Player Matchup

Sol
Sol
 
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
 
Thoth
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
DBX_tejuegoo
Cu Chulainn
Level 28
God Stats
7W - 15L
1,381 SR
Queue Stats
33W - 78L
1,237 Elo+
Party 1
Artio
Artio
Dosvedanya
Artio
Level 74
God Stats
12W - 14L
1,433 SR
Queue Stats
206W - 237L
1,387 Elo+
Solo
Arachne
Arachne
SentateDurito
Arachne
Level 28
God Stats
17W - 23L
1,608 SR
Queue Stats
82W - 127L
1,412 Elo+
Party 1
Team Averages
Level 56
1,484 SR
1,407 Elo+

VS

Team Averages
Level 77
1,471 SR
1,471 Elo+
Terra
Terra
Apex Stryder314
Terra
Level 102
God Stats
24W - 16L
1,500 SR
Queue Stats
506W - 548L
1,314 Elo+
Solo
Gilgamesh
Gilgamesh
Avitz
Gilgamesh
Level 86
God Stats
12W - 9L
1,567 SR
Queue Stats
276W - 238L
1,564 Elo+
Party 2
Danzaburou
Danzaburou
Cobreezyy
Danzaburou
Level 84
God Stats
174W - 127L
1,521 SR
Queue Stats
330W - 304L
1,472 Elo+
Party 2
Janus
Janus
JayYouAyeEn
Janus
Level 68
God Stats
47W - 45L
1,529 SR
Queue Stats
203W - 202L
1,475 Elo+
Party 2
Osiris
Osiris
KurisuPy
Osiris
Level 46
God Stats
2W - 4L
1,241 SR
Queue Stats
160W - 120L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
1 / 2 / 1
4,841
484
4,258
3,764
809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thoth
 
Thoth
7
0 / 5 / 1
4,711
471
2,152
5,358
1,100
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cu Chulainn
DBX_tejuegoo
Cu Chulainn
8
0 / 4 / 0
4,711
471
3,270
6,808
3,250
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artio
6
1 / 3 / 0
4,575
458
1,923
7,109
2,432
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
7
0 / 5 / 0
4,584
458
1,974
6,885
2,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 5
5,588
559
2,832
4,956
2,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
Avitz
Gilgamesh
10
2 / 1 / 8
5,903
590
2,993
5,271
1,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
Cobreezyy
Danzaburou
10
5 / 1 / 2
5,884
588
4,935
5,812
1,860
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
3 / 0 / 2
5,842
584
2,981
1,962
565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Osiris
KurisuPy
Osiris
11
6 / 0 / 2
6,425
643
6,558
6,925
3,781
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
2
Kills
19
19
Deaths
2
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
1
0.75
L
Thoth
 
Thoth
0
5
1
0.1
W
3
0
5
5.5
W
Gilgamesh
Avitz
Gilgamesh
2
1
8
6
W
Danzaburou
Cobreezyy
Danzaburou
5
1
2
6
L
Cu Chulainn
DBX_tejuegoo
Cu Chulainn
0
4
0
0
L
Artio
1
3
0
0.33
W
3
0
2
4
W
Osiris
KurisuPy
Osiris
6
0
2
7
L
Arachne
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,577
Damage
20,299
29,924
Taken
24,926
10,027
Mitigated
10,189
5,902
Healing
10,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,258
844
234
908
3,764
809
246
1,124
2,600
16,593
0
L
Thoth
 
Thoth
2,152
124
0
330
5,358
1,100
458
1,627
3,522
16,532
0
W
2,832
736
747
2,227
4,956
2,113
0
2,705
2,251
14,845
0
W
Gilgamesh
Avitz
Gilgamesh
2,993
846
0
3,073
5,271
1,870
0
1,199
4,072
0
27,073
W
Danzaburou
Cobreezyy
Danzaburou
4,935
2,098
0
963
5,812
1,860
112
2,927
2,885
0
29,799
L
Cu Chulainn
DBX_tejuegoo
Cu Chulainn
3,270
766
0
31
6,808
3,250
0
234
6,532
0
22,826
L
Artio
1,923
356
279
2,166
7,109
2,432
0
1,932
5,133
15,369
0
W
2,981
236
0
879
1,962
565
480
1,171
791
21,445
0
W
Osiris
KurisuPy
Osiris
6,558
2,574
0
2,823
6,925
3,781
360
331
6,594
0
33,713
L
Arachne
1,974
1,292
0
1,954
6,885
2,436
0
519
6,324
0
24,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,422
Gold Earned
29,642
194
Minions Killed
270
0
Camps Cleared
0
852,286
Distance Traveled
972,131
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,841
484
30
3
0
179,972
0
L
Thoth
4,711
471
34
3
0
166,718
1
W
Terra
5,588
559
25
3
0
203,411
3
W
Gilgamesh
5,903
590
56
6
0
191,208
0
W
Danzaburou
5,884
588
52
5
0
169,127
6
L
Cu Chulainn
4,711
471
46
5
0
171,803
3
L
Artio
4,575
458
31
3
0
131,195
0
W
Janus
5,842
584
58
6
0
216,107
0
W
Osiris
6,425
643
79
8
0
192,278
4
L
Arachne
4,584
458
53
5
0
202,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role