Player Matchup

Fenrir
Fenrir
Bujal2002
Fenrir
Level 74
God Stats
9W - 4L
1,676 SR
Queue Stats
78W - 103L
1,396 Elo+
Party 1
Yemoja
Yemoja
Sloniu0
Yemoja
Level 21
God Stats
9W - 7L
1,497 SR
Queue Stats
40W - 32L
1,426 Elo+
Party 1
Bellona
Bellona
nosferatu353
Bellona
Level 145
God Stats
5W - 3L
1,248 SR
Queue Stats
231W - 234L
1,452 Elo+
Party 1
Medusa
Medusa
smieszek2003
Medusa
Level 138
God Stats
11W - 4L
1,579 SR
Queue Stats
171W - 171L
1,461 Elo+
Party 1
Discordia
Discordia
wichosiek
Discordia
Level 108
God Stats
6W - 1L
1,764 SR
Queue Stats
155W - 153L
1,469 Elo+
Party 1
Team Averages
Level 97
1,553 SR
1,441 Elo+

VS

Team Averages
Level 42
1,562 SR
1,438 Elo+
Ymir
Ymir
ARAFE
Ymir
Level 23
God Stats
4W - 4L
1,902 SR
Queue Stats
6W - 8L
1,541 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Gabman15
Tsukuyomi
Level 18
God Stats
5W - 8L
1,518 SR
Queue Stats
22W - 20L
1,436 Elo+
Party 2
Sun Wukong
Sun Wukong
Polypoker513
Sun Wukong
Level 35
God Stats
3W - 2L
1,467 SR
Queue Stats
54W - 49L
1,407 Elo+
Solo
Tiamat
Tiamat
VFrostJay
Tiamat
Level 89
God Stats
11W - 10L
1,589 SR
Queue Stats
54W - 36L
1,479 Elo+
Party 2
Medusa
Medusa
denis42683
Medusa
Level 44
God Stats
6W - 13L
1,333 SR
Queue Stats
10W - 19L
1,330 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bujal2002
Fenrir
13
4 / 2 / 3
7,915
565
7,072
8,818
3,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Sloniu0
Yemoja
11
2 / 1 / 6
7,187
513
3,660
7,183
5,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
nosferatu353
Bellona
15
8 / 3 / 2
8,865
633
12,675
14,968
10,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Medusa
15
7 / 1 / 4
8,539
610
9,261
6,642
2,262
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
wichosiek
Discordia
13
2 / 3 / 1
7,725
552
5,786
5,783
2,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ARAFE
Ymir
9
0 / 3 / 2
5,986
428
2,719
10,639
4,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
Gabman15
Tsukuyomi
12
2 / 6 / 4
7,157
511
6,092
12,076
3,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Polypoker513
Sun Wukong
10
4 / 6 / 1
6,899
493
7,381
13,425
11,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
VFrostJay
Tiamat
13
4 / 4 / 0
7,681
549
4,185
8,838
4,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
denis42683
Medusa
9
0 / 4 / 3
5,785
413
5,949
7,145
2,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
23
Kills
10
10
Deaths
23
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ymir
ARAFE
Ymir
0
3
2
0.33
W
Fenrir
Bujal2002
Fenrir
4
2
3
2.75
L
Tsukuyomi
Gabman15
Tsukuyomi
2
6
4
0.67
L
Sun Wukong
Polypoker513
Sun Wukong
4
6
1
0.75
W
Yemoja
Sloniu0
Yemoja
2
1
6
5
L
Tiamat
VFrostJay
Tiamat
4
4
0
1
L
Medusa
denis42683
Medusa
0
4
3
0.38
W
Bellona
nosferatu353
Bellona
8
3
2
3
W
Medusa
7
1
4
9
W
Discordia
wichosiek
Discordia
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,454
Damage
26,326
43,394
Taken
52,123
24,289
Mitigated
26,521
14,558
Healing
12,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
ARAFE
Ymir
2,719
508
0
4,026
10,639
4,542
0
2,015
8,562
18,223
0
W
Fenrir
Bujal2002
Fenrir
7,072
1,699
0
1,301
8,818
3,543
0
1,278
7,430
0
40,420
L
Tsukuyomi
Gabman15
Tsukuyomi
6,092
2,001
0
1,645
12,076
3,846
0
2,445
9,505
0
31,334
L
Sun Wukong
Polypoker513
Sun Wukong
7,381
2,287
0
3,025
13,425
11,428
531
53
13,372
384
28,204
W
Yemoja
Sloniu0
Yemoja
3,660
479
507
2,180
7,183
5,348
405
2,302
4,775
16,982
0
L
Tiamat
VFrostJay
Tiamat
4,185
483
0
2,821
8,838
4,668
0
3,231
5,170
43,090
0
L
Medusa
denis42683
Medusa
5,949
1,943
0
924
7,145
2,037
0
1,057
6,068
0
27,710
W
Bellona
nosferatu353
Bellona
12,675
6,578
0
6,752
14,968
10,922
545
722
13,662
0
52,529
W
Medusa
9,261
3,116
0
2,872
6,642
2,262
719
801
5,841
0
66,003
W
Discordia
wichosiek
Discordia
5,786
393
0
946
5,783
2,214
508
1,795
3,844
56,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,231
Gold Earned
33,508
406
Minions Killed
316
0
Camps Cleared
0
1,283,008
Distance Traveled
1,284,891
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,986
428
41
3
0
249,259
0
W
Fenrir
7,915
565
77
6
0
303,614
5
L
Tsukuyomi
7,157
511
61
4
0
263,444
6
L
Sun Wukong
6,899
493
57
4
0
252,309
3
W
Yemoja
7,187
513
26
2
0
234,789
2
L
Tiamat
7,681
549
112
8
0
263,810
3
L
Medusa
5,785
413
45
3
0
256,069
3
W
Bellona
8,865
633
89
6
0
273,217
2
W
Medusa
8,539
610
111
8
0
224,169
1
W
Discordia
7,725
552
103
7
0
247,219
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role