Player Matchup

Cerberus
Cerberus
Benja_24_
Cerberus
Level 20
God Stats
36W - 44L
1,406 SR
Queue Stats
70W - 112L
1,345 Elo+
Party 1
Odin
Odin
Bubba5520
Odin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,470 Elo+
Solo
Kukulkan
Kukulkan
Chika88
Kukulkan
Level 5
God Stats
2W - 3L
1,833 SR
Queue Stats
22W - 46L
1,781 Elo+
Party 1
Medusa
Medusa
MartinezLaika101
Medusa
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 129L
1,307 Elo+
Party 1
Set
Set
SArceneaux Jr
Set
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,671 Elo+
Solo
Team Averages
Level 23
1,548 SR
1,515 Elo+

VS

Team Averages
Level 22
1,549 SR
1,430 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
FittedLocket495
Horus
Level 26
God Stats
1W - 0L
1,739 SR
Queue Stats
9W - 4L
1,496 Elo+
Solo
Nemesis
Nemesis
OOPOLI2527
Nemesis
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 19L
1,339 Elo+
Solo
Jormungandr
Jormungandr
Respect84110
Jormungandr
Level 24
God Stats
13W - 18L
1,449 SR
Queue Stats
74W - 100L
1,355 Elo+
Party 2
Ymir
Ymir
SaucierGibbon57
Ymir
Level 27
God Stats
9W - 6L
1,560 SR
Queue Stats
152W - 141L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Benja_24_
Cerberus
13
7 / 8 / 6
9,780
543
10,556
22,765
18,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
15
1 / 3 / 3
9,287
516
4,923
12,694
5,823
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
Chika88
Kukulkan
12
1 / 9 / 1
7,766
431
3,366
10,797
3,903
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 7 / 4
8,985
499
6,955
14,914
4,429
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 5 / 2
7,286
405
3,300
12,500
6,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
13 / 4 / 7
11,013
612
18,482
7,740
2,316
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 5 / 11
8,585
477
6,350
11,832
4,468
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
OOPOLI2527
Nemesis
17
7 / 2 / 8
11,338
630
9,407
13,572
5,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
Respect84110
Jormungandr
14
7 / 4 / 10
9,775
543
11,105
11,297
6,162
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

20
3 / 0 / 2
12,201
678
7,692
6,415
3,948
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
70
15
Kills
32
32
Deaths
15
16
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
13
4
7
4.13
L
Cerberus
Benja_24_
Cerberus
7
8
6
1.25
L
Odin
1
3
3
0.83
L
Kukulkan
Chika88
Kukulkan
1
9
1
0.17
W
2
5
11
1.5
L
6
7
4
1.14
W
Nemesis
OOPOLI2527
Nemesis
7
2
8
5.5
W
Jormungandr
Respect84110
Jormungandr
7
4
10
3
L
0
5
2
0.2
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,100
Damage
53,036
73,670
Taken
50,856
38,691
Mitigated
22,156
15,146
Healing
17,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
18,482
6,719
0
1,111
7,740
2,316
3,098
4,099
3,641
46,046
0
L
Cerberus
Benja_24_
Cerberus
10,556
1,505
0
5,560
22,765
18,208
0
11,342
11,423
47,899
0
L
Odin
4,923
647
0
3,740
12,694
5,823
0
7,429
5,265
0
54,751
L
Kukulkan
Chika88
Kukulkan
3,366
351
0
0
10,797
3,903
591
6,515
4,282
42,472
0
W
6,350
3,658
1,577
4,466
11,832
4,468
1,748
4,228
7,604
0
25,538
L
6,955
3,809
0
3,017
14,914
4,429
0
8,637
6,277
0
38,567
W
Nemesis
OOPOLI2527
Nemesis
9,407
5,362
0
5,146
13,572
5,262
2,413
2,935
10,637
19
67,475
W
Jormungandr
Respect84110
Jormungandr
11,105
2,269
0
512
11,297
6,162
896
2,660
8,637
45,272
0
L
3,300
1,752
0
2,829
12,500
6,328
731
3,370
9,130
0
39,270
W
7,692
2,877
118
4,304
6,415
3,948
328
0
6,415
88,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,104
Gold Earned
52,912
451
Minions Killed
480
0
Camps Cleared
0
1,514,305
Distance Traveled
1,597,241
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,013
612
74
4
0
268,943
0
L
Cerberus
9,780
543
94
5
0
302,017
0
L
Odin
9,287
516
137
8
0
274,777
3
L
Kukulkan
7,766
431
81
5
0
261,829
1
W
Horus
8,585
477
38
2
0
348,368
0
L
Medusa
8,985
499
70
4
0
324,055
3
W
Nemesis
11,338
630
120
7
0
375,522
5
W
Jormungandr
9,775
543
56
3
0
296,115
0
L
Set
7,286
405
69
4
0
351,627
0
W
Ymir
12,201
678
192
11
0
308,293
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role