Player Matchup

Arachne
Arachne
 
Arachne
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
BotDalao
Vulcan
Level 43
God Stats
22W - 14L
1,499 SR
Queue Stats
156W - 144L
1,593 Elo+
Solo
Izanami
Izanami
Vicowas
Izanami
Level 48
God Stats
45W - 24L
1,717 SR
Queue Stats
140W - 92L
1,597 Elo+
Party 1
Tyr
Tyr
WarriorMWBvB
Tyr
Level 102
God Stats
25W - 25L
1,499 SR
Queue Stats
87W - 75L
1,623 Elo+
Party 1
Khepri
Khepri
opglp
Khepri
Level 66
God Stats
39W - 23L
1,762 SR
Queue Stats
134W - 101L
1,616 Elo+
Party 1
Team Averages
Level 73
1,596 SR
1,586 Elo+

VS

Team Averages
Level 67
1,737 SR
1,529 Elo+
Hachiman
Hachiman
Hy3m
Hachiman
Level 17
God Stats
0W - 2L
1,707 SR
Queue Stats
6W - 6L
1,584 Elo+
Party 3
Izanami
Izanami
Prophiii
Izanami
Level 93
God Stats
6W - 2L
1,789 SR
Queue Stats
375W - 310L
1,499 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SOL705
Morgan Le Fay
Level 128
God Stats
23W - 19L
1,572 SR
Queue Stats
740W - 773L
1,502 Elo+
Solo
Yemoja
Yemoja
ZylonYT
Yemoja
Level 18
God Stats
0W - 2L
1,790 SR
Queue Stats
30W - 40L
1,422 Elo+
Party 2
Set
Set
zTaeny
Set
Level 78
God Stats
1W - 1L
1,828 SR
Queue Stats
39W - 31L
1,637 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
2 / 1 / 3
7,262
484
4,654
9,289
3,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Vulcan
BotDalao
Vulcan
14
5 / 1 / 3
8,546
570
10,057
6,333
2,239
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Vicowas
Izanami
14
3 / 1 / 2
8,295
553
5,060
6,910
1,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
8 / 1 / 0
10,009
667
10,319
14,038
8,997
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Khepri
opglp
Khepri
10
2 / 2 / 4
7,264
484
3,616
8,233
5,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Hy3m
Hachiman
6
0 / 5 / 0
5,104
340
2,379
6,333
1,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
Prophiii
Izanami
13
3 / 4 / 1
7,659
511
7,198
8,609
2,597
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
SOL705
Morgan Le Fay
11
1 / 5 / 3
6,820
455
5,888
9,060
3,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
ZylonYT
Yemoja
10
0 / 5 / 2
6,376
425
2,586
11,744
6,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Set
zTaeny
Set
14
2 / 1 / 1
8,272
551
4,356
9,427
3,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
20
Kills
6
6
Deaths
20
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
1
3
3.5
W
Vulcan
BotDalao
Vulcan
5
1
3
6.5
L
Hachiman
Hy3m
Hachiman
0
5
0
0
L
Izanami
Prophiii
Izanami
3
4
1
0.88
L
Morgan Le Fay
SOL705
Morgan Le Fay
1
5
3
0.5
W
Izanami
Vicowas
Izanami
3
1
2
4
W
8
1
0
8
L
Yemoja
ZylonYT
Yemoja
0
5
2
0.2
W
Khepri
opglp
Khepri
2
2
4
2
L
Set
zTaeny
Set
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,706
Damage
22,407
44,803
Taken
45,173
21,770
Mitigated
17,593
18,620
Healing
13,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,654
2,137
0
4,353
9,289
3,099
0
1,170
8,069
0
35,900
W
Vulcan
BotDalao
Vulcan
10,057
1,989
0
1,451
6,333
2,239
389
2,362
3,795
58,229
0
L
Hachiman
Hy3m
Hachiman
2,379
1,523
0
722
6,333
1,542
0
0
6,333
0
11,546
L
Izanami
Prophiii
Izanami
7,198
5,232
0
2,530
8,609
2,597
0
2,561
6,048
0
53,539
L
Morgan Le Fay
SOL705
Morgan Le Fay
5,888
542
0
1,478
9,060
3,291
0
4,517
4,446
37,636
0
W
Izanami
Vicowas
Izanami
5,060
3,463
0
3,929
6,910
1,977
243
1,737
5,069
0
58,436
W
10,319
1,496
0
7,436
14,038
8,997
0
499
13,517
0
64,198
L
Yemoja
ZylonYT
Yemoja
2,586
309
501
3,876
11,744
6,660
288
4,732
6,890
17,649
0
W
Khepri
opglp
Khepri
3,616
312
0
1,451
8,233
5,458
144
2,184
5,879
18,853
0
L
Set
zTaeny
Set
4,356
1,938
0
4,507
9,427
3,503
0
1,863
7,564
0
52,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,376
Gold Earned
34,231
427
Minions Killed
364
0
Camps Cleared
0
1,522,578
Distance Traveled
1,239,756
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,262
484
67
4
0
316,829
5
W
Vulcan
8,546
570
100
7
0
318,655
1
L
Hachiman
5,104
340
20
1
0
151,184
0
L
Izanami
7,659
511
121
8
0
263,172
6
L
Morgan Le Fay
6,820
455
77
5
0
258,842
2
W
Izanami
8,295
553
114
8
0
252,833
4
W
Tyr
10,009
667
122
8
0
332,172
4
L
Yemoja
6,376
425
36
2
0
259,352
6
W
Khepri
7,264
484
24
2
0
302,089
6
L
Set
8,272
551
110
7
0
307,206
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role