Player Matchup

Hachiman
Hachiman
Catch a Break
Hachiman
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 56L
1,590 Elo+
Solo
Janus
Janus
Dat_Boii_CrAzE
Janus
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 40L
1,443 Elo+
Party 3
Ganesha
Ganesha
PsychoPrincess69
Ganesha
Level 160
God Stats
3W - 2L
1,657 SR
Queue Stats
112W - 124L
1,436 Elo+
Party 2
Odin
Odin
RICHin2014
Odin
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 30L
1,374 Elo+
Party 2
Nu Wa
Nu Wa
SwoloCup
Nu Wa
Level 71
God Stats
0W - 1L
1,604 SR
Queue Stats
26W - 29L
1,370 Elo+
Party 3
Team Averages
Level 114
1,552 SR
1,442 Elo+

VS

Team Averages
Level 137
1,514 SR
1,638 Elo+
Zhong Kui
Zhong Kui
Geb Bush7599
Zhong Kui
Level 160
God Stats
3W - 0L
1,721 SR
Queue Stats
144W - 114L
1,670 Elo+
Party 1
Chiron
Chiron
NeutronnStar
Chiron
Level 122
God Stats
1W - 0L
1,543 SR
Queue Stats
56W - 41L
1,868 Elo+
Party 4
Cerberus
Cerberus
Perdition98
Cerberus
Level 160
God Stats
7W - 2L
1,484 SR
Queue Stats
168W - 134L
1,674 Elo+
Party 1
Odin
Odin
SlapChopSumo
Odin
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 55L
1,498 Elo+
Party 4
Chronos
Chronos
sydate
Chronos
Level 159
God Stats
2W - 0L
1,322 SR
Queue Stats
83W - 73L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Catch a Break
Hachiman
20
5 / 5 / 6
11,943
703
24,593
15,350
7,730
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
0 / 7 / 6
8,988
529
12,270
11,442
4,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
0 / 8 / 12
10,408
612
10,421
26,741
37,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

15
1 / 6 / 6
9,120
536
13,305
19,674
19,714
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
SwoloCup
Nu Wa
18
6 / 6 / 5
10,723
631
20,068
11,965
5,117
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Geb Bush7599
Zhong Kui
20
8 / 4 / 17
12,611
742
20,368
19,894
17,378
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
20
12 / 1 / 15
13,334
784
21,941
16,825
8,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
Perdition98
Cerberus
18
2 / 3 / 20
11,024
648
10,040
24,042
22,946
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
6 / 1 / 21
12,409
730
11,966
13,013
10,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
sydate
Chronos
19
4 / 3 / 17
11,693
688
15,664
22,857
11,257
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
122
12
Kills
32
32
Deaths
12
35
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Catch a Break
Hachiman
5
5
6
1.6
L
0
7
6
0.43
W
Zhong Kui
Geb Bush7599
Zhong Kui
8
4
17
4.13
W
Chiron
12
1
15
19.5
W
Cerberus
Perdition98
Cerberus
2
3
20
4
L
0
8
12
0.75
L
1
6
6
0.67
W
6
1
21
16.5
L
Nu Wa
SwoloCup
Nu Wa
6
6
5
1.42
W
Chronos
sydate
Chronos
4
3
17
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,657
Damage
79,979
85,172
Taken
96,631
74,619
Mitigated
70,809
20,505
Healing
43,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Catch a Break
Hachiman
24,593
11,580
1,095
3,620
15,350
7,730
0
9,057
6,023
0
49,471
L
12,270
65
717
913
11,442
4,310
0
5,742
5,610
23,822
0
W
Zhong Kui
Geb Bush7599
Zhong Kui
20,368
821
1,695
7,011
19,894
17,378
439
9,017
10,681
40,254
0
W
Chiron
21,941
7,997
4,415
7,255
16,825
8,810
2,235
6,623
10,136
0
53,586
W
Cerberus
Perdition98
Cerberus
10,040
600
2,658
7,193
24,042
22,946
115
9,976
13,902
23,573
0
L
10,421
504
1,806
2,627
26,741
37,748
0
14,246
12,333
26,806
0
L
13,305
1,104
2,727
4,028
19,674
19,714
0
8,434
11,030
0
18,494
W
11,966
1,242
1,134
2,603
13,013
10,418
885
5,600
7,285
0
21,478
L
Nu Wa
SwoloCup
Nu Wa
20,068
3,184
1,543
1,429
11,965
5,117
0
8,328
3,545
31,700
0
W
Chronos
sydate
Chronos
15,664
6,525
1,837
7,959
22,857
11,257
748
10,741
11,868
45,840
566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,182
Gold Earned
61,071
152
Minions Killed
237
0
Camps Cleared
0
1,304,758
Distance Traveled
1,479,458
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
11,943
703
81
5
0
257,142
2
L
Janus
8,988
529
41
2
0
261,798
0
W
Zhong Kui
12,611
742
53
3
0
278,718
1
W
Chiron
13,334
784
58
3
0
283,492
0
W
Cerberus
11,024
648
40
2
0
260,417
0
L
Ganesha
10,408
612
0
0
0
248,104
2
L
Odin
9,120
536
11
1
0
266,352
2
W
Odin
12,409
730
16
1
0
371,649
0
L
Nu Wa
10,723
631
19
1
0
271,362
0
W
Chronos
11,693
688
70
4
0
285,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role