Player Matchup

Nu Wa
Nu Wa
Gold V
 
Nu Wa
Gold V
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ne Zha
Ne Zha
Gold I
ESSENTIALPIG
Ne Zha
Gold I
Level 145
God Stats
4W - 6L
1,550 SR
Queue Stats
125W - 128L
1,609 MMR
Solo
Khepri
Khepri
Gold IV
Future Lynxx
Khepri
Gold IV
Level 120
God Stats
35W - 22L
1,598 SR
Queue Stats
49W - 38L
1,616 MMR
Solo
Hou Yi
Hou Yi
Gold IV
Lucifer zv
Hou Yi
Gold IV
Level 128
God Stats
0W - 2L
1,642 SR
Queue Stats
23W - 21L
1,691 MMR
Party 2
Osiris
Osiris
Gold I
TRCAtomicDillon
Osiris
Gold I
Level 75
God Stats
1W - 4L
1,427 SR
Queue Stats
150W - 146L
1,612 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 124
1,544 SR
1,606 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 104
1,527 SR
1,640 MMR
King Arthur
King Arthur
Gold III
AGCringe
King Arthur
Gold III
Level 103
God Stats
9W - 8L
1,646 SR
Queue Stats
66W - 59L
1,678 MMR
Solo
Raijin
Raijin
Gold II
DEATHEXODUSZC
Raijin
Gold II
Level 100
God Stats
17W - 26L
1,525 SR
Queue Stats
581W - 574L
1,694 MMR
Solo
Rama
Rama
Bronze III
SNOFI007
Rama
Bronze III
Level 123
God Stats
1W - 0L
1,628 SR
Queue Stats
4W - 0L
1,540 MMR
Party 1
Ymir
Ymir
Silver I
firefox2110crack
Ymir
Silver I
Level 64
God Stats
1W - 0L
1,265 SR
Queue Stats
9W - 4L
1,592 MMR
Party 1
Thanatos
Thanatos
Platinum V
ultimatestorm34
Thanatos
Platinum V
Level 131
God Stats
8W - 3L
1,571 SR
Queue Stats
123W - 119L
1,697 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 1 / 0
5,380
538
5,314
3,797
944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
7
0 / 2 / 0
4,516
452
1,232
5,263
1,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Khepri
6
0 / 2 / 1
4,138
414
837
3,768
1,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Hou Yi
Lucifer zv
Hou Yi
9
1 / 1 / 0
4,671
467
4,251
5,727
1,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 2 / 0
4,444
444
1,074
6,398
3,927
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
ApolloSetAthenaTiamatAphrodite

VS

Bans
GilgameshCu ChulainnDa JiSobekCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AGCringe
King Arthur
12
3 / 0 / 0
6,489
649
5,157
4,599
1,749
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 0 / 1
5,716
572
2,642
3,797
1,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rama
9
2 / 1 / 0
5,343
534
3,015
5,499
1,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 0 / 4
5,108
511
1,608
5,530
2,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
10
1 / 1 / 4
5,845
585
1,517
4,880
1,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
8
8
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
1
0
1
W
King Arthur
AGCringe
King Arthur
3
0
0
3
W
2
0
1
2.5
L
Ne Zha
0
2
0
0
L
Khepri
0
2
1
0.25
L
Hou Yi
Lucifer zv
Hou Yi
1
1
0
1
W
Rama
2
1
0
2
L
0
2
0
0
W
0
0
4
2
W
Thanatos
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,708
Damage
13,939
24,953
Taken
24,305
9,215
Mitigated
8,708
7,134
Healing
12,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,314
905
0
1,408
3,797
944
7
788
2,897
31,636
0
W
King Arthur
AGCringe
King Arthur
5,157
1,297
0
1,290
4,599
1,749
0
588
3,958
0
37,731
W
2,642
255
0
912
3,797
1,011
0
1,761
1,916
33,034
0
L
Ne Zha
1,232
306
0
662
5,263
1,314
0
778
4,385
0
20,708
L
Khepri
837
146
0
793
3,768
1,523
0
1,647
2,055
4,359
0
L
Hou Yi
Lucifer zv
Hou Yi
4,251
2,381
0
2,269
5,727
1,507
0
647
5,080
0
24,779
W
Rama
3,015
2,804
0
2,718
5,499
1,608
411
499
4,968
0
34,650
L
1,074
130
0
2,002
6,398
3,927
0
90
6,286
0
16,797
W
1,608
490
0
2,494
5,530
2,358
212
2,070
3,358
6,559
0
W
Thanatos
1,517
232
0
5,066
4,880
1,982
0
846
3,954
0
32,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,149
Gold Earned
28,501
206
Minions Killed
297
0
Camps Cleared
0
789,306
Distance Traveled
915,594
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,380
538
76
8
0
176,954
3
W
King Arthur
6,489
649
84
8
0
210,982
1
W
Raijin
5,716
572
71
7
0
190,375
1
L
Ne Zha
4,516
452
52
5
0
138,016
0
L
Khepri
4,138
414
6
1
0
140,257
1
L
Hou Yi
4,671
467
40
4
0
150,996
0
W
Rama
5,343
534
58
6
0
135,182
0
L
Osiris
4,444
444
32
3
0
183,083
0
W
Ymir
5,108
511
12
1
0
181,463
3
W
Thanatos
5,845
585
72
7
0
197,592
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role