Player Matchup

Ganesha
Ganesha
AngryBattleAxe
Ganesha
Level 64
God Stats
12W - 11L
1,574 SR
Queue Stats
184W - 205L
1,347 Elo+
Party 2
Skadi
Skadi
Batman4Hire97
Skadi
Level 49
God Stats
34W - 33L
1,624 SR
Queue Stats
206W - 216L
1,502 Elo+
Party 2
Fenrir
Fenrir
Torgoski54
Fenrir
Level 23
God Stats
23W - 37L
1,429 SR
Queue Stats
74W - 92L
1,355 Elo+
Party 1
Cu Chulainn
Cu Chulainn
bndavidsen
Cu Chulainn
Level 46
God Stats
7W - 13L
1,314 SR
Queue Stats
193W - 214L
1,400 Elo+
Party 1
Hades
Hades
slayer_of_puss44
Hades
Level 39
God Stats
22W - 25L
1,668 SR
Queue Stats
174W - 204L
1,476 Elo+
Party 1
Team Averages
Level 44
1,522 SR
1,416 Elo+

VS

Team Averages
Level 61
1,601 SR
1,499 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
AvPJax
Chaac
Level 39
God Stats
7W - 2L
1,765 SR
Queue Stats
34W - 35L
1,438 Elo+
Party 4
Hachiman
Hachiman
AvPRaffe
Hachiman
Level 27
God Stats
4W - 4L
1,565 SR
Queue Stats
36W - 37L
1,469 Elo+
Party 4
Bakasura
Bakasura
THEPUNISHER_123
Bakasura
Level 47
God Stats
6W - 5L
1,680 SR
Queue Stats
47W - 80L
1,621 Elo+
Party 3
Ymir
Ymir
luis_mtz03
Ymir
Level 53
God Stats
51W - 51L
1,495 SR
Queue Stats
160W - 213L
1,466 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 5
8,528
474
5,908
14,552
12,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
2 / 5 / 1
8,282
460
6,742
10,826
3,990
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
Torgoski54
Fenrir
14
4 / 5 / 3
9,080
504
6,283
12,661
7,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cu Chulainn
bndavidsen
Cu Chulainn
14
0 / 2 / 0
8,514
473
4,559
9,936
6,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
6 / 5 / 1
10,515
584
10,030
13,362
7,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
3 / 5 / 1
8,036
446
6,954
8,831
4,158
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
AvPJax
Chaac
15
3 / 2 / 5
9,023
501
12,122
12,466
14,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
AvPRaffe
Hachiman
12
2 / 3 / 3
7,080
393
7,657
9,137
2,210
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
15
6 / 1 / 3
9,508
528
5,813
11,266
4,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
5 / 2 / 3
8,814
490
8,397
11,488
6,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
12
Kills
19
20
Deaths
13
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
3
5
1
0.7
W
0
3
5
0.83
L
Chaac
AvPJax
Chaac
3
2
5
2.75
L
Hachiman
AvPRaffe
Hachiman
2
3
3
1.17
W
2
5
1
0.5
L
Bakasura
6
1
3
7.5
W
Fenrir
Torgoski54
Fenrir
4
5
3
1.1
W
Cu Chulainn
bndavidsen
Cu Chulainn
0
2
0
0
L
5
2
3
3.25
W
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,522
Damage
40,943
61,337
Taken
53,188
38,334
Mitigated
31,218
21,572
Healing
10,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
6,954
483
0
1,670
8,831
4,158
0
6,227
2,604
36,404
0
W
5,908
707
459
5,253
14,552
12,675
0
3,857
10,427
22,607
0
L
Chaac
AvPJax
Chaac
12,122
2,394
0
3,519
12,466
14,153
71
2,860
8,858
0
50,530
L
Hachiman
AvPRaffe
Hachiman
7,657
4,972
0
500
9,137
2,210
682
2,426
6,711
0
36,101
W
6,742
3,339
0
3,147
10,826
3,990
0
4,521
6,275
0
61,266
L
Bakasura
5,813
4,543
0
3,286
11,266
4,449
0
1,928
9,338
0
48,402
W
Fenrir
Torgoski54
Fenrir
6,283
2,483
0
3,901
12,661
7,282
0
1,403
10,878
0
38,616
W
Cu Chulainn
bndavidsen
Cu Chulainn
4,559
1,038
0
3,500
9,936
6,914
1,618
0
9,246
4,750
44,403
L
8,397
909
0
1,590
11,488
6,248
0
2,961
8,527
42,586
0
W
10,030
821
8
5,304
13,362
7,473
554
5,570
7,174
59,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,919
Gold Earned
42,461
460
Minions Killed
384
0
Camps Cleared
0
1,535,945
Distance Traveled
1,484,993
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,036
446
71
4
0
192,687
5
W
Ganesha
8,528
474
3
0
0
293,500
6
L
Chaac
9,023
501
88
5
0
343,399
0
L
Hachiman
7,080
393
59
3
0
303,109
5
W
Skadi
8,282
460
129
7
0
303,584
3
L
Bakasura
9,508
528
97
5
0
320,995
0
W
Fenrir
9,080
504
80
4
0
305,147
0
W
Cu Chulainn
8,514
473
110
6
0
325,888
0
L
Ymir
8,814
490
69
4
0
324,803
2
W
Hades
10,515
584
138
8
0
307,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role