Player Matchup

Fenrir
Fenrir
Distinctable
Fenrir
Level 101
God Stats
1W - 1L
1,534 SR
Queue Stats
23W - 13L
1,556 Elo+
Party 3
Danzaburou
Danzaburou
Heph234
Danzaburou
Level 88
God Stats
6W - 0L
1,478 SR
Queue Stats
203W - 151L
1,568 Elo+
Party 2
Kukulkan
Kukulkan
Hydralistic
Kukulkan
Level 14
God Stats
1W - 1L
1,572 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Achilles
Achilles
KraftWork123
Achilles
Level 67
God Stats
28W - 28L
1,656 SR
Queue Stats
199W - 165L
1,575 Elo+
Party 2
Ymir
Ymir
Loliphile
Ymir
Level 28
God Stats
26W - 16L
1,629 SR
Queue Stats
68W - 43L
1,580 Elo+
Party 2
Team Averages
Level 60
1,574 SR
1,556 Elo+

VS

Team Averages
Level 65
1,485 SR
1,509 Elo+
Chaac
Chaac
CallMeZsombor
Chaac
Level 26
God Stats
3W - 12L
1,350 SR
Queue Stats
109W - 98L
1,534 Elo+
Party 4
Janus
Janus
Chalonzo74
Janus
Level 81
God Stats
2W - 3L
1,500 SR
Queue Stats
157W - 161L
1,497 Elo+
Party 1
Heimdallr
Heimdallr
Deathsmonkey05
Heimdallr
Level 43
God Stats
5W - 8L
1,423 SR
Queue Stats
362W - 388L
1,465 Elo+
Solo
Geb
Geb
JustAnonymus
Geb
Level 159
God Stats
1W - 1L
1,320 SR
Queue Stats
132W - 102L
1,526 Elo+
Party 4
Serqet
Serqet
ksforlife
Serqet
Level 15
God Stats
0W - 1L
1,830 SR
Queue Stats
31W - 21L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
3 / 2 / 7
10,429
521
6,528
13,977
5,263
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Heph234
Danzaburou
20
10 / 2 / 6
13,024
651
17,650
12,935
5,638
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
Hydralistic
Kukulkan
16
5 / 2 / 3
10,609
530
10,556
7,715
2,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
KraftWork123
Achilles
17
5 / 1 / 3
10,746
537
10,543
18,508
16,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
14
5 / 2 / 7
10,195
510
7,166
14,758
14,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 3
9,475
474
10,930
17,947
15,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
14
1 / 6 / 1
9,081
454
5,051
10,577
3,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
Deathsmonkey05
Heimdallr
15
3 / 10 / 1
10,140
507
8,468
18,043
6,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 2 / 4
9,033
452
7,349
12,392
10,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Serqet
ksforlife
Serqet
14
1 / 6 / 1
8,606
430
7,619
15,594
6,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
28
Kills
9
9
Deaths
28
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
L
Janus
1
6
1
0.25
L
Heimdallr
Deathsmonkey05
Heimdallr
3
10
1
0.35
W
Fenrir
3
2
7
3.25
W
Danzaburou
Heph234
Danzaburou
10
2
6
6.5
W
Kukulkan
Hydralistic
Kukulkan
5
2
3
3.25
L
2
2
4
2
W
Achilles
KraftWork123
Achilles
5
1
3
6.5
W
Ymir
5
2
7
4.25
L
Serqet
ksforlife
Serqet
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,443
Damage
39,417
67,893
Taken
74,553
44,394
Mitigated
41,503
25,127
Healing
19,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,930
2,794
0
8,046
17,947
15,026
50
3,919
13,278
0
53,526
L
Janus
5,051
447
0
1,440
10,577
3,624
232
3,510
7,037
58,470
0
L
Heimdallr
Deathsmonkey05
Heimdallr
8,468
3,782
0
2,366
18,043
6,404
248
1,829
16,184
0
54,387
W
Fenrir
6,528
1,017
0
6,012
13,977
5,263
171
1,786
11,304
0
62,717
W
Danzaburou
Heph234
Danzaburou
17,650
9,939
0
3,503
12,935
5,638
5,658
1,828
11,085
0
111,417
W
Kukulkan
Hydralistic
Kukulkan
10,556
1,131
0
1,220
7,715
2,710
1,056
2,972
4,161
61,295
0
L
7,349
821
0
1,517
12,392
10,375
240
4,492
7,690
27,392
0
W
Achilles
KraftWork123
Achilles
10,543
4,462
0
10,784
18,508
16,743
1,540
1,618
15,996
0
46,352
W
Ymir
7,166
1,913
0
3,608
14,758
14,040
279
3,862
10,644
19,925
0
L
Serqet
ksforlife
Serqet
7,619
989
0
6,184
15,594
6,074
0
3,972
11,592
0
60,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,003
Gold Earned
46,335
495
Minions Killed
463
0
Camps Cleared
0
2,086,948
Distance Traveled
1,880,653
8
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,475
474
102
5
0
366,456
8
L
Janus
9,081
454
118
6
0
358,444
7
L
Heimdallr
10,140
507
103
5
0
344,448
2
W
Fenrir
10,429
521
95
5
0
428,230
1
W
Danzaburou
13,024
651
168
8
0
468,969
0
W
Kukulkan
10,609
530
132
7
0
386,967
5
L
Geb
9,033
452
41
2
0
395,377
6
W
Achilles
10,746
537
70
4
0
402,384
0
W
Ymir
10,195
510
30
2
0
400,398
2
L
Serqet
8,606
430
99
5
0
415,928
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role