Player Matchup

Fenrir
Fenrir
CLASIC ABS
Fenrir
Level 64
God Stats
7W - 12L
1,397 SR
Queue Stats
406W - 436L
1,461 Elo+
Party 2
Nemesis
Nemesis
Dashie XI
Nemesis
Level 69
God Stats
16W - 11L
1,614 SR
Queue Stats
774W - 760L
1,484 Elo+
Party 1
Cerberus
Cerberus
DoxixIWNL
Cerberus
Level 82
God Stats
18W - 13L
1,587 SR
Queue Stats
792W - 862L
1,493 Elo+
Party 2
Chang'e
Chang'e
Mitsuhaytaki
Chang'e
Level 65
God Stats
39W - 30L
1,612 SR
Queue Stats
506W - 493L
1,498 Elo+
Party 1
Artemis
Artemis
v XsLaYeRx
Artemis
Level 69
God Stats
11W - 13L
1,528 SR
Queue Stats
452W - 495L
1,466 Elo+
Party 2
Team Averages
Level 70
1,548 SR
1,480 Elo+

VS

Team Averages
Level 93
1,577 SR
1,439 Elo+
Gilgamesh
Gilgamesh
DangleFlicker
Gilgamesh
Level 66
God Stats
0W - 1L
1,333 SR
Queue Stats
4W - 6L
1,517 Elo+
Party 3
Sylvanus
Sylvanus
Is_Kenny_B
Sylvanus
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,500 Elo+
Solo
Ra
Ra
PsychedelicPoet0
Ra
Level 105
God Stats
0W - 1L
1,409 SR
Queue Stats
2W - 6L
1,275 Elo+
Party 3
Skadi
Skadi
RekkrSkald
Skadi
Level 105
God Stats
3W - 4L
1,924 SR
Queue Stats
11W - 10L
1,504 Elo+
Party 3
Bakasura
Bakasura
TardFase-
Bakasura
Level 116
God Stats
0W - 1L
1,719 SR
Queue Stats
4W - 7L
1,400 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CLASIC ABS
Fenrir
9
0 / 0 / 4
5,548
504
1,704
4,762
1,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
Dashie XI
Nemesis
12
1 / 0 / 1
6,421
584
2,155
3,704
1,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
DoxixIWNL
Cerberus
8
3 / 1 / 5
5,697
518
4,526
6,777
2,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
Mitsuhaytaki
Chang'e
11
3 / 2 / 2
6,103
555
4,091
5,163
1,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
v XsLaYeRx
Artemis
11
2 / 1 / 3
6,251
568
3,651
4,660
1,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DangleFlicker
Gilgamesh
9
0 / 1 / 0
4,602
418
853
4,033
1,453
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Is_Kenny_B
Sylvanus
8
1 / 2 / 2
5,375
489
2,710
5,915
2,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 2 / 1
4,920
447
1,422
5,061
1,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Skadi
8
2 / 2 / 0
5,382
489
4,419
5,253
1,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
TardFase-
Bakasura
9
0 / 2 / 2
5,210
474
3,945
6,802
2,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
9
Kills
4
4
Deaths
9
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
CLASIC ABS
Fenrir
0
0
4
2
L
Gilgamesh
DangleFlicker
Gilgamesh
0
1
0
0
W
Nemesis
Dashie XI
Nemesis
1
0
1
1.5
W
Cerberus
DoxixIWNL
Cerberus
3
1
5
5.5
L
Sylvanus
Is_Kenny_B
Sylvanus
1
2
2
1
W
Chang'e
Mitsuhaytaki
Chang'e
3
2
2
2
L
1
2
1
0.75
L
Skadi
2
2
0
1
L
Bakasura
TardFase-
Bakasura
0
2
2
0.5
W
Artemis
v XsLaYeRx
Artemis
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,127
Damage
13,349
25,066
Taken
27,064
8,301
Mitigated
8,496
8,028
Healing
6,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
CLASIC ABS
Fenrir
1,704
0
0
0
4,762
1,413
0
163
4,494
0
34,903
L
Gilgamesh
DangleFlicker
Gilgamesh
853
110
0
619
4,033
1,453
0
0
4,033
0
11,263
W
Nemesis
Dashie XI
Nemesis
2,155
153
0
1,034
3,704
1,720
0
0
3,429
0
29,756
W
Cerberus
DoxixIWNL
Cerberus
4,526
348
0
3,318
6,777
2,400
196
1,075
5,482
13,130
0
L
Sylvanus
Is_Kenny_B
Sylvanus
2,710
993
563
1,735
5,915
2,586
0
1,941
3,974
15,877
0
W
Chang'e
Mitsuhaytaki
Chang'e
4,091
220
290
1,828
5,163
1,506
766
1,677
2,937
31,979
0
L
1,422
38
58
1,071
5,061
1,237
74
2,405
2,656
16,702
0
L
Skadi
4,419
2,379
123
1,019
5,253
1,135
751
2,618
2,635
0
21,165
L
Bakasura
TardFase-
Bakasura
3,945
2,866
0
1,343
6,802
2,085
0
1,653
5,149
0
24,345
W
Artemis
v XsLaYeRx
Artemis
3,651
1,298
0
1,558
4,660
1,262
602
989
3,671
0
29,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,020
Gold Earned
25,489
309
Minions Killed
195
0
Camps Cleared
0
1,050,687
Distance Traveled
1,003,346
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,548
504
75
7
0
234,970
1
L
Gilgamesh
4,602
418
20
2
0
206,322
2
W
Nemesis
6,421
584
77
7
0
215,487
2
W
Cerberus
5,697
518
30
3
0
226,220
3
L
Sylvanus
5,375
489
31
3
0
191,083
4
W
Chang'e
6,103
555
64
6
0
199,194
5
L
Ra
4,920
447
35
3
0
172,474
0
L
Skadi
5,382
489
40
4
0
189,595
1
L
Bakasura
5,210
474
69
6
0
243,872
2
W
Artemis
6,251
568
63
6
0
174,816
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role