Player Matchup

Izanami
Izanami
Cheezeburger692
Izanami
Level 103
God Stats
3W - 5L
1,329 SR
Queue Stats
285W - 247L
1,530 Elo+
Party 1
Cthulhu
Cthulhu
DragonNerd2000
Cthulhu
Level 68
God Stats
4W - 4L
1,464 SR
Queue Stats
93W - 94L
1,468 Elo+
Party 1
Geb
Geb
HeroicSkipper
Geb
Level 142
God Stats
3W - 5L
1,473 SR
Queue Stats
210W - 200L
1,587 Elo+
Party 1
Scylla
Scylla
JAMON ZUKULENTO
Scylla
Level 126
God Stats
2W - 2L
1,492 SR
Queue Stats
138W - 132L
1,596 Elo+
Solo
Bellona
Bellona
MadeOutOfGuns
Bellona
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 93
1,452 SR
1,536 Elo+

VS

Team Averages
Level 75
1,750 SR
1,537 Elo+
Bakasura
Bakasura
HarryPoggrs
Bakasura
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,236 Elo+
Party 3
Bellona
Bellona
Request Viper
Bellona
Level 139
God Stats
5W - 1L
1,833 SR
Queue Stats
270W - 246L
1,590 Elo+
Party 3
Janus
Janus
countrycoffee5
Janus
Level 106
God Stats
6W - 0L
1,926 SR
Queue Stats
39W - 36L
1,483 Elo+
Party 3
Athena
Athena
ikaika808
Athena
Level 45
God Stats
2W - 0L
1,797 SR
Queue Stats
15W - 19L
1,572 Elo+
Party 2
Heimdallr
Heimdallr
pandabubu1
Heimdallr
Level 47
God Stats
4W - 1L
1,697 SR
Queue Stats
15W - 12L
1,806 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 1 / 0
5,485
686
5,570
3,211
1,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
2 / 2 / 4
5,059
632
3,165
6,502
3,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 1 / 3
5,173
647
1,500
6,879
2,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 0 / 1
5,037
630
2,982
3,167
894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes

Shoes

+6%
Movement Speed

Bellona
3
0 / 2 / 0
3,309
414
75
1,450
522
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
HarryPoggrs
Bakasura
8
1 / 2 / 2
4,710
589
608
4,300
1,325
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
10
3 / 0 / 3
5,636
705
5,176
3,622
2,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 1 / 0
5,387
673
2,386
2,629
747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
ikaika808
Athena
7
1 / 2 / 2
4,524
566
1,756
5,969
2,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
pandabubu1
Heimdallr
6
0 / 4 / 1
3,911
489
1,595
5,686
1,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
9
Kills
6
6
Deaths
9
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
5
1
0
5
L
2
2
4
2
W
Bakasura
HarryPoggrs
Bakasura
1
2
2
1
L
1
1
3
2.5
L
1
0
1
1.5
L
Bellona
0
2
0
0
W
Bellona
3
0
3
4.5
W
1
1
0
1
W
Athena
ikaika808
Athena
1
2
2
1
W
Heimdallr
pandabubu1
Heimdallr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,292
Damage
11,521
21,209
Taken
22,206
9,063
Mitigated
7,567
7,568
Healing
5,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,570
3,317
0
886
3,211
1,378
662
666
2,545
0
32,512
L
3,165
622
128
1,882
6,502
3,901
44
1,823
4,620
10,665
0
W
Bakasura
HarryPoggrs
Bakasura
608
483
0
1,072
4,300
1,325
0
1,336
2,942
0
17,295
L
1,500
272
0
3,276
6,879
2,368
0
0
6,829
23,720
0
L
2,982
378
0
1,396
3,167
894
0
1,448
1,573
26,196
0
L
Bellona
75
75
0
0
1,450
522
0
0
1,450
0
698
W
Bellona
5,176
2,554
0
1,005
3,622
2,227
460
1,359
2,235
0
31,991
W
2,386
111
0
1,178
2,629
747
123
1,802
725
25,186
0
W
Athena
ikaika808
Athena
1,756
335
0
1,380
5,969
2,082
0
2,082
3,821
10,889
0
W
Heimdallr
pandabubu1
Heimdallr
1,595
1,066
123
984
5,686
1,186
0
850
4,836
0
11,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,063
Gold Earned
24,168
210
Minions Killed
223
0
Camps Cleared
0
682,389
Distance Traveled
841,908
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,485
686
65
8
0
140,562
0
L
Cthulhu
5,059
632
14
2
0
180,582
1
W
Bakasura
4,710
589
56
7
0
179,579
0
L
Geb
5,173
647
70
9
0
172,856
0
L
Scylla
5,037
630
59
7
0
133,349
1
L
Bellona
3,309
414
2
0
0
55,040
0
W
Bellona
5,636
705
66
8
0
186,993
0
W
Janus
5,387
673
60
8
0
159,288
3
W
Athena
4,524
566
18
2
0
155,640
2
W
Heimdallr
3,911
489
23
3
0
160,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role