Player Matchup

Yemoja
Yemoja
NewAscot
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ares
Ares
OneNagMoKill
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ra
Ra
PutiZorra
Ra
Level 10
God Stats
1W - 0L
1,272 SR
Queue Stats
9W - 3L
1,527 Elo+
Party 1
Artemis
Artemis
RebellionXF
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
SlaveMerchant
Nemesis
Level 26
God Stats
4W - 0L
1,329 SR
Queue Stats
9W - 3L
1,527 Elo+
Party 1
Team Averages
Level 8
1,420 SR
1,511 Elo+

VS

Team Averages
Level 8
1,555 SR
1,459 Elo+
Thor
Thor
GPXKinTungZ
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kali
Kali
SebastiánWay
Kali
Level 13
God Stats
8W - 4L
1,774 SR
Queue Stats
52W - 70L
1,381 Elo+
Solo
Zeus
Zeus
SolocarryTB
Zeus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
coachKyhl
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
sauroptido
Yemoja
Level 21
God Stats
1W - 3L
1,500 SR
Queue Stats
110W - 128L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
NewAscot
Yemoja
10
1 / 2 / 7
7,027
468
3,177
6,586
3,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 6 / 7
7,092
473
4,736
10,777
8,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 2 / 4
8,005
534
3,240
7,457
2,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artemis
RebellionXF
Artemis
11
3 / 7 / 4
7,234
482
4,331
7,278
2,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
13
10 / 1 / 7
9,108
607
11,060
10,253
5,246
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 8 / 1
6,064
404
2,511
10,999
3,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 2 / 0
6,061
404
1,593
7,426
2,845
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
9 / 2 / 2
8,605
574
10,057
4,249
1,017
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
coachKyhl
Nemesis
9
0 / 5 / 2
5,832
389
1,664
8,321
3,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Yemoja
sauroptido
Yemoja
11
5 / 2 / 5
7,383
492
7,496
10,867
7,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
25
18
Kills
15
18
Deaths
19
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
W
Yemoja
NewAscot
Yemoja
1
2
7
2.25
W
1
6
7
0.75
W
3
2
4
2.5
W
Artemis
RebellionXF
Artemis
3
7
4
0.71
L
0
2
0
0
W
Nemesis
10
1
7
13.5
L
9
2
2
5
L
Nemesis
coachKyhl
Nemesis
0
5
2
0.2
L
Yemoja
sauroptido
Yemoja
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,544
Damage
23,321
42,351
Taken
41,862
22,824
Mitigated
17,660
10,513
Healing
7,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,511
794
0
1,511
10,999
3,238
0
985
10,014
0
23,480
W
Yemoja
NewAscot
Yemoja
3,177
1,169
1,293
1,678
6,586
3,998
506
2,596
3,990
22,773
0
W
4,736
1,257
0
998
10,777
8,481
377
5,022
5,755
16,877
0
W
3,240
346
197
2,561
7,457
2,604
48
1,116
6,341
54,750
0
W
Artemis
RebellionXF
Artemis
4,331
1,605
0
0
7,278
2,495
761
6,019
1,259
0
26,320
L
1,593
1,240
0
958
7,426
2,845
626
2,307
5,023
0
28,160
W
Nemesis
11,060
6,821
0
3,786
10,253
5,246
341
2,800
7,453
0
45,856
L
10,057
986
0
74
4,249
1,017
0
449
3,758
47,133
0
L
Nemesis
coachKyhl
Nemesis
1,664
885
0
1,782
8,321
3,000
0
1,238
7,083
0
20,756
L
Yemoja
sauroptido
Yemoja
7,496
909
400
2,868
10,867
7,560
0
5,882
4,831
26,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,466
Gold Earned
33,945
289
Minions Killed
293
0
Camps Cleared
0
1,300,259
Distance Traveled
1,196,285
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,064
404
47
3
0
255,987
2
W
Yemoja
7,027
468
38
3
0
247,897
1
W
Ares
7,092
473
25
2
0
263,021
1
W
Ra
8,005
534
113
8
0
266,657
0
W
Artemis
7,234
482
52
3
0
244,873
0
L
Kali
6,061
404
57
4
0
246,048
1
W
Nemesis
9,108
607
61
4
0
277,811
1
L
Zeus
8,605
574
109
7
0
209,135
1
L
Nemesis
5,832
389
43
3
0
215,163
1
L
Yemoja
7,383
492
37
2
0
269,952
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role