Player Matchup

Chang'e
Chang'e
Drosophylum
Chang'e
Level 127
God Stats
10W - 3L
1,641 SR
Queue Stats
471W - 496L
1,568 Elo+
Solo
Cthulhu
Cthulhu
Rooi Strepe
Cthulhu
Level 142
God Stats
11W - 13L
1,871 SR
Queue Stats
823W - 810L
1,551 Elo+
Solo
Janus
Janus
SKAITHE
Janus
Level 85
God Stats
2W - 6L
1,165 SR
Queue Stats
195W - 205L
1,536 Elo+
Solo
Skadi
Skadi
TheLongRain
Skadi
Level 128
God Stats
6W - 2L
1,628 SR
Queue Stats
195W - 232L
1,496 Elo+
Solo
Sobek
Sobek
hypno disco
Sobek
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,565 Elo+
Solo
Team Averages
Level 126
1,561 SR
1,543 Elo+

VS

Team Averages
Level 132
1,506 SR
1,586 Elo+
Sobek
Sobek
 
Sobek
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
JusticeLeeg
Odin
Level 137
God Stats
17W - 15L
1,752 SR
Queue Stats
1,248W - 1,205L
1,644 Elo+
Party 1
Thoth
Thoth
MrMcGoopy
Thoth
Level 119
God Stats
1W - 8L
1,065 SR
Queue Stats
519W - 474L
1,584 Elo+
Party 1
Skadi
Skadi
Nilafacekiller
Skadi
Level 153
God Stats
1W - 3L
1,535 SR
Queue Stats
235W - 210L
1,578 Elo+
Party 1
Ra
Ra
SyChO BRuTaLiTy
Ra
Level 112
God Stats
6W - 9L
1,680 SR
Queue Stats
613W - 585L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Drosophylum
Chang'e
20
5 / 4 / 20
12,554
697
13,105
19,326
8,059
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Rooi Strepe
Cthulhu
20
3 / 3 / 26
14,104
784
26,607
23,630
12,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Janus
SKAITHE
Janus
20
7 / 5 / 12
13,070
726
17,328
15,693
6,107
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
18 / 4 / 11
15,150
842
30,357
16,525
6,670
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
1 / 7 / 18
12,035
669
10,036
24,214
31,129
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
20
2 / 7 / 16
12,508
695
12,452
29,898
38,701
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
4 / 5 / 12
14,122
785
9,911
24,654
27,096
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+75
Health

Thoth
MrMcGoopy
Thoth
19
3 / 7 / 17
12,062
670
21,751
18,415
8,372
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

17
6 / 7 / 12
11,683
649
24,507
19,534
8,729
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
7 / 8 / 9
12,242
680
14,854
20,847
11,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
88
34
Kills
22
23
Deaths
34
87
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
7
16
1.43
W
Chang'e
Drosophylum
Chang'e
5
4
20
3.75
L
4
5
12
2
L
Thoth
MrMcGoopy
Thoth
3
7
17
1.64
L
6
7
12
1.71
W
Cthulhu
Rooi Strepe
Cthulhu
3
3
26
5.33
W
Janus
SKAITHE
Janus
7
5
12
2.6
L
7
8
9
1.44
W
18
4
11
5.88
W
1
7
18
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,433
Damage
83,475
99,388
Taken
113,348
64,905
Mitigated
94,369
46,651
Healing
45,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
12,452
386
1,727
7,912
29,898
38,701
140
13,188
16,710
33,210
0
W
Chang'e
Drosophylum
Chang'e
13,105
462
11,737
8,735
19,326
8,059
2,195
7,360
11,966
20,938
0
L
9,911
1,203
2,979
7,493
24,654
27,096
181
10,233
14,421
0
18,177
L
Thoth
MrMcGoopy
Thoth
21,751
944
657
544
18,415
8,372
813
12,809
5,606
41,748
0
L
24,507
15,625
4,409
4,897
19,534
8,729
2,086
15,228
4,306
0
42,412
W
Cthulhu
Rooi Strepe
Cthulhu
26,607
1,026
3,607
5,522
23,630
12,940
1,381
9,904
13,726
58,355
0
W
Janus
SKAITHE
Janus
17,328
1,150
4,688
3,446
15,693
6,107
1,119
10,271
5,422
42,942
0
L
14,854
1,535
10,371
4,864
20,847
11,471
505
15,618
5,229
35,768
0
W
30,357
14,684
1,029
1,888
16,525
6,670
3,152
9,885
6,640
0
57,359
W
10,036
142
1,965
4,034
24,214
31,129
21
11,637
12,577
19,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,913
Gold Earned
62,617
215
Minions Killed
193
0
Camps Cleared
0
1,595,607
Distance Traveled
1,445,070
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
12,508
695
36
2
0
297,659
1
W
Chang'e
12,554
697
18
1
0
309,581
0
L
Odin
14,122
785
18
1
0
321,568
0
L
Thoth
12,062
670
43
2
0
283,396
0
L
Skadi
11,683
649
42
2
0
264,302
0
W
Cthulhu
14,104
784
76
4
0
350,947
1
W
Janus
13,070
726
56
3
0
317,764
2
L
Ra
12,242
680
54
3
0
278,145
2
W
Skadi
15,150
842
57
3
0
314,280
0
W
Sobek
12,035
669
8
0
0
303,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role