Player Matchup

Fenrir
Fenrir
Billy8552
Fenrir
Level 15
God Stats
24W - 19L
1,561 SR
Queue Stats
50W - 50L
1,487 Elo+
Party 3
Chaac
Chaac
IIDarkLukeII
Chaac
Level 23
God Stats
1W - 2L
1,202 SR
Queue Stats
41W - 36L
1,454 Elo+
Party 3
Ne Zha
Ne Zha
Jornu
Ne Zha
Level 9
God Stats
3W - 2L
1,285 SR
Queue Stats
95W - 107L
1,467 Elo+
Solo
Neith
Neith
NEIGHT102
Neith
Level 4
God Stats
1W - 2L
1,432 SR
Queue Stats
1W - 2L
1,389 Elo+
Solo
Thor
Thor
TI_KILL_O55
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,069 Elo+
Solo
Team Averages
Level 11
1,396 SR
1,373 Elo+

VS

Team Averages
Level 15
1,448 SR
1,375 Elo+
Medusa
Medusa
LightStаlker
Medusa
Level 20
God Stats
1W - 1L
1,249 SR
Queue Stats
21W - 28L
1,323 Elo+
Party 1
Neith
Neith
Pododiavol
Neith
Level 10
God Stats
11W - 14L
1,453 SR
Queue Stats
15W - 22L
1,326 Elo+
Solo
Artemis
Artemis
Sumeiriko
Artemis
Level 27
God Stats
22W - 15L
1,539 SR
Queue Stats
61W - 59L
1,518 Elo+
Party 2
Cthulhu
Cthulhu
kloud2012
Cthulhu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,507 Elo+
Party 2
Ra
Ra
kyk685
Ra
Level 2
God Stats
3W - 3L
1,500 SR
Queue Stats
3W - 5L
1,199 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Billy8552
Fenrir
18
1 / 7 / 10
12,541
1,045
12,025
28,898
36,609
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
3 / 5 / 4
11,674
973
9,904
23,098
18,956
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ne Zha
Jornu
Ne Zha
18
6 / 10 / 6
13,479
1,123
16,479
19,825
9,936
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
NEIGHT102
Neith
17
4 / 7 / 5
11,870
989
10,463
15,631
6,841
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
2 / 14 / 6
11,570
964
9,858
22,697
10,324
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

200

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 5 / 19
13,279
1,107
21,476
11,933
5,729
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Neith
20
8 / 3 / 23
13,229
1,102
17,205
15,709
8,143
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Sumeiriko
Artemis
20
11 / 1 / 21
14,513
1,209
24,886
9,651
5,706
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
kloud2012
Cthulhu
20
9 / 1 / 30
14,331
1,194
26,082
16,666
18,522
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ra
20
4 / 6 / 20
12,299
1,025
11,187
10,202
7,661
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
155
16
Kills
42
43
Deaths
16
31
Assists
113
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Billy8552
Fenrir
1
7
10
0.86
L
3
5
4
1
L
Ne Zha
Jornu
Ne Zha
6
10
6
0.9
W
10
5
19
3.9
L
Neith
NEIGHT102
Neith
4
7
5
0.93
W
Neith
8
3
23
6.5
W
Artemis
Sumeiriko
Artemis
11
1
21
21.5
L
2
14
6
0.36
W
Cthulhu
kloud2012
Cthulhu
9
1
30
24
W
Ra
4
6
20
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,729
Damage
100,836
110,149
Taken
64,161
82,666
Mitigated
45,761
7,822
Healing
10,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Billy8552
Fenrir
12,025
2,234
0
754
28,898
36,609
0
7,978
20,920
0
17,771
L
9,904
878
0
2,377
23,098
18,956
0
7,975
15,123
91
32,410
L
Ne Zha
Jornu
Ne Zha
16,479
4,814
0
3,359
19,825
9,936
0
6,249
13,576
0
51,387
W
21,476
11,907
0
351
11,933
5,729
0
0
11,933
0
30,300
L
Neith
NEIGHT102
Neith
10,463
2,618
0
1,332
15,631
6,841
0
4,397
11,234
0
24,867
W
Neith
17,205
9,318
0
1,301
15,709
8,143
0
31
15,678
0
30,310
W
Artemis
Sumeiriko
Artemis
24,886
19,287
0
1,483
9,651
5,706
0
0
9,486
0
42,202
L
9,858
2,063
0
0
22,697
10,324
0
10,670
12,027
0
26,616
W
Cthulhu
kloud2012
Cthulhu
26,082
2,248
1,368
4,666
16,666
18,522
0
60
16,322
61,775
0
W
Ra
11,187
2,226
1,055
538
10,202
7,661
0
0
10,087
23,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,134
Gold Earned
67,651
192
Minions Killed
223
8
Camps Cleared
5
1,026,396
Distance Traveled
1,004,841
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,541
1,045
11
1
1
239,415
2
L
Chaac
11,674
973
54
5
0
187,632
0
L
Ne Zha
13,479
1,123
77
6
5
199,535
0
W
Medusa
13,279
1,107
27
2
1
195,227
0
L
Neith
11,870
989
20
2
2
200,613
0
W
Neith
13,229
1,102
39
3
2
191,104
3
W
Artemis
14,513
1,209
57
5
2
199,125
0
L
Thor
11,570
964
30
3
0
199,201
0
W
Cthulhu
14,331
1,194
67
6
0
268,046
0
W
Ra
12,299
1,025
33
3
0
151,339
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role