Player Matchup

Nemesis
Nemesis
Daiwashi
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,312 Elo+
Solo
Xbalanque
Xbalanque
DingDingDIng
Xbalanque
Level 103
God Stats
0W - 1L
1,629 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ElfoIIador90
Morgan Le Fay
Level 29
God Stats
6W - 6L
1,642 SR
Queue Stats
53W - 62L
1,425 Elo+
Solo
Ymir
Ymir
johnuger
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Raijin
Raijin
ll-SemteX69-ll
Raijin
Level 26
God Stats
2W - 10L
1,242 SR
Queue Stats
28W - 40L
1,284 Elo+
Solo
Team Averages
Level 33
1,503 SR
1,404 Elo+

VS

Team Averages
Level 19
1,553 SR
1,351 Elo+
Khepri
Khepri
Daring731
Khepri
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 13L
1,230 Elo+
Solo
Danzaburou
Danzaburou
MANDI OPAF
Danzaburou
Level 29
God Stats
25W - 16L
1,577 SR
Queue Stats
70W - 78L
1,431 Elo+
Solo
King Arthur
King Arthur
Tier1noob
King Arthur
Level 19
God Stats
2W - 0L
1,730 SR
Queue Stats
54W - 56L
1,430 Elo+
Solo
Ne Zha
Ne Zha
craftmaster4561
Ne Zha
Level 16
God Stats
3W - 1L
1,538 SR
Queue Stats
4W - 4L
1,296 Elo+
Solo
Bellona
Bellona
youareafailure
Bellona
Level 25
God Stats
3W - 4L
1,421 SR
Queue Stats
72W - 67L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Daiwashi
Nemesis
15
1 / 7 / 0
9,111
364
6,269
16,337
9,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xbalanque
DingDingDIng
Xbalanque
18
3 / 5 / 3
10,807
432
12,182
16,991
7,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
ElfoIIador90
Morgan Le Fay
15
2 / 10 / 2
9,808
392
13,035
23,543
11,923
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
15
2 / 5 / 3
9,782
391
4,063
17,932
19,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
3 / 12 / 2
11,208
448
10,715
18,257
7,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Daring731
Khepri
17
2 / 3 / 12
12,530
501
6,067
16,063
21,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
MANDI OPAF
Danzaburou
18
6 / 3 / 10
12,793
512
17,488
13,370
7,498
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Tier1noob
King Arthur
20
9 / 1 / 8
13,745
550
11,084
15,280
15,505
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

20
16 / 5 / 9
14,863
595
23,075
20,324
14,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
6 / 0 / 9
14,736
589
8,413
18,969
14,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
87
11
Kills
39
39
Deaths
12
10
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Daiwashi
Nemesis
1
7
0
0.14
W
Khepri
Daring731
Khepri
2
3
12
2.67
L
Xbalanque
DingDingDIng
Xbalanque
3
5
3
0.9
L
Morgan Le Fay
ElfoIIador90
Morgan Le Fay
2
10
2
0.3
W
Danzaburou
MANDI OPAF
Danzaburou
6
3
10
3.67
W
King Arthur
Tier1noob
King Arthur
9
1
8
13
W
16
5
9
4.1
L
Ymir
2
5
3
0.7
L
3
12
2
0.33
W
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,264
Damage
66,127
93,060
Taken
84,006
55,832
Mitigated
73,259
16,365
Healing
28,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Daiwashi
Nemesis
6,269
2,250
0
3,280
16,337
9,795
0
762
15,575
0
55,189
W
Khepri
Daring731
Khepri
6,067
331
627
4,789
16,063
21,267
919
3,882
12,181
32,343
0
L
Xbalanque
DingDingDIng
Xbalanque
12,182
5,616
0
4,875
16,991
7,407
620
1,903
15,088
0
100,262
L
Morgan Le Fay
ElfoIIador90
Morgan Le Fay
13,035
1,891
549
5,567
23,543
11,923
0
354
23,189
71,325
0
W
Danzaburou
MANDI OPAF
Danzaburou
17,488
10,205
0
6,798
13,370
7,498
7,349
6,020
7,350
0
93,770
W
King Arthur
Tier1noob
King Arthur
11,084
173
0
2,139
15,280
15,505
261
7,524
7,756
0
63,485
W
23,075
8,103
0
6,641
20,324
14,341
3,507
8,764
11,560
0
98,498
L
Ymir
4,063
858
0
2,094
17,932
19,105
0
2,605
15,327
22,173
0
L
10,715
1,173
0
0
18,257
7,602
330
443
17,814
72,138
0
W
8,413
2,109
0
7,801
18,969
14,648
5,040
5,792
13,177
0
95,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,716
Gold Earned
68,667
534
Minions Killed
581
0
Camps Cleared
0
1,995,671
Distance Traveled
2,402,647
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,111
364
87
3
0
488,644
0
W
Khepri
12,530
501
70
3
0
484,267
4
L
Xbalanque
10,807
432
176
7
0
363,995
4
L
Morgan Le Fay
9,808
392
109
4
0
389,186
3
W
Danzaburou
12,793
512
124
5
0
395,177
5
W
King Arthur
13,745
550
102
4
0
517,016
0
W
Ne Zha
14,863
595
118
5
0
497,450
4
L
Ymir
9,782
391
31
1
0
399,652
0
L
Raijin
11,208
448
131
5
0
354,194
0
W
Bellona
14,736
589
167
7
0
508,737
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role