Player Matchup

Ra
Ra
Littlebigchild
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 6L
1,761 Elo+
Party 1
Kali
Kali
Syfixx39
Kali
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,448 Elo+
Solo
Danzaburou
Danzaburou
ajhdfklfaklj
Danzaburou
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,652 Elo+
Party 1
Athena
Athena
egdar
Athena
Level 5
God Stats
4W - 1L
1,755 SR
Queue Stats
4W - 1L
1,733 Elo+
Party 1
Ao Kuang
Ao Kuang
ngubu4343
Ao Kuang
Level 21
God Stats
2W - 4L
1,567 SR
Queue Stats
138W - 98L
1,683 Elo+
Solo
Team Averages
Level 15
1,565 SR
1,655 Elo+

VS

Team Averages
Level 19
1,635 SR
1,603 Elo+
Cthulhu
Cthulhu
Kuro115
Cthulhu
Level 17
God Stats
3W - 0L
1,774 SR
Queue Stats
7W - 3L
1,715 Elo+
Solo
Loki
Loki
LoLMentalPatient
Loki
Level 15
God Stats
15W - 6L
1,719 SR
Queue Stats
19W - 8L
1,725 Elo+
Solo
Guan Yu
Guan Yu
Ricky5252
Guan Yu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,542 Elo+
Solo
Janus
Janus
stonkexchange
Janus
Level 24
God Stats
6W - 7L
1,460 SR
Queue Stats
184W - 168L
1,524 Elo+
Solo
Tyr
Tyr
Μinotaur
Tyr
Level 16
God Stats
4W - 1L
1,722 SR
Queue Stats
39W - 30L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 7 / 2
11,450
520
9,407
13,677
6,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kali
12
1 / 8 / 0
8,128
369
1,919
15,241
6,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
ajhdfklfaklj
Danzaburou
17
5 / 6 / 1
11,066
503
10,530
15,394
5,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
egdar
Athena
13
2 / 7 / 6
9,781
445
4,901
18,685
21,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ao Kuang
ngubu4343
Ao Kuang
16
1 / 5 / 2
10,028
456
9,347
13,691
5,066
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kuro115
Cthulhu
7
0 / 3 / 0
7,095
323
1,698
3,950
1,200
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

20
17 / 0 / 9
14,237
647
20,110
12,568
5,289
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
Ricky5252
Guan Yu
17
3 / 3 / 7
10,999
500
5,182
15,281
16,453
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
4 / 2 / 13
13,048
593
9,565
13,344
5,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
8 / 1 / 14
12,978
590
12,949
16,921
12,182
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
75
9
Kills
32
33
Deaths
9
11
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Kuro115
Cthulhu
0
3
0
0
L
0
7
2
0.14
W
17
0
9
21.5
W
Guan Yu
Ricky5252
Guan Yu
3
3
7
2.17
L
Kali
1
8
0
0.13
L
Danzaburou
ajhdfklfaklj
Danzaburou
5
6
1
0.92
L
Athena
egdar
Athena
2
7
6
0.71
L
Ao Kuang
ngubu4343
Ao Kuang
1
5
2
0.4
W
4
2
13
5.25
W
8
1
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,104
Damage
49,504
76,688
Taken
62,064
44,839
Mitigated
40,380
16,863
Healing
18,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Kuro115
Cthulhu
1,698
217
0
875
3,950
1,200
0
628
3,322
11,476
0
L
9,407
941
452
3,466
13,677
6,261
0
2,193
11,334
101,954
0
W
20,110
7,679
0
375
12,568
5,289
4,906
3,876
8,692
0
117,108
W
Guan Yu
Ricky5252
Guan Yu
5,182
720
578
3,624
15,281
16,453
939
3,289
11,992
0
47,890
L
Kali
1,919
970
0
1,934
15,241
6,126
0
0
15,241
0
52,084
L
Danzaburou
ajhdfklfaklj
Danzaburou
10,530
5,842
0
3,996
15,394
5,644
1,763
2,406
12,918
0
92,213
L
Athena
egdar
Athena
4,901
1,555
0
1,442
18,685
21,742
243
4,605
13,907
18,494
0
L
Ao Kuang
ngubu4343
Ao Kuang
9,347
2,430
0
5,573
13,691
5,066
0
1,596
12,025
60,204
0
W
9,565
960
0
4,463
13,344
5,256
518
8,004
5,340
102,346
0
W
12,949
2,246
0
8,656
16,921
12,182
1,220
7,858
9,063
0
86,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,453
Gold Earned
58,357
573
Minions Killed
646
0
Camps Cleared
0
1,697,108
Distance Traveled
1,948,372
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,095
323
22
1
0
143,867
1
L
Ra
11,450
520
205
9
0
380,168
5
W
Loki
14,237
647
160
7
0
503,311
4
W
Guan Yu
10,999
500
95
4
0
441,267
3
L
Kali
8,128
369
78
4
0
340,833
0
L
Danzaburou
11,066
503
155
7
0
339,504
7
L
Athena
9,781
445
25
1
0
350,598
4
L
Ao Kuang
10,028
456
110
5
0
286,005
1
W
Janus
13,048
593
203
9
0
416,220
3
W
Tyr
12,978
590
166
8
0
443,707
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role