Player Matchup

Bacchus
Bacchus
Boolalaa
Bacchus
Level 66
God Stats
4W - 6L
1,468 SR
Queue Stats
180W - 170L
1,365 Elo+
Party 1
Ao Kuang
Ao Kuang
CaptainPantLeg
Ao Kuang
Level 53
God Stats
10W - 15L
1,345 SR
Queue Stats
178W - 176L
1,409 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
KingdomCam
Morgan Le Fay
Level 28
God Stats
8W - 15L
1,481 SR
Queue Stats
141W - 122L
1,472 Elo+
Party 1
Izanami
Izanami
Private_Tickles
Izanami
Level 27
God Stats
1W - 5L
1,257 SR
Queue Stats
52W - 46L
1,385 Elo+
Party 1
Guan Yu
Guan Yu
Spooky_Ninja_Man
Guan Yu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 38
1,410 SR
1,426 Elo+

VS

Team Averages
Level 88
1,509 SR
1,450 Elo+
Ymir
Ymir
Ol AurA lO
Ymir
Level 104
God Stats
2W - 0L
1,439 SR
Queue Stats
10W - 8L
1,489 Elo+
Party 2
Da Ji
Da Ji
Scopedyoash
Da Ji
Level 69
God Stats
16W - 25L
1,306 SR
Queue Stats
447W - 631L
1,317 Elo+
Solo
Hou Yi
Hou Yi
ThaHomieDizz
Hou Yi
Level 75
God Stats
3W - 4L
1,460 SR
Queue Stats
7W - 9L
1,379 Elo+
Solo
Merlin
Merlin
XxIsmaRolxX
Merlin
Level 157
God Stats
20W - 16L
1,638 SR
Queue Stats
252W - 246L
1,529 Elo+
Party 2
Nike
Nike
gorillazclintoo
Nike
Level 35
God Stats
5W - 3L
1,701 SR
Queue Stats
9W - 10L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Boolalaa
Bacchus
7
0 / 2 / 1
4,449
445
2,601
5,802
2,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
9
2 / 0 / 0
5,366
537
2,340
5,604
1,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Morgan Le Fay
KingdomCam
Morgan Le Fay
10
1 / 3 / 1
5,490
549
3,613
5,795
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
1 / 3 / 0
4,232
423
1,784
5,226
1,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 4 / 1
4,508
451
1,311
5,410
2,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 4
5,373
537
4,083
6,046
2,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
0 / 1 / 2
5,020
502
1,728
4,917
1,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hou Yi
8
2 / 0 / 3
4,964
496
3,640
3,333
881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Merlin
11
5 / 1 / 0
6,663
666
3,610
4,216
1,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
4 / 2 / 0
5,288
529
2,691
5,410
2,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
12
12
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Boolalaa
Bacchus
0
2
1
0.25
L
Ao Kuang
2
0
0
2
L
Morgan Le Fay
KingdomCam
Morgan Le Fay
1
3
1
0.5
W
1
0
4
3
L
1
3
0
0.33
W
0
1
2
1
L
0
4
1
0.13
W
Hou Yi
2
0
3
3.5
W
Merlin
5
1
0
5
W
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,649
Damage
15,752
27,837
Taken
23,922
9,038
Mitigated
9,522
6,596
Healing
6,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Boolalaa
Bacchus
2,601
184
0
1,833
5,802
2,394
0
1,932
3,864
10,216
0
L
Ao Kuang
2,340
555
0
1,522
5,604
1,430
0
479
5,125
26,993
0
L
Morgan Le Fay
KingdomCam
Morgan Le Fay
3,613
581
0
1,044
5,795
1,833
0
3,017
2,546
29,117
0
W
4,083
579
0
2,440
6,046
2,596
0
1,736
4,310
22,269
0
L
1,784
1,577
135
1,575
5,226
1,065
0
2,003
3,199
0
13,827
W
1,728
559
0
375
4,917
1,890
0
901
4,016
0
27,209
L
1,311
396
0
487
5,410
2,316
72
0
5,410
0
8,049
W
Hou Yi
3,640
1,804
296
1,692
3,333
881
468
1,407
1,926
0
19,964
W
Merlin
3,610
338
0
1,000
4,216
1,409
0
2,447
1,769
32,634
0
W
2,691
816
0
577
5,410
2,746
0
2,063
3,347
0
17,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,045
Gold Earned
27,308
175
Minions Killed
231
0
Camps Cleared
0
940,981
Distance Traveled
867,307
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,449
445
10
1
0
198,554
0
L
Ao Kuang
5,366
537
60
6
0
210,968
1
L
Morgan Le Fay
5,490
549
64
6
0
177,638
2
W
Ymir
5,373
537
31
3
0
172,373
0
L
Izanami
4,232
423
31
3
0
170,175
0
W
Da Ji
5,020
502
61
6
0
185,510
5
L
Guan Yu
4,508
451
10
1
0
183,646
0
W
Hou Yi
4,964
496
33
3
0
168,469
3
W
Merlin
6,663
666
77
8
0
186,857
4
W
Nike
5,288
529
29
3
0
154,098
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role