Player Matchup

Sol
Sol
Platinum IV
Dark_Yusai
Sol
Platinum IV
Level 160
God Stats
107W - 95L
1,592 SR
Queue Stats
568W - 554L
1,706 MMR
Solo
Ymir
Ymir
Gold I
MATTmilla3
Ymir
Gold I
Level 157
God Stats
3W - 5L
1,519 SR
Queue Stats
73W - 69L
1,637 MMR
Solo
Awilix
Awilix
Platinum II
Rousseau-9
Awilix
Platinum II
Level 125
God Stats
60W - 44L
1,663 SR
Queue Stats
620W - 603L
1,706 MMR
Solo
Neith
Neith
Bronze III
Xaoswynde
Neith
Bronze III
Level 31
God Stats
1W - 2L
1,306 SR
Queue Stats
5W - 4L
1,646 MMR
Solo
Mercury
Mercury
Gold I
Yeahbutseriously
Mercury
Gold I
Level 156
God Stats
78W - 67L
1,632 SR
Queue Stats
884W - 906L
1,731 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,542 SR
1,685 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,636 SR
1,686 MMR
King Arthur
King Arthur
Platinum II
Freximus
King Arthur
Platinum II
Level 137
God Stats
2W - 1L
1,286 SR
Queue Stats
105W - 104L
1,775 MMR
Party 1
Eset
Eset
Gold I
Keherbo
Eset
Gold I
Level 106
God Stats
159W - 126L
1,682 SR
Queue Stats
765W - 779L
1,730 MMR
Solo
Set
Set
Platinum IV
MJordan_2312
Set
Platinum IV
Level 126
God Stats
10W - 2L
2,007 SR
Queue Stats
122W - 112L
1,702 MMR
Party 1
Sylvanus
Sylvanus
Gold II
Sisyphus3113
Sylvanus
Gold II
Level 119
God Stats
15W - 9L
1,612 SR
Queue Stats
806W - 803L
1,563 MMR
Solo
Skadi
Skadi
Gold II
The-Doc-Is-Here
Skadi
Gold II
Level 160
God Stats
37W - 30L
1,591 SR
Queue Stats
387W - 385L
1,660 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 9 / 3
12,126
505
23,374
17,582
6,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 10 / 7
10,659
444
9,954
22,333
20,412
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Awilix
Rousseau-9
Awilix
17
3 / 10 / 1
11,446
477
13,844
21,860
15,095
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Xaoswynde
Neith
17
1 / 4 / 1
10,987
458
10,967
15,312
5,614
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 8 / 1
10,974
457
8,453
20,307
6,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
TsukuyomiAthenaGilgameshPersephoneTiamat

VS

Bans
ScyllaSobekCthulhuCu ChulainnCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Freximus
King Arthur
20
7 / 3 / 13
13,916
580
15,461
34,599
35,089
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Eset
Keherbo
Eset
20
16 / 3 / 11
14,703
613
20,430
12,382
5,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
13 / 3 / 11
14,089
587
15,576
23,687
17,453
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Sisyphus3113
Sylvanus
17
1 / 4 / 21
11,175
466
9,272
24,883
30,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
4 / 1 / 17
14,068
586
15,048
14,785
7,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
114
13
Kills
41
41
Deaths
14
13
Assists
73
Player
Kills
Deaths
Assists
KDA
L
5
9
3
0.72
W
King Arthur
Freximus
King Arthur
7
3
13
4.5
W
Eset
Keherbo
Eset
16
3
11
7.17
L
1
10
7
0.45
W
13
3
11
6.17
L
Awilix
Rousseau-9
Awilix
3
10
1
0.35
W
Sylvanus
Sisyphus3113
Sylvanus
1
4
21
2.88
W
4
1
17
12.5
L
Neith
Xaoswynde
Neith
1
4
1
0.38
L
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,592
Damage
75,787
97,394
Taken
110,336
54,013
Mitigated
96,349
16,776
Healing
46,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,374
5,506
0
4,865
17,582
6,010
286
3,961
13,621
81,017
0
W
King Arthur
Freximus
King Arthur
15,461
1,603
0
12,484
34,599
35,089
677
8,587
25,829
301
89,491
W
Eset
Keherbo
Eset
20,430
1,017
4,952
3,676
12,382
5,920
1,052
4,954
7,166
77,003
0
L
9,954
1,893
0
3,491
22,333
20,412
38
9,414
12,919
49,450
0
W
15,576
6,137
0
2,752
23,687
17,453
3,143
8,727
14,707
0
102,329
L
Awilix
Rousseau-9
Awilix
13,844
5,046
0
2,620
21,860
15,095
0
5,960
15,900
0
73,480
W
Sylvanus
Sisyphus3113
Sylvanus
9,272
3,151
6,742
8,738
24,883
30,674
857
8,371
16,356
31,795
5,845
W
15,048
7,756
0
7,230
14,785
7,213
13,027
4,346
10,319
0
108,909
L
Neith
Xaoswynde
Neith
10,967
2,798
0
4,904
15,312
5,614
1,064
3,672
11,640
0
76,635
L
8,453
3,504
0
896
20,307
6,882
20
6,416
13,891
0
74,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,192
Gold Earned
67,951
581
Minions Killed
631
0
Camps Cleared
0
2,018,842
Distance Traveled
2,219,198
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,126
505
135
6
0
379,018
10
W
King Arthur
13,916
580
155
6
0
439,471
0
W
Eset
14,703
613
122
5
0
455,778
5
L
Ymir
10,659
444
68
3
0
367,247
3
W
Set
14,089
587
130
5
0
488,563
0
L
Awilix
11,446
477
126
5
0
398,342
3
W
Sylvanus
11,175
466
57
2
0
412,840
2
W
Skadi
14,068
586
167
7
0
422,546
14
L
Neith
10,987
458
142
6
0
366,012
5
L
Mercury
10,974
457
110
5
0
508,223
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role