Player Matchup

Bastet
Bastet
MildlyIrritated_
Bastet
Level 59
God Stats
16W - 12L
1,620 SR
Queue Stats
381W - 445L
1,494 Elo+
Party 1
Ganesha
Ganesha
Shiridari
Ganesha
Level 56
God Stats
1W - 2L
1,500 SR
Queue Stats
334W - 384L
1,495 Elo+
Party 1
Kukulkan
Kukulkan
Sir Smally
Kukulkan
Level 4
God Stats
16W - 11L
1,305 SR
Queue Stats
33W - 27L
1,371 Elo+
Party 1
Team Averages
Level 40
1,475 SR
1,453 Elo+

VS

Team Averages
Level 38
1,431 SR
1,328 Elo+
Ra
Ra
Brown Ouphe
Ra
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 26L
1,386 Elo+
Party 2
Cthulhu
Cthulhu
I Akiri I
Cthulhu
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 47L
1,307 Elo+
Party 2
Neith
Neith
MagicSun
Neith
Level 8
God Stats
0W - 1L
1,294 SR
Queue Stats
1W - 3L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
16 / 1 / 0
13,687
760
21,221
15,006
6,773
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
Shiridari
Ganesha
15
0 / 1 / 13
11,299
628
7,387
16,061
9,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kukulkan
Sir Smally
Kukulkan
15
0 / 1 / 9
10,967
609
9,287
8,110
3,076
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 0
11,018
612
5,395
13,107
4,135
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
I Akiri I
Cthulhu
14
0 / 2 / 3
9,665
537
11,409
19,750
13,642
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
MagicSun
Neith
11
0 / 9 / 3
9,334
519
4,423
10,853
1,818
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
16
Kills
3
3
Deaths
16
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
L
Cthulhu
I Akiri I
Cthulhu
0
2
3
0.75
L
Neith
MagicSun
Neith
0
9
3
0.17
W
16
1
0
16
W
Ganesha
Shiridari
Ganesha
0
1
13
6.5
W
Kukulkan
Sir Smally
Kukulkan
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,895
Damage
21,227
39,177
Taken
43,710
19,288
Mitigated
19,595
7,783
Healing
4,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,395
365
678
2,628
13,107
4,135
0
5,866
7,241
42,671
0
L
Cthulhu
I Akiri I
Cthulhu
11,409
340
273
944
19,750
13,642
0
8,947
10,803
37,252
0
L
Neith
MagicSun
Neith
4,423
1,412
0
193
10,853
1,818
0
1,861
8,992
0
15,906
W
21,221
4,023
0
3,864
15,006
6,773
1,142
5,048
9,958
0
70,697
W
Ganesha
Shiridari
Ganesha
7,387
107
576
2,044
16,061
9,439
499
5,823
10,238
49,685
0
W
Kukulkan
Sir Smally
Kukulkan
9,287
164
188
1,111
8,110
3,076
1,195
5,933
2,177
42,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,953
Gold Earned
30,017
198
Minions Killed
167
0
Camps Cleared
0
1,087,108
Distance Traveled
846,107
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,018
612
96
5
0
285,094
2
L
Cthulhu
9,665
537
37
2
0
358,559
1
L
Neith
9,334
519
34
2
0
202,454
0
W
Bastet
13,687
760
90
5
0
400,972
1
W
Ganesha
11,299
628
24
1
0
361,899
1
W
Kukulkan
10,967
609
84
5
0
324,237
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role