Player Matchup

Tiamat
Tiamat
KATTJÄVEL2
Tiamat
Level 23
God Stats
3W - 3L
1,165 SR
Queue Stats
25W - 22L
1,451 Elo+
Party 1
Aphrodite
Aphrodite
Orionya
Aphrodite
Level 24
God Stats
2W - 3L
1,266 SR
Queue Stats
5W - 14L
1,314 Elo+
Solo
Gilgamesh
Gilgamesh
Skerei
Gilgamesh
Level 29
God Stats
1W - 1L
1,702 SR
Queue Stats
225W - 220L
1,452 Elo+
Solo
Artemis
Artemis
enriktr
Artemis
Level 24
God Stats
0W - 3L
1,301 SR
Queue Stats
5W - 6L
1,493 Elo+
Solo
Tsukuyomi
Tsukuyomi
mountaindew99
Tsukuyomi
Level 27
God Stats
1W - 4L
1,165 SR
Queue Stats
27W - 22L
1,451 Elo+
Party 1
Team Averages
Level 25
1,320 SR
1,432 Elo+

VS

Team Averages
Level 10
1,462 SR
1,384 Elo+
Ares
Ares
AugustinasTPT
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,283 Elo+
Solo
Nemesis
Nemesis
CrookedThoughts
Nemesis
Level 8
God Stats
1W - 1L
1,326 SR
Queue Stats
20W - 16L
1,425 Elo+
Solo
Neith
Neith
ElisaVonEverek
Neith
Level 5
God Stats
5W - 1L
1,835 SR
Queue Stats
45W - 36L
1,510 Elo+
Solo
Ra
Ra
Galone09
Ra
Level 25
God Stats
1W - 3L
1,345 SR
Queue Stats
99W - 113L
1,363 Elo+
Solo
Sun Wukong
Sun Wukong
Smokerkush37
Sun Wukong
Level 5
God Stats
2W - 5L
1,303 SR
Queue Stats
5W - 16L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
3 / 3 / 2
14,067
541
12,197
12,105
7,405
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
Orionya
Aphrodite
16
0 / 7 / 4
9,848
379
3,333
12,082
8,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Skerei
Gilgamesh
20
4 / 5 / 0
13,598
523
10,014
22,769
27,648
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
enriktr
Artemis
12
1 / 8 / 1
8,714
335
4,501
11,335
3,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
mountaindew99
Tsukuyomi
20
2 / 7 / 0
13,286
511
6,188
17,772
8,363
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 2 / 7
13,536
521
3,454
12,885
14,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
5 / 2 / 5
15,076
580
10,620
17,186
9,670
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
15 / 1 / 7
18,088
696
23,685
18,516
9,460
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
6 / 4 / 5
16,038
617
10,052
19,385
9,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Smokerkush37
Sun Wukong
15
2 / 1 / 4
11,655
448
1,336
5,570
2,836
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
58
10
Kills
30
30
Deaths
10
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
2
2
7
2.75
W
5
2
5
3.75
W
15
1
7
18.5
W
6
4
5
2.13
L
Tiamat
3
3
2
1.33
L
Aphrodite
Orionya
Aphrodite
0
7
4
0.29
L
Gilgamesh
Skerei
Gilgamesh
4
5
0
0.8
W
Sun Wukong
Smokerkush37
Sun Wukong
2
1
4
4
L
Artemis
enriktr
Artemis
1
8
1
0.19
L
Tsukuyomi
mountaindew99
Tsukuyomi
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,233
Damage
49,147
76,063
Taken
73,542
55,734
Mitigated
46,112
17,087
Healing
27,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,454
623
0
1,928
12,885
14,964
873
1,497
11,362
50,267
0
W
10,620
7,507
0
2,060
17,186
9,670
0
1,554
15,323
0
121,357
W
23,685
11,753
0
9,990
18,516
9,460
13,835
1,985
16,486
0
169,160
W
10,052
583
1,766
10,738
19,385
9,182
628
8,520
10,261
129,040
0
L
Tiamat
12,197
1,422
0
3,617
12,105
7,405
1,507
4,820
7,285
108,606
0
L
Aphrodite
Orionya
Aphrodite
3,333
1,006
2,188
3,521
12,082
8,887
468
2,516
9,566
24,645
0
L
Gilgamesh
Skerei
Gilgamesh
10,014
3,247
0
4,120
22,769
27,648
584
2,161
20,608
0
127,930
W
Sun Wukong
Smokerkush37
Sun Wukong
1,336
65
0
1,000
5,570
2,836
745
1,173
4,367
0
26,063
L
Artemis
enriktr
Artemis
4,501
2,198
0
588
11,335
3,431
180
1,791
9,544
0
19,974
L
Tsukuyomi
mountaindew99
Tsukuyomi
6,188
1,409
0
3,053
17,772
8,363
1,679
2,218
15,554
0
92,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,513
Gold Earned
74,393
707
Minions Killed
792
0
Camps Cleared
0
2,082,829
Distance Traveled
2,391,932
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
13,536
521
80
3
0
449,905
2
W
Nemesis
15,076
580
152
6
0
540,406
3
W
Neith
18,088
696
243
9
0
443,833
3
W
Ra
16,038
617
256
10
0
512,537
3
L
Tiamat
14,067
541
220
8
0
467,561
0
L
Aphrodite
9,848
379
38
1
0
413,816
5
L
Gilgamesh
13,598
523
205
8
0
426,205
0
W
Sun Wukong
11,655
448
61
2
0
445,251
1
L
Artemis
8,714
335
41
2
0
347,403
3
L
Tsukuyomi
13,286
511
203
8
0
427,844
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role