Player Matchup

Sobek
Sobek
Chunchunmaruuu
Sobek
Level 28
God Stats
12W - 12L
1,483 SR
Queue Stats
211W - 154L
1,557 Elo+
Solo
Hades
Hades
Crispy_Slays
Hades
Level 29
God Stats
62W - 60L
1,503 SR
Queue Stats
118W - 121L
1,361 Elo+
Solo
Fenrir
Fenrir
Liyuua
Fenrir
Level 13
God Stats
18W - 31L
1,508 SR
Queue Stats
32W - 47L
1,471 Elo+
Solo
Izanami
Izanami
gcrdouble04wheeI
Izanami
Level 28
God Stats
2W - 1L
1,503 SR
Queue Stats
93W - 74L
1,612 Elo+
Solo
Raijin
Raijin
rekIniLG
Raijin
Level 23
God Stats
2W - 7L
1,514 SR
Queue Stats
16W - 17L
1,344 Elo+
Solo
Team Averages
Level 24
1,502 SR
1,469 Elo+

VS

Team Averages
Level 19
1,442 SR
1,361 Elo+
Gilgamesh
Gilgamesh
Real-ko_ki-CR710
Gilgamesh
Level 27
God Stats
15W - 13L
1,540 SR
Queue Stats
77W - 66L
1,534 Elo+
Solo
Cthulhu
Cthulhu
SPANENBER
Cthulhu
Level 16
God Stats
0W - 3L
1,328 SR
Queue Stats
4W - 9L
1,133 Elo+
Solo
Izanami
Izanami
n00bb00ts
Izanami
Level 18
God Stats
0W - 1L
1,344 SR
Queue Stats
9W - 12L
1,425 Elo+
Solo
Agni
Agni
sleptwolf
Agni
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,211 Elo+
Solo
Nemesis
Nemesis
vaderPRAW69
Nemesis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 14
7,872
562
2,995
12,315
8,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
4 / 1 / 3
7,710
551
6,885
8,522
3,271
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
Liyuua
Fenrir
12
8 / 0 / 3
7,806
558
6,253
6,318
2,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
9 / 0 / 3
10,004
715
6,945
5,519
2,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
rekIniLG
Raijin
12
2 / 4 / 2
7,641
546
4,350
7,782
2,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
11
1 / 2 / 1
6,427
459
3,548
7,607
4,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
SPANENBER
Cthulhu
9
1 / 7 / 1
5,724
409
4,420
10,455
7,684
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
n00bb00ts
Izanami
10
1 / 3 / 1
6,245
446
2,946
5,217
1,278
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
10
3 / 7 / 2
6,454
461
6,772
8,708
2,771
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
vaderPRAW69
Nemesis
10
1 / 5 / 3
5,935
424
3,675
9,099
2,780
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
23
Kills
7
8
Deaths
24
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
3
14
2.33
W
4
1
3
5.5
W
Fenrir
Liyuua
Fenrir
8
0
3
9.5
L
Gilgamesh
1
2
1
0.75
L
Cthulhu
SPANENBER
Cthulhu
1
7
1
0.21
W
9
0
3
10.5
L
Izanami
n00bb00ts
Izanami
1
3
1
0.5
W
Raijin
rekIniLG
Raijin
2
4
2
0.75
L
Agni
3
7
2
0.57
L
Nemesis
vaderPRAW69
Nemesis
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,428
Damage
21,361
40,456
Taken
41,086
18,976
Mitigated
19,239
19,336
Healing
4,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,995
322
0
4,773
12,315
8,199
233
2,729
9,286
16,899
0
W
6,885
857
581
6,122
8,522
3,271
1,865
2,932
5,356
41,792
0
W
Fenrir
Liyuua
Fenrir
6,253
2,325
0
2,379
6,318
2,242
75
1,604
4,594
0
32,980
L
Gilgamesh
3,548
668
0
2,308
7,607
4,726
132
2,245
5,362
0
27,283
L
Cthulhu
SPANENBER
Cthulhu
4,420
621
0
435
10,455
7,684
50
3,832
6,623
21,685
0
W
6,945
4,699
0
3,452
5,519
2,729
3,092
159
5,300
0
94,390
L
Izanami
n00bb00ts
Izanami
2,946
1,919
0
906
5,217
1,278
0
1,219
3,998
0
35,789
W
Raijin
rekIniLG
Raijin
4,350
588
0
2,029
7,782
2,535
1,036
3,174
4,398
35,710
0
L
Agni
6,772
944
0
716
8,708
2,771
203
4,178
4,530
24,741
0
L
Nemesis
vaderPRAW69
Nemesis
3,675
993
0
514
9,099
2,780
0
2,756
6,343
0
23,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,033
Gold Earned
30,785
435
Minions Killed
233
0
Camps Cleared
0
1,295,745
Distance Traveled
1,285,080
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,872
562
26
2
0
280,624
7
W
Hades
7,710
551
87
6
0
204,028
0
W
Fenrir
7,806
558
65
5
0
306,903
2
L
Gilgamesh
6,427
459
46
3
0
257,673
7
L
Cthulhu
5,724
409
31
2
0
258,686
0
W
Izanami
10,004
715
190
14
0
259,485
3
L
Izanami
6,245
446
71
5
0
268,495
0
W
Raijin
7,641
546
67
5
0
244,705
0
L
Agni
6,454
461
45
3
0
239,177
2
L
Nemesis
5,935
424
40
3
0
261,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role