 0 / 6
8,849
590
4,805
9,634
3,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BlindOk
Heimdallr
12
1 / 6 / 0
7,019
468
5,071
9,854
3,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 1
5,892
393
3,104
10,066
4,374
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
3 / 4 / 4
7,409
494
5,331
11,031
3,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
14
4 / 2 / 1
8,437
562
4,592
10,673
4,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
cheval_intuitif
Morgan Le Fay
13
1 / 5 / 3
7,512
501
5,676
10,984
4,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
22
Kills
9
9
Deaths
22
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BlindOk
Heimdallr
1
6
0
0.17
W
Sobek
CBETOI
Sobek
2
4
5
1.13
W
Chaac
Darermion
Chaac
5
0
6
8
L
0
5
1
0.1
W
2
5
6
1
L
3
4
4
1.25
W
Janus
RYNN3GANN
Janus
11
0
4
13
W
2
0
6
5
L
Bakasura
4
2
1
2.25
L
Morgan Le Fay
cheval_intuitif
Morgan Le Fay
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,119
Damage
23,774
44,526
Taken
52,608
18,889
Mitigated
20,036
14,030
Healing
17,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BlindOk
Heimdallr
5,071
1,584
0
1,269
9,854
3,414
988
4,756
4,930
0
36,519
W
Sobek
CBETOI
Sobek
5,546
966
444
2,389
10,450
4,737
529
1,650
8,626
23,196
0
W
Chaac
Darermion
Chaac
7,175
1,616
0
3,376
9,456
3,828
0
1,202
8,034
0
72,839
L
3,104
204
289
1,590
10,066
4,374
272
4,740
5,114
15,654
0
W
5,337
1,206
0
1,296
8,697
4,891
420
1,253
7,034
16,021
0
L
5,331
1,284
0
7,255
11,031
3,786
0
3,035
7,876
0
35,145
W
Janus
RYNN3GANN
Janus
11,256
729
0
2,027
6,289
2,057
0
3,269
3,020
58,183
0
W
4,805
3,544
0
4,498
9,634
3,376
0
1,406
8,228
0
61,020
L
Bakasura
4,592
3,788
0
4,876
10,673
4,327
884
3,808
6,595
0
34,621
L
Morgan Le Fay
cheval_intuitif
Morgan Le Fay
5,676
613
0
2,009
10,984
4,135
0
4,700
5,954
47,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,868
Gold Earned
36,269
434
Minions Killed
351
0
Camps Cleared
0
1,613,455
Distance Traveled
1,455,104
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,019
468
83
6
0
282,300
4
W
Sobek
7,142
476
42
3
0
290,533
3
W
Chaac
9,385
626
136
9
0
331,487
1
L
Ares
5,892
393
28
2
0
279,464
3
W
Bacchus
6,687
446
19
1
0
260,843
2
L
Thanatos
7,409
494
66
4
0
298,531
0
W
Janus
9,805
654
130
9
0
331,010
4
W
Jing Wei
8,849
590
107
7
0
399,582
4
L
Bakasura
8,437
562
96
6
0
318,296
1
L
Morgan Le Fay
7,512
501
78
5
0
276,513
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role