Player Matchup

Athena
Athena
CyberseBoy
Athena
Level 25
God Stats
32W - 35L
1,489 SR
Queue Stats
212W - 281L
1,418 Elo+
Solo
Medusa
Medusa
GalaxyExplode
Medusa
Level 28
God Stats
75W - 62L
1,626 SR
Queue Stats
650W - 667L
1,556 Elo+
Solo
Ganesha
Ganesha
PLURninja
Ganesha
Level 26
God Stats
2W - 1L
1,285 SR
Queue Stats
49W - 44L
1,543 Elo+
Solo
Artemis
Artemis
XknucklezX
Artemis
Level 23
God Stats
65W - 38L
1,645 SR
Queue Stats
96W - 76L
1,537 Elo+
Solo
Hel
Hel
Zukafuu
Hel
Level 27
God Stats
75W - 76L
1,302 SR
Queue Stats
100W - 107L
1,334 Elo+
Solo
Team Averages
Level 26
1,469 SR
1,478 Elo+

VS

Team Averages
Level 14
1,497 SR
1,468 Elo+
Da Ji
Da Ji
Biwwix
Da Ji
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,419 Elo+
Solo
Ra
Ra
Keboi
Ra
Level 22
God Stats
13W - 10L
1,687 SR
Queue Stats
214W - 231L
1,545 Elo+
Solo
Nox
Nox
MystogunX1
Nox
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 72L
1,413 Elo+
Solo
Ganesha
Ganesha
SneakeLlama
Ganesha
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,326 Elo+
Solo
Tiamat
Tiamat
WordsInOrder
Tiamat
Level 14
God Stats
0W - 1L
1,299 SR
Queue Stats
3W - 2L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
CyberseBoy
Athena
16
6 / 1 / 19
10,609
1,326
7,474
16,542
18,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
14 / 0 / 11
11,065
1,383
20,332
6,227
2,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
PLURninja
Ganesha
16
0 / 2 / 23
9,704
1,213
8,485
11,127
10,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
XknucklezX
Artemis
16
11 / 0 / 16
10,577
1,322
17,698
6,820
2,682
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hel
15
1 / 1 / 19
8,527
1,066
4,709
6,342
2,912
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

323

VS

Team 2 Tickets

117

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Biwwix
Da Ji
12
0 / 9 / 3
7,186
898
3,433
10,060
3,498
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ra
14
1 / 5 / 2
8,046
1,006
10,338
10,140
3,891
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 7 / 2
7,682
960
7,835
13,795
5,348
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
SneakeLlama
Ganesha
14
0 / 9 / 4
8,211
1,026
5,388
16,222
15,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
13
2 / 2 / 1
8,123
1,015
13,837
11,882
5,939
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
16
32
Kills
4
4
Deaths
32
88
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Biwwix
Da Ji
0
9
3
0.17
W
Athena
CyberseBoy
Athena
6
1
19
15.5
W
14
0
11
19.5
L
Ra
1
5
2
0.4
L
1
7
2
0.29
W
Ganesha
PLURninja
Ganesha
0
2
23
5.75
L
Ganesha
SneakeLlama
Ganesha
0
9
4
0.22
L
Tiamat
2
2
1
1.25
W
Artemis
XknucklezX
Artemis
11
0
16
19
W
Hel
1
1
19
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,698
Damage
40,831
47,058
Taken
62,099
37,685
Mitigated
34,122
22,364
Healing
5,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Biwwix
Da Ji
3,433
767
0
0
10,060
3,498
0
2,525
7,535
0
5,654
W
Athena
CyberseBoy
Athena
7,474
2,149
0
1,248
16,542
18,699
0
12,895
3,647
17,471
0
W
20,332
11,559
0
2,752
6,227
2,755
0
4,654
1,573
0
53,083
L
Ra
10,338
1,445
891
642
10,140
3,891
0
2,836
7,304
33,820
0
L
7,835
1,038
0
50
13,795
5,348
0
6,895
6,900
14,076
0
W
Ganesha
PLURninja
Ganesha
8,485
421
0
1,404
11,127
10,637
0
9,910
1,217
12,331
0
L
Ganesha
SneakeLlama
Ganesha
5,388
917
0
732
16,222
15,446
0
4,445
11,777
16,855
0
L
Tiamat
13,837
1,334
216
2,604
11,882
5,939
0
3,967
7,915
30,684
0
W
Artemis
XknucklezX
Artemis
17,698
10,202
1,417
3,258
6,820
2,682
0
4,870
1,950
0
36,903
W
Hel
4,709
960
8,347
3,938
6,342
2,912
0
5,069
1,273
11,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,482
Gold Earned
39,248
168
Minions Killed
137
8
Camps Cleared
0
830,726
Distance Traveled
668,378
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,186
898
3
0
0
83,955
0
W
Athena
10,609
1,326
16
2
0
173,161
0
W
Medusa
11,065
1,383
75
9
7
170,938
1
L
Ra
8,046
1,006
69
9
0
152,970
1
L
Nox
7,682
960
21
3
0
158,681
1
W
Ganesha
9,704
1,213
0
0
0
167,186
2
L
Ganesha
8,211
1,026
1
0
0
105,745
1
L
Tiamat
8,123
1,015
43
5
0
167,027
0
W
Artemis
10,577
1,322
56
7
1
157,581
0
W
Hel
8,527
1,066
21
3
0
161,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role