Player Matchup

Mercury
Mercury
Bronze I
 
Mercury
Bronze I
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver III
Rayuga
Apollo
Silver III
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 40L
879 MMR
Solo
Ymir
Ymir
Silver IV
Wildsmily
Ymir
Silver IV
Level 103
God Stats
1W - 0L
1,398 SR
Queue Stats
28W - 48L
877 MMR
Solo
Osiris
Osiris
Bronze II
YsiLaVeSPoRaHi
Osiris
Bronze II
Level 52
God Stats
1W - 0L
1,835 SR
Queue Stats
71W - 87L
119 MMR
Solo
Chang'e
Chang'e
Silver II
pichukas
Chang'e
Silver II
Level 129
God Stats
7W - 10L
1,441 SR
Queue Stats
200W - 218L
971 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 84
1,535 SR
869 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 118
1,521 SR
1,289 MMR
Ah Muzen Cab
Ah Muzen Cab
Silver II
 
Ah Muzen Cab
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver II
 
Janus
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Silver V
 
Jormungandr
Silver V
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Bronze I
 
Hades
Bronze I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Bronze I
bahinewbahi
Kali
Bronze I
Level 67
God Stats
7W - 9L
1,607 SR
Queue Stats
222W - 290L
445 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
5 / 1 / 4
8,491
607
4,543
9,137
2,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Apollo
Rayuga
Apollo
14
6 / 2 / 3
8,725
623
7,434
9,763
3,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
10
0 / 4 / 7
6,632
474
3,810
9,491
4,794
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
10 / 2 / 6
9,157
654
14,432
17,209
14,383
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
pichukas
Chang'e
14
5 / 1 / 3
8,365
598
7,363
9,320
3,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
TsukuyomiAthenaGilgameshArachneMerlin

VS

Bans
PersephoneSetKing ArthurSobekSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
7 / 3 / 1
9,077
648
8,083
8,834
3,195
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
 
Janus
13
1 / 4 / 2
7,568
541
6,350
8,473
2,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
 
Jormungandr
10
1 / 5 / 5
6,791
485
6,339
11,086
5,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hades
 
Hades
10
0 / 8 / 1
6,303
450
5,207
12,784
6,744
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
0 / 6 / 2
6,950
496
4,167
12,875
4,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
26
Kills
9
10
Deaths
26
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
1
4
7
L
Ah Muzen Cab
 
Ah Muzen Cab
7
3
1
2.5
L
Janus
 
Janus
1
4
2
0.5
L
Jormungandr
 
Jormungandr
1
5
5
0.7
L
Hades
 
Hades
0
8
1
0.06
W
Apollo
Rayuga
Apollo
6
2
3
3.75
W
Ymir
0
4
7
0.88
W
10
2
6
6.5
L
0
6
2
0.17
W
Chang'e
pichukas
Chang'e
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,582
Damage
30,146
54,920
Taken
54,052
28,486
Mitigated
23,286
16,540
Healing
14,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,543
2,427
0
2,106
9,137
2,983
259
2,903
6,234
0
49,835
L
Ah Muzen Cab
 
Ah Muzen Cab
8,083
2,807
0
2,879
8,834
3,195
0
629
8,205
0
51,779
L
Janus
 
Janus
6,350
135
56
2,312
8,473
2,834
0
5,661
2,812
45,221
0
L
Jormungandr
 
Jormungandr
6,339
1,456
0
1,450
11,086
5,816
259
2,012
9,074
28,848
0
L
Hades
 
Hades
5,207
935
274
3,747
12,784
6,744
0
1,336
11,448
30,084
0
W
Apollo
Rayuga
Apollo
7,434
4,224
0
2,868
9,763
3,008
1,830
3,162
6,601
0
60,188
W
Ymir
3,810
625
588
417
9,491
4,794
156
2,890
6,601
19,431
0
W
14,432
4,074
0
4,533
17,209
14,383
729
5,821
11,388
0
51,064
L
4,167
2,541
0
3,449
12,875
4,697
0
1,535
11,340
0
27,712
W
Chang'e
pichukas
Chang'e
7,363
720
921
5,107
9,320
3,318
0
3,120
6,200
52,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,370
Gold Earned
36,689
417
Minions Killed
357
0
Camps Cleared
0
1,417,951
Distance Traveled
1,203,831
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,491
607
82
6
0
322,414
4
L
Ah Muzen Cab
9,077
648
93
7
0
280,744
1
L
Janus
7,568
541
81
6
0
239,204
6
L
Jormungandr
6,791
485
48
3
0
235,513
1
L
Hades
6,303
450
73
5
0
202,002
1
W
Apollo
8,725
623
124
9
0
261,390
1
W
Ymir
6,632
474
29
2
0
270,937
5
W
Osiris
9,157
654
89
6
0
286,269
4
L
Kali
6,950
496
62
4
0
246,368
3
W
Chang'e
8,365
598
93
7
0
276,941
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role