Player Matchup

Bastet
Bastet
 
Bastet
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
AnasERT
Amaterasu
Level 10
God Stats
1W - 2L
1,641 SR
Queue Stats
5W - 4L
1,611 Elo+
Solo
Sol
Sol
ClonelOfAwarness
Sol
Level 17
God Stats
22W - 11L
1,792 SR
Queue Stats
26W - 23L
1,640 Elo+
Solo
Izanami
Izanami
Oreipk
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 99L
1,585 Elo+
Solo
Ymir
Ymir
TwinPi
Ymir
Level 26
God Stats
32W - 28L
1,597 SR
Queue Stats
136W - 112L
1,652 Elo+
Solo
Team Averages
Level 21
1,606 SR
1,598 Elo+

VS

Team Averages
Level 24
1,639 SR
1,566 Elo+
Hercules
Hercules
 
Hercules
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Biyxx
Scylla
Level 11
God Stats
7W - 10L
1,604 SR
Queue Stats
28W - 28L
1,702 Elo+
Solo
Danzaburou
Danzaburou
Ctoffer
Danzaburou
Level 24
God Stats
17W - 8L
1,891 SR
Queue Stats
153W - 125L
1,574 Elo+
Solo
Aphrodite
Aphrodite
NicolasTheHunter
Aphrodite
Level 28
God Stats
6W - 4L
1,558 SR
Queue Stats
95W - 90L
1,331 Elo+
Solo
Loki
Loki
résiliences
Loki
Level 27
God Stats
12W - 4L
1,641 SR
Queue Stats
21W - 13L
1,724 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
1 / 1 / 0
5,865
533
1,620
6,094
1,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Amaterasu
AnasERT
Amaterasu
10
0 / 4 / 0
5,529
503
3,494
6,176
2,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 3 / 1
5,408
492
1,819
6,540
2,054
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Oreipk
Izanami
11
6 / 2 / 2
6,471
588
6,986
4,520
1,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
TwinPi
Ymir
9
2 / 2 / 5
5,885
535
4,106
6,303
3,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
5 / 0 / 2
7,198
654
3,090
5,239
1,749
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Biyxx
Scylla
12
1 / 1 / 2
6,821
620
4,739
4,873
1,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
Ctoffer
Danzaburou
8
0 / 5 / 1
4,855
441
4,961
8,605
2,403
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Aphrodite
8
0 / 3 / 0
5,462
497
1,058
6,436
2,155
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
6 / 0 / 0
7,149
650
4,374
5,379
1,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
17
9
Kills
12
12
Deaths
9
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
1
0
1
W
Hercules
 
Hercules
5
0
2
6
L
Amaterasu
AnasERT
Amaterasu
0
4
0
0
W
Scylla
Biyxx
Scylla
1
1
2
2
L
0
3
1
0.17
W
Danzaburou
Ctoffer
Danzaburou
0
5
1
0.1
W
Aphrodite
0
3
0
0
L
Izanami
Oreipk
Izanami
6
2
2
3.5
L
Ymir
TwinPi
Ymir
2
2
5
2.25
W
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,025
Damage
18,222
29,633
Taken
30,532
11,624
Mitigated
9,768
8,629
Healing
11,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
1,620
372
0
2,636
6,094
1,850
0
948
5,146
0
31,693
W
Hercules
 
Hercules
3,090
1,185
0
1,943
5,239
1,749
336
255
4,984
0
33,755
L
Amaterasu
AnasERT
Amaterasu
3,494
1,692
0
1,157
6,176
2,831
716
1,019
5,157
0
27,639
W
Scylla
Biyxx
Scylla
4,739
766
0
2,292
4,873
1,791
524
1,251
3,622
42,880
0
L
1,819
230
0
1,937
6,540
2,054
707
2,772
3,768
22,082
0
W
Danzaburou
Ctoffer
Danzaburou
4,961
1,018
0
1,141
8,605
2,403
0
1,779
6,826
0
25,292
W
Aphrodite
1,058
371
1,528
1,889
6,436
2,155
0
1,777
4,659
13,288
0
L
Izanami
Oreipk
Izanami
6,986
4,805
0
954
4,520
1,109
1,148
137
4,383
0
41,640
L
Ymir
TwinPi
Ymir
4,106
570
0
1,945
6,303
3,780
34
921
5,382
8,170
0
W
4,374
1,226
0
3,142
5,379
1,670
0
863
4,516
0
41,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,158
Gold Earned
31,485
295
Minions Killed
317
0
Camps Cleared
0
969,046
Distance Traveled
965,801
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,865
533
74
7
0
219,965
0
W
Hercules
7,198
654
70
6
0
206,989
3
L
Amaterasu
5,529
503
59
5
0
185,638
1
W
Scylla
6,821
620
86
8
0
192,561
0
L
Sol
5,408
492
70
6
0
179,328
2
W
Danzaburou
4,855
441
38
3
0
175,076
0
W
Aphrodite
5,462
497
33
3
0
173,374
2
L
Izanami
6,471
588
83
8
0
189,080
3
L
Ymir
5,885
535
9
1
0
195,035
4
W
Loki
7,149
650
90
8
0
217,801
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role