Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hades
Hades
KinkyPinky_42013
Hades
Level 68
God Stats
3W - 4L
1,423 SR
Queue Stats
277W - 282L
1,293 Elo+
Party 1
Gilgamesh
Gilgamesh
MrSwole2000
Gilgamesh
Level 43
God Stats
8W - 5L
1,642 SR
Queue Stats
52W - 48L
1,402 Elo+
Party 3
Nemesis
Nemesis
XxNauticMarsxX
Nemesis
Level 12
God Stats
11W - 6L
1,579 SR
Queue Stats
302W - 356L
1,530 Elo+
Party 1
Izanami
Izanami
fast pistols2
Izanami
Level 43
God Stats
63W - 40L
1,733 SR
Queue Stats
128W - 99L
1,518 Elo+
Party 3
Team Averages
Level 49
1,575 SR
1,449 Elo+

VS

Team Averages
Level 70
1,500 SR
1,442 Elo+
Cernunnos
Cernunnos
ChilyAG
Cernunnos
Level 134
God Stats
17W - 16L
1,439 SR
Queue Stats
380W - 438L
1,438 Elo+
Party 2
Achilles
Achilles
Mackornik
Achilles
Level 106
God Stats
26W - 26L
1,503 SR
Queue Stats
657W - 694L
1,431 Elo+
Party 2
Bakasura
Bakasura
NWLT Zero
Bakasura
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
534W - 605L
1,402 Elo+
Party 2
Hades
Hades
Renomalandro
Hades
Level 46
God Stats
77W - 58L
1,577 SR
Queue Stats
360W - 404L
1,374 Elo+
Solo
Ymir
Ymir
jc21122
Ymir
Level 37
God Stats
5W - 1L
1,481 SR
Queue Stats
146W - 113L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
0 / 2 / 2
6,968
465
2,507
9,013
6,474
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 4 / 0
7,275
485
8,030
15,714
7,245
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
MrSwole2000
Gilgamesh
12
1 / 6 / 0
7,247
483
3,386
9,233
3,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 3 / 1
6,385
426
2,889
12,052
4,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
12
3 / 3 / 0
7,789
519
13,810
14,043
3,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ChilyAG
Cernunnos
13
4 / 1 / 2
7,737
516
12,599
10,977
3,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
Mackornik
Achilles
16
9 / 1 / 1
9,486
632
12,192
9,634
9,920
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bakasura
NWLT Zero
Bakasura
13
0 / 1 / 3
7,368
491
1,303
7,093
3,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
4 / 1 / 0
8,463
564
13,245
11,600
6,263
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
jc21122
Ymir
11
1 / 1 / 5
6,723
448
5,598
9,210
5,646
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
5
Kills
18
18
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
2
2
0.5
W
Cernunnos
ChilyAG
Cernunnos
4
1
2
5
L
1
4
0
0.25
W
Achilles
Mackornik
Achilles
9
1
1
9.5
L
Gilgamesh
MrSwole2000
Gilgamesh
1
6
0
0.17
W
Bakasura
NWLT Zero
Bakasura
0
1
3
1.5
W
4
1
0
4
L
0
3
1
0.17
L
Izanami
3
3
0
1
W
Ymir
jc21122
Ymir
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,622
Damage
44,937
60,055
Taken
48,514
25,862
Mitigated
28,168
18,063
Healing
20,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,507
682
3,258
3,450
9,013
6,474
0
3,654
5,359
15,718
0
W
Cernunnos
ChilyAG
Cernunnos
12,599
6,329
0
5,584
10,977
3,030
249
1,904
9,073
0
49,063
L
8,030
1,028
77
5,892
15,714
7,245
0
10,217
5,497
45,298
0
W
Achilles
Mackornik
Achilles
12,192
4,373
0
4,019
9,634
9,920
1,078
109
9,525
247
55,058
L
Gilgamesh
MrSwole2000
Gilgamesh
3,386
906
0
422
9,233
3,517
570
138
9,095
0
29,543
W
Bakasura
NWLT Zero
Bakasura
1,303
898
0
2,631
7,093
3,309
0
580
6,513
0
36,229
W
13,245
625
111
7,723
11,600
6,263
742
7,199
4,401
62,154
0
L
2,889
613
476
850
12,052
4,875
428
1,626
10,426
0
34,577
L
Izanami
13,810
10,228
0
3,638
14,043
3,751
0
3,425
10,618
0
62,794
W
Ymir
jc21122
Ymir
5,598
515
288
402
9,210
5,646
0
745
8,465
27,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,664
Gold Earned
39,777
363
Minions Killed
440
0
Camps Cleared
0
1,342,180
Distance Traveled
1,459,109
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,968
465
22
1
0
257,501
0
W
Cernunnos
7,737
516
81
5
0
262,488
6
L
Hades
7,275
485
89
6
0
240,169
0
W
Achilles
9,486
632
112
7
0
302,181
2
L
Gilgamesh
7,247
483
76
5
0
276,878
0
W
Bakasura
7,368
491
88
6
0
297,739
2
W
Hades
8,463
564
110
7
0
296,653
2
L
Nemesis
6,385
426
72
5
0
329,987
2
L
Izanami
7,789
519
104
7
0
237,645
1
W
Ymir
6,723
448
49
3
0
300,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role