Player Matchup

Tyr
Tyr
 
Tyr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
SilverMo
Thoth
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,399 Elo+
Solo
Fenrir
Fenrir
vergils1n
Fenrir
Level 26
God Stats
1W - 5L
1,447 SR
Queue Stats
211W - 371L
1,300 Elo+
Solo
Team Averages
Level 64
1,482 SR
1,400 Elo+

VS

Team Averages
Level 111
1,559 SR
1,620 Elo+
Hachiman
Hachiman
 
Hachiman
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
kemuna
Cthulhu
Level 69
God Stats
3W - 2L
1,676 SR
Queue Stats
308W - 145L
1,860 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
7 / 2 / 3
8,667
867
5,319
9,743
9,484
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thoth
SilverMo
Thoth
9
1 / 10 / 5
6,862
686
2,874
9,621
3,142
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
vergils1n
Fenrir
9
2 / 10 / 5
7,095
710
5,469
11,978
4,231
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
11 / 4 / 5
9,528
953
9,197
7,264
2,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
 
Zhong Kui
13
9 / 3 / 8
9,220
922
9,818
8,028
4,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cthulhu
kemuna
Cthulhu
10
2 / 4 / 12
8,353
835
5,378
9,647
6,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
47
10
Kills
22
22
Deaths
11
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
7
2
3
4.25
W
Hachiman
 
Hachiman
11
4
5
3.38
W
Zhong Kui
 
Zhong Kui
9
3
8
4.33
L
Thoth
SilverMo
Thoth
1
10
5
0.35
W
Cthulhu
kemuna
Cthulhu
2
4
12
2
L
Fenrir
vergils1n
Fenrir
2
10
5
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,662
Damage
24,393
31,342
Taken
24,939
16,857
Mitigated
13,343
4,000
Healing
3,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,319
517
0
2,683
9,743
9,484
0
3,529
6,082
0
23,176
W
Hachiman
 
Hachiman
9,197
5,992
0
1,074
7,264
2,440
996
432
6,832
0
23,520
W
Zhong Kui
 
Zhong Kui
9,818
1,811
0
2,049
8,028
4,332
1,379
1,079
6,949
30,682
0
L
Thoth
SilverMo
Thoth
2,874
245
0
997
9,621
3,142
0
5,569
3,806
14,494
0
W
Cthulhu
kemuna
Cthulhu
5,378
1,140
153
468
9,647
6,571
0
1,363
8,284
15,264
0
L
Fenrir
vergils1n
Fenrir
5,469
1,902
0
320
11,978
4,231
0
5,530
6,258
0
11,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,624
Gold Earned
27,101
64
Minions Killed
99
0
Camps Cleared
0
428,656
Distance Traveled
462,636
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,667
867
33
3
0
162,726
1
W
Hachiman
9,528
953
47
5
0
158,368
0
W
Zhong Kui
9,220
922
35
4
0
150,420
1
L
Thoth
6,862
686
14
1
0
116,151
0
W
Cthulhu
8,353
835
17
2
0
153,848
0
L
Fenrir
7,095
710
17
2
0
149,779
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role