Player Matchup

Pele
Pele
 
Pele
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
D1a7957
Yemoja
Level 16
God Stats
1W - 1L
1,801 SR
Queue Stats
5W - 8L
1,390 Elo+
Party 2
Chang'e
Chang'e
Druseth
Chang'e
Level 20
God Stats
0W - 1L
1,202 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Neith
Neith
Hunterkiller822
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,370 Elo+
Party 2
Sol
Sol
RobbMIV
Sol
Level 29
God Stats
55W - 57L
1,481 SR
Queue Stats
83W - 83L
1,356 Elo+
Solo
Team Averages
Level 32
1,497 SR
1,423 Elo+

VS

Team Averages
Level 22
1,523 SR
1,284 Elo+
Hera
Hera
LitePhantom7
Hera
Level 23
God Stats
84W - 58L
1,525 SR
Queue Stats
109W - 87L
1,371 Elo+
Party 3
Chernobog
Chernobog
Royrives-lll
Chernobog
Level 24
God Stats
4W - 1L
1,714 SR
Queue Stats
273W - 279L
1,160 Elo+
Party 1
Loki
Loki
Stevvyboy
Loki
Level 23
God Stats
55W - 31L
1,571 SR
Queue Stats
93W - 82L
1,368 Elo+
Party 3
Cerberus
Cerberus
spliceB
Cerberus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 74L
1,326 Elo+
Solo
Jormungandr
Jormungandr
wo0cw
Jormungandr
Level 14
God Stats
4W - 5L
1,306 SR
Queue Stats
40W - 35L
1,196 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
7
0 / 5 / 0
5,174
398
3,918
7,717
1,700
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Yemoja
D1a7957
Yemoja
9
0 / 3 / 0
5,614
432
2,987
7,857
2,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
Druseth
Chang'e
8
0 / 3 / 0
5,231
402
611
6,302
2,649
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 6 / 0
5,093
392
2,303
6,264
1,985
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
11
3 / 5 / 0
6,841
526
5,689
8,755
2,256
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 4
7,709
593
7,157
6,119
1,859
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
Royrives-lll
Chernobog
12
6 / 0 / 1
7,561
582
3,580
4,431
1,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Loki
13
4 / 0 / 3
7,467
574
2,068
5,379
1,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
spliceB
Cerberus
12
5 / 0 / 2
7,555
581
8,527
9,361
7,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jormungandr
wo0cw
Jormungandr
11
1 / 3 / 3
6,696
515
1,865
6,508
2,879
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
3
Kills
22
22
Deaths
3
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
5
0
0
L
Yemoja
D1a7957
Yemoja
0
3
0
0
L
Chang'e
Druseth
Chang'e
0
3
0
0
L
0
6
0
0
W
6
0
4
8
L
Sol
3
5
0
0.6
W
Chernobog
Royrives-lll
Chernobog
6
0
1
6.5
W
Loki
4
0
3
5.5
W
Cerberus
spliceB
Cerberus
5
0
2
6
W
Jormungandr
wo0cw
Jormungandr
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,508
Damage
23,197
36,895
Taken
31,798
11,056
Mitigated
14,804
6,131
Healing
11,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,918
1,731
0
1,740
7,717
1,700
0
3,101
4,330
0
20,726
L
Yemoja
D1a7957
Yemoja
2,987
971
197
193
7,857
2,466
732
5,251
2,306
23,935
0
L
Chang'e
Druseth
Chang'e
611
286
456
1,228
6,302
2,649
694
2,000
4,302
23,177
0
L
2,303
739
0
356
6,264
1,985
578
3,907
2,357
0
13,754
W
7,157
1,588
0
2,860
6,119
1,859
1,139
908
5,211
43,610
0
L
Sol
5,689
2,060
0
1,961
8,755
2,256
1,544
2,704
6,051
40,925
0
W
Chernobog
Royrives-lll
Chernobog
3,580
2,629
0
457
4,431
1,322
1,645
1,150
3,281
0
35,636
W
Loki
2,068
237
0
3,137
5,379
1,736
525
957
4,422
0
37,839
W
Cerberus
spliceB
Cerberus
8,527
602
0
4,761
9,361
7,008
751
2,251
7,110
33,981
0
W
Jormungandr
wo0cw
Jormungandr
1,865
1,093
0
527
6,508
2,879
1,103
4,021
2,487
27,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,953
Gold Earned
36,988
221
Minions Killed
365
0
Camps Cleared
0
999,324
Distance Traveled
1,233,093
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,174
398
40
3
0
185,872
1
L
Yemoja
5,614
432
34
3
0
215,221
0
L
Chang'e
5,231
402
45
3
0
182,916
0
L
Neith
5,093
392
26
2
0
190,410
2
W
Hera
7,709
593
76
6
0
257,329
1
L
Sol
6,841
526
76
6
0
224,905
0
W
Chernobog
7,561
582
61
5
0
261,779
4
W
Loki
7,467
574
80
6
0
261,524
0
W
Cerberus
7,555
581
89
7
0
225,189
1
W
Jormungandr
6,696
515
59
5
0
227,272
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role