Player Matchup

King Arthur
King Arthur
HENNESSEYF5
King Arthur
Level 20
God Stats
8W - 8L
1,560 SR
Queue Stats
88W - 67L
1,627 Elo+
Solo
Neith
Neith
HaggyBlast
Neith
Level 8
God Stats
2W - 3L
1,664 SR
Queue Stats
24W - 19L
1,653 Elo+
Solo
Ra
Ra
JamDext
Ra
Level 28
God Stats
1W - 2L
1,698 SR
Queue Stats
165W - 167L
1,632 Elo+
Solo
Ymir
Ymir
MadxSiamurai
Ymir
Level 29
God Stats
2W - 2L
1,826 SR
Queue Stats
153W - 139L
1,617 Elo+
Solo
He Bo
He Bo
jjmaster990
He Bo
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
199W - 233L
1,515 Elo+
Solo
Team Averages
Level 22
1,650 SR
1,609 Elo+

VS

Team Averages
Level 22
1,678 SR
1,710 Elo+
Janus
Janus
BenShapirosBible
Janus
Level 27
God Stats
5W - 5L
1,543 SR
Queue Stats
294W - 96L
1,799 Elo+
Party 1
Cu Chulainn
Cu Chulainn
HollowlionHS
Cu Chulainn
Level 24
God Stats
5W - 1L
1,646 SR
Queue Stats
133W - 149L
1,465 Elo+
Solo
Ullr
Ullr
Lambytoes47
Ullr
Level 27
God Stats
5W - 1L
1,898 SR
Queue Stats
321W - 55L
1,941 Elo+
Party 1
Ymir
Ymir
ReformedGuy
Ymir
Level 26
God Stats
16W - 3L
2,013 SR
Queue Stats
313W - 61L
1,954 Elo+
Party 1
Nemesis
Nemesis
众神之怒CTR
Nemesis
Level 6
God Stats
1W - 1L
1,291 SR
Queue Stats
4W - 5L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HENNESSEYF5
King Arthur
13
6 / 1 / 0
7,242
604
9,021
7,846
4,633
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Neith
6
2 / 5 / 0
4,818
402
1,991
3,981
883
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 4 / 0
6,174
515
3,604
7,212
2,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 3 / 3
5,821
485
2,471
8,414
3,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 4 / 2
5,743
479
2,246
7,659
1,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 1
7,761
647
3,655
4,661
1,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
HollowlionHS
Cu Chulainn
4
0 / 2 / 0
4,204
350
960
3,303
790
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
8 / 0 / 1
8,329
694
9,139
5,154
1,591
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
5 / 5 / 3
7,428
619
7,002
11,550
5,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
2 / 3 / 1
5,359
447
1,144
6,012
1,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
10
Kills
17
17
Deaths
10
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
L
King Arthur
HENNESSEYF5
King Arthur
6
1
0
6
L
Neith
2
5
0
0.4
W
Cu Chulainn
HollowlionHS
Cu Chulainn
0
2
0
0
L
1
4
0
0.25
W
8
0
1
8.5
L
1
3
3
0.83
W
5
5
3
1.3
L
0
4
2
0.25
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,333
Damage
21,900
35,112
Taken
30,680
13,842
Mitigated
11,481
11,265
Healing
8,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,655
928
0
1,758
4,661
1,524
0
3,115
1,546
59,547
0
L
King Arthur
HENNESSEYF5
King Arthur
9,021
1,744
0
2,826
7,846
4,633
0
3,290
4,556
0
42,857
L
Neith
1,991
1,018
0
290
3,981
883
0
1,021
2,960
0
13,492
W
Cu Chulainn
HollowlionHS
Cu Chulainn
960
269
0
770
3,303
790
0
38
3,265
0
5,748
L
3,604
657
30
2,358
7,212
2,454
0
2,709
4,339
40,519
0
W
9,139
3,899
0
1,020
5,154
1,591
374
1,528
3,626
0
61,870
L
2,471
1,028
0
2,873
8,414
3,899
0
1,338
7,076
17,538
0
W
7,002
3,166
0
4,085
11,550
5,830
0
2,235
9,315
32,505
1,682
L
2,246
358
0
2,888
7,659
1,973
0
1,703
5,910
31,468
0
W
1,144
544
0
731
6,012
1,746
0
1,405
4,607
0
13,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,798
Gold Earned
33,081
273
Minions Killed
358
0
Camps Cleared
0
991,447
Distance Traveled
944,221
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,761
647
136
11
0
247,426
3
L
King Arthur
7,242
604
81
7
0
197,700
0
L
Neith
4,818
402
22
2
0
134,702
2
W
Cu Chulainn
4,204
350
13
1
0
69,947
0
L
Ra
6,174
515
77
6
0
229,077
4
W
Ullr
8,329
694
116
10
0
238,677
3
L
Ymir
5,821
485
21
2
0
227,050
2
W
Ymir
7,428
619
60
5
0
210,666
1
L
He Bo
5,743
479
72
6
0
202,918
0
W
Nemesis
5,359
447
33
3
0
177,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role