Player Matchup

Fenrir
Fenrir
Liyuua
Fenrir
Level 15
God Stats
18W - 31L
1,496 SR
Queue Stats
32W - 47L
1,446 Elo+
Solo
Sylvanus
Sylvanus
Matus292474
Sylvanus
Level 28
God Stats
5W - 4L
1,530 SR
Queue Stats
42W - 53L
1,393 Elo+
Solo
He Bo
He Bo
Oppium-
He Bo
Level 40
God Stats
2W - 4L
1,500 SR
Queue Stats
296W - 322L
1,339 Elo+
Party 2
Thor
Thor
Vibz_Jay903
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 132L
1,398 Elo+
Party 2
Hachiman
Hachiman
bigfootyota
Hachiman
Level 28
God Stats
1W - 4L
1,169 SR
Queue Stats
41W - 55L
1,454 Elo+
Solo
Team Averages
Level 26
1,439 SR
1,406 Elo+

VS

Team Averages
Level 20
1,323 SR
1,574 Elo+
Odin
Odin
Good20057328
Odin
Level 2
God Stats
3W - 5L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 1
Skadi
Skadi
WOAHITSCYLAS
Skadi
Level 12
God Stats
2W - 5L
1,315 SR
Queue Stats
14W - 11L
1,520 Elo+
Party 3
Da Ji
Da Ji
Zwein oG
Da Ji
Level 29
God Stats
1W - 0L
1,246 SR
Queue Stats
105W - 60L
1,659 Elo+
Solo
Ymir
Ymir
gio0722
Ymir
Level 45
God Stats
1W - 1L
1,217 SR
Queue Stats
7W - 5L
1,381 Elo+
Party 3
Tsukuyomi
Tsukuyomi
xXBlazeLegendXx
Tsukuyomi
Level 10
God Stats
7W - 10L
1,335 SR
Queue Stats
16W - 27L
1,807 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Liyuua
Fenrir
20
11 / 2 / 4
13,974
518
17,823
18,195
9,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
Matus292474
Sylvanus
18
4 / 8 / 14
12,064
447
11,239
24,754
29,608
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

He Bo
Oppium-
He Bo
19
5 / 10 / 6
12,975
481
14,828
18,437
7,150
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 9 / 3
10,323
382
4,768
22,007
10,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
bigfootyota
Hachiman
17
6 / 11 / 7
11,312
419
14,718
23,808
10,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 8
10,658
395
4,779
14,377
11,915
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
6 / 8 / 7
11,568
428
12,507
16,671
6,950
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
Zwein oG
Da Ji
20
25 / 5 / 5
16,093
596
33,160
22,458
12,327
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ymir
gio0722
Ymir
18
6 / 7 / 16
12,046
446
16,042
27,288
30,974
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
xXBlazeLegendXx
Tsukuyomi
17
2 / 6 / 3
10,665
395
9,050
16,402
7,653
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
79
27
Kills
40
40
Deaths
30
34
Assists
39
Player
Kills
Deaths
Assists
KDA
W
1
4
8
1.25
L
Fenrir
Liyuua
Fenrir
11
2
4
6.5
L
Sylvanus
Matus292474
Sylvanus
4
8
14
1.38
L
He Bo
Oppium-
He Bo
5
10
6
0.8
L
1
9
3
0.28
W
6
8
7
1.19
W
Da Ji
Zwein oG
Da Ji
25
5
5
5.5
L
Hachiman
bigfootyota
Hachiman
6
11
7
0.86
W
Ymir
gio0722
Ymir
6
7
16
2
W
Tsukuyomi
xXBlazeLegendXx
Tsukuyomi
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,376
Damage
75,538
107,201
Taken
97,196
67,392
Mitigated
69,819
28,844
Healing
9,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,779
2,453
0
0
14,377
11,915
966
3,168
11,209
0
33,923
L
Fenrir
Liyuua
Fenrir
17,823
4,912
0
3,432
18,195
9,663
0
2,100
16,095
0
76,351
L
Sylvanus
Matus292474
Sylvanus
11,239
1,989
3,202
6,974
24,754
29,608
343
4,424
20,330
40,435
0
L
He Bo
Oppium-
He Bo
14,828
1,005
267
2,062
18,437
7,150
444
1,454
16,983
77,376
0
L
4,768
714
0
5,200
22,007
10,910
0
2,449
19,558
0
65,330
W
12,507
7,258
1,115
2,805
16,671
6,950
1,916
3,909
12,762
0
46,659
W
Da Ji
Zwein oG
Da Ji
33,160
15,305
0
322
22,458
12,327
734
6,679
15,779
0
128,660
L
Hachiman
bigfootyota
Hachiman
14,718
8,744
1,110
6,597
23,808
10,061
47
5,615
18,193
0
68,735
W
Ymir
gio0722
Ymir
16,042
2,985
873
1,398
27,288
30,974
741
6,907
20,381
54,391
0
W
Tsukuyomi
xXBlazeLegendXx
Tsukuyomi
9,050
2,156
0
2,671
16,402
7,653
1,807
5,404
10,998
0
54,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,648
Gold Earned
61,030
488
Minions Killed
453
0
Camps Cleared
0
2,223,986
Distance Traveled
2,323,397
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,658
395
57
2
0
443,111
0
L
Fenrir
13,974
518
126
5
0
526,531
4
L
Sylvanus
12,064
447
48
2
0
418,010
0
L
He Bo
12,975
481
130
5
0
421,397
0
L
Thor
10,323
382
98
4
0
436,932
0
W
Skadi
11,568
428
83
3
0
448,720
0
W
Da Ji
16,093
596
164
6
0
493,309
3
L
Hachiman
11,312
419
86
3
0
421,116
4
W
Ymir
12,046
446
73
3
0
453,107
0
W
Tsukuyomi
10,665
395
76
3
0
485,150
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role