Player Matchup

Sol
Sol
 
Sol
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
DeMoraes23
Thanatos
Level 59
God Stats
0W - 2L
1,715 SR
Queue Stats
24W - 26L
1,370 Elo+
Solo
Anhur
Anhur
Exozs2
Anhur
Level 141
God Stats
3W - 1L
1,895 SR
Queue Stats
36W - 42L
1,468 Elo+
Solo
Chang'e
Chang'e
Howlita
Chang'e
Level 85
God Stats
13W - 6L
1,699 SR
Queue Stats
352W - 354L
1,514 Elo+
Solo
Team Averages
Level 106
1,662 SR
1,470 Elo+

VS

Team Averages
Level 100
1,437 SR
1,490 Elo+
Neith
Neith
 
Neith
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Gohhan-Monegatto
Ganesha
Level 19
God Stats
3W - 0L
1,704 SR
Queue Stats
15W - 13L
1,467 Elo+
Party 3
Sol
Sol
RomalSF
Sol
Level 160
God Stats
2W - 1L
1,299 SR
Queue Stats
108W - 81L
1,632 Elo+
Party 1
Tyr
Tyr
TBayeKT
Tyr
Level 62
God Stats
1W - 2L
1,134 SR
Queue Stats
58W - 71L
1,430 Elo+
Party 3
Gilgamesh
Gilgamesh
alecaverna
Gilgamesh
Level 121
God Stats
7W - 5L
1,549 SR
Queue Stats
83W - 109L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
3 / 2 / 0
5,917
592
6,029
5,131
1,423
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bacchus
 
Bacchus
6
0 / 3 / 2
4,326
433
2,982
6,699
2,684
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
DeMoraes23
Thanatos
8
0 / 4 / 2
5,053
505
2,422
8,000
2,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Exozs2
Anhur
10
1 / 1 / 0
5,229
523
2,805
2,983
1,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Howlita
Chang'e
10
0 / 2 / 0
5,143
514
1,976
5,549
1,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
1 / 1 / 2
4,989
499
1,453
3,409
743
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 0 / 5
5,346
535
2,100
3,772
1,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sol
12
9 / 1 / 2
7,229
723
9,919
7,846
2,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tyr
9
1 / 2 / 1
5,040
504
2,439
8,856
4,985
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
alecaverna
Gilgamesh
9
1 / 0 / 2
5,436
544
1,113
5,204
1,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
4
Kills
12
12
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
2
0
1.5
L
Bacchus
 
Bacchus
0
3
2
0.33
W
Neith
 
Neith
1
1
2
2
L
Thanatos
DeMoraes23
Thanatos
0
4
2
0.25
L
Anhur
Exozs2
Anhur
1
1
0
1
W
0
0
5
2.5
L
Chang'e
Howlita
Chang'e
0
2
0
0
W
Sol
9
1
2
10
W
Tyr
1
2
1
0.75
W
Gilgamesh
alecaverna
Gilgamesh
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,214
Damage
17,024
28,362
Taken
29,087
9,375
Mitigated
11,487
11,569
Healing
11,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,029
1,772
0
2,338
5,131
1,423
662
1,833
3,298
26,648
0
L
Bacchus
 
Bacchus
2,982
39
488
809
6,699
2,684
0
2,531
4,168
10,459
0
W
Neith
 
Neith
1,453
494
0
1,435
3,409
743
0
959
2,450
0
25,172
L
Thanatos
DeMoraes23
Thanatos
2,422
395
0
4,846
8,000
2,596
0
4,123
3,877
0
18,209
L
Anhur
Exozs2
Anhur
2,805
1,219
0
654
2,983
1,000
638
806
2,177
0
26,885
W
2,100
89
0
692
3,772
1,676
0
1,629
2,095
7,616
0
L
Chang'e
Howlita
Chang'e
1,976
34
425
2,009
5,549
1,672
0
2,726
2,823
27,985
0
W
Sol
9,919
4,692
0
4,898
7,846
2,446
2,145
2,267
5,449
43,051
0
W
Tyr
2,439
288
0
3,067
8,856
4,985
131
5,368
3,468
0
20,407
W
Gilgamesh
alecaverna
Gilgamesh
1,113
509
0
1,115
5,204
1,637
0
566
4,638
0
28,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,668
Gold Earned
28,040
235
Minions Killed
248
0
Camps Cleared
0
888,468
Distance Traveled
994,291
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,917
592
52
5
0
156,339
2
L
Bacchus
4,326
433
17
2
0
183,173
0
W
Neith
4,989
499
67
7
0
170,422
1
L
Thanatos
5,053
505
51
5
0
181,211
1
L
Anhur
5,229
523
55
6
0
181,542
4
W
Ganesha
5,346
535
1
0
0
207,936
3
L
Chang'e
5,143
514
60
6
0
186,203
3
W
Sol
7,229
723
79
8
0
186,692
1
W
Tyr
5,040
504
36
4
0
196,355
5
W
Gilgamesh
5,436
544
65
7
0
232,886
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role