Player Matchup

Fenrir
Fenrir
Anthony-R29
Fenrir
Level 29
God Stats
9W - 10L
1,493 SR
Queue Stats
218W - 220L
1,484 Elo+
Solo
Khepri
Khepri
China苏哲
Khepri
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
123W - 125L
1,423 Elo+
Solo
Yemoja
Yemoja
Funziez
Yemoja
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
65W - 52L
1,696 Elo+
Solo
Cupid
Cupid
KID_Florian_56
Cupid
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,332 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
v1-Benii
Morgan Le Fay
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,289 Elo+
Party 2
Team Averages
Level 27
1,499 SR
1,445 Elo+

VS

Team Averages
Level 25
1,527 SR
1,504 Elo+
Cupid
Cupid
FumbDounded
Cupid
Level 39
God Stats
2W - 4L
1,413 SR
Queue Stats
102W - 118L
1,471 Elo+
Party 1
Tyr
Tyr
MAFlAN666
Tyr
Level 27
God Stats
2W - 0L
1,922 SR
Queue Stats
39W - 18L
1,725 Elo+
Solo
Ymir
Ymir
Zekaun1
Ymir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,534 Elo+
Party 1
Tsukuyomi
Tsukuyomi
arena_gunner
Tsukuyomi
Level 27
God Stats
17W - 14L
1,537 SR
Queue Stats
59W - 59L
1,404 Elo+
Party 3
Janus
Janus
bookaum
Janus
Level 28
God Stats
2W - 4L
1,260 SR
Queue Stats
52W - 57L
1,385 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
11 / 5 / 2
11,463
521
15,376
21,451
14,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Khepri
12
0 / 4 / 4
8,421
383
6,932
18,470
13,887
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yemoja
Funziez
Yemoja
17
8 / 3 / 7
10,969
499
24,137
12,379
5,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 5 / 1
7,353
334
2,996
10,134
2,854
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
v1-Benii
Morgan Le Fay
12
0 / 11 / 3
8,239
375
5,852
14,919
10,301
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 7
10,952
498
16,042
10,625
3,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
10 / 1 / 4
13,023
592
15,397
20,854
21,457
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ymir
Zekaun1
Ymir
14
3 / 3 / 12
10,439
475
5,814
14,359
12,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
arena_gunner
Tsukuyomi
15
7 / 7 / 5
11,403
518
13,699
17,435
5,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
bookaum
Janus
14
1 / 8 / 9
10,016
455
8,385
14,850
4,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
65
19
Kills
28
28
Deaths
19
17
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Fenrir
11
5
2
2.4
L
Khepri
0
4
4
0.5
W
7
0
7
10.5
L
Yemoja
Funziez
Yemoja
8
3
7
3.83
L
0
5
1
0.1
W
10
1
4
12
W
Ymir
Zekaun1
Ymir
3
3
12
3
W
Tsukuyomi
arena_gunner
Tsukuyomi
7
7
5
1.36
W
Janus
bookaum
Janus
1
8
9
0.69
L
Morgan Le Fay
v1-Benii
Morgan Le Fay
0
11
3
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,293
Damage
59,337
77,353
Taken
78,123
47,226
Mitigated
47,456
15,517
Healing
20,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
15,376
3,071
0
5,696
21,451
14,747
0
2,651
18,652
0
85,179
L
Khepri
6,932
347
0
3,467
18,470
13,887
0
4,994
13,374
27,105
0
W
16,042
9,791
1,090
3,750
10,625
3,654
3,380
6,216
4,409
0
64,402
L
Yemoja
Funziez
Yemoja
24,137
4,508
1,224
2,095
12,379
5,437
936
3,263
8,896
81,629
0
L
2,996
1,700
28
2,281
10,134
2,854
104
2,194
7,862
0
23,018
W
15,397
1,597
0
10,635
20,854
21,457
728
6,591
14,263
0
89,133
W
Ymir
Zekaun1
Ymir
5,814
778
0
1,388
14,359
12,546
137
7,067
7,292
23,158
0
W
Tsukuyomi
arena_gunner
Tsukuyomi
13,699
4,037
0
212
17,435
5,489
435
9,028
8,407
0
41,660
W
Janus
bookaum
Janus
8,385
816
108
3,172
14,850
4,310
358
8,019
6,831
40,627
0
L
Morgan Le Fay
v1-Benii
Morgan Le Fay
5,852
907
0
726
14,919
10,301
0
549
14,370
31,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,445
Gold Earned
55,833
392
Minions Killed
434
0
Camps Cleared
0
1,824,243
Distance Traveled
2,018,103
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,463
521
128
6
0
417,500
1
L
Khepri
8,421
383
41
2
0
423,391
4
W
Cupid
10,952
498
112
5
0
376,011
4
L
Yemoja
10,969
499
124
6
0
393,517
6
L
Cupid
7,353
334
45
2
0
260,546
0
W
Tyr
13,023
592
150
7
0
440,494
2
W
Ymir
10,439
475
31
1
0
379,836
6
W
Tsukuyomi
11,403
518
63
3
0
420,146
0
W
Janus
10,016
455
78
4
0
401,616
2
L
Morgan Le Fay
8,239
375
54
2
0
329,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role