Player Matchup

Osiris
Osiris
BolognaMann
Osiris
Level 67
God Stats
5W - 4L
1,769 SR
Queue Stats
288W - 411L
1,223 Elo+
Party 1
Agni
Agni
OriginTrollzor
Agni
Level 27
God Stats
6W - 4L
1,531 SR
Queue Stats
38W - 66L
1,344 Elo+
Party 1
Ymir
Ymir
WhirlingJZ
Ymir
Level 28
God Stats
19W - 29L
1,465 SR
Queue Stats
135W - 232L
1,228 Elo+
Party 1
Izanami
Izanami
darkenrai580
Izanami
Level 27
God Stats
48W - 90L
1,223 SR
Queue Stats
154W - 280L
1,144 Elo+
Party 1
Ravana
Ravana
sageofpixels
Ravana
Level 46
God Stats
11W - 7L
1,509 SR
Queue Stats
228W - 355L
1,182 Elo+
Party 1
Team Averages
Level 39
1,499 SR
1,224 Elo+

VS

Team Averages
Level 82
1,469 SR
1,380 Elo+
Pele
Pele
TMill5000
Pele
Level 46
God Stats
3W - 4L
1,506 SR
Queue Stats
117W - 135L
1,373 Elo+
Party 3
Cupid
Cupid
TextbookStoner
Cupid
Level 68
God Stats
32W - 36L
1,469 SR
Queue Stats
364W - 419L
1,406 Elo+
Party 3
Gilgamesh
Gilgamesh
Voodochild3
Gilgamesh
Level 86
God Stats
5W - 3L
1,684 SR
Queue Stats
193W - 214L
1,357 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
aleoliveira2603
Morgan Le Fay
Level 129
God Stats
13W - 11L
1,293 SR
Queue Stats
255W - 254L
1,388 Elo+
Solo
Bacchus
Bacchus
xXtallicamanXx
Bacchus
Level 79
God Stats
3W - 3L
1,393 SR
Queue Stats
108W - 139L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
1 / 6 / 0
6,392
492
3,960
8,977
5,044
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 5 / 1
6,205
477
1,944
6,727
2,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 8 / 1
5,621
432
4,800
12,302
6,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
darkenrai580
Izanami
10
1 / 7 / 3
6,104
470
3,351
9,048
3,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ravana
11
3 / 6 / 1
7,036
541
5,555
8,117
3,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
6 / 0 / 7
8,258
635
5,717
8,525
2,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
6 / 2 / 9
7,605
585
6,510
5,856
1,734
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
Voodochild3
Gilgamesh
15
8 / 2 / 3
8,686
668
6,103
8,307
6,345
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morgan Le Fay
aleoliveira2603
Morgan Le Fay
14
6 / 1 / 2
8,306
639
8,433
8,555
3,721
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
6 / 2 / 8
8,034
618
6,360
9,820
8,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
61
6
Kills
32
32
Deaths
7
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Osiris
1
6
0
0.17
L
0
5
1
0.1
W
Pele
6
0
7
9.5
W
6
2
9
5.25
W
Gilgamesh
Voodochild3
Gilgamesh
8
2
3
4.75
L
1
8
1
0.19
W
Morgan Le Fay
aleoliveira2603
Morgan Le Fay
6
1
2
7
L
Izanami
darkenrai580
Izanami
1
7
3
0.36
L
Ravana
3
6
1
0.58
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,610
Damage
33,123
45,171
Taken
41,063
19,858
Mitigated
23,613
4,384
Healing
13,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
3,960
1,089
0
470
8,977
5,044
0
841
8,136
0
26,475
L
1,944
129
0
105
6,727
2,199
1,004
3,779
2,948
26,473
0
W
Pele
5,717
2,219
0
3,832
8,525
2,982
384
1,402
7,115
0
48,415
W
6,510
3,405
0
500
5,856
1,734
1,436
1,202
4,654
0
27,053
W
Gilgamesh
Voodochild3
Gilgamesh
6,103
1,757
0
2,961
8,307
6,345
185
0
8,307
0
36,987
L
4,800
1,209
0
1,110
12,302
6,113
0
4,034
8,268
17,722
0
W
Morgan Le Fay
aleoliveira2603
Morgan Le Fay
8,433
660
114
4,196
8,555
3,721
1,351
2,029
6,180
50,787
0
L
Izanami
darkenrai580
Izanami
3,351
1,892
0
1,285
9,048
3,091
0
3,183
5,865
0
25,147
L
Ravana
5,555
1,790
0
1,414
8,117
3,411
0
2,956
5,161
0
34,521
W
6,360
1,184
0
1,866
9,820
8,831
247
1,742
8,063
17,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,358
Gold Earned
40,889
258
Minions Killed
339
0
Camps Cleared
0
1,142,157
Distance Traveled
1,246,470
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,392
492
54
4
0
240,556
2
L
Agni
6,205
477
70
5
0
216,382
0
W
Pele
8,258
635
87
7
0
288,819
1
W
Cupid
7,605
585
39
3
0
220,927
3
W
Gilgamesh
8,686
668
85
7
0
263,173
3
L
Ymir
5,621
432
19
1
0
224,693
0
W
Morgan Le Fay
8,306
639
98
8
0
216,510
0
L
Izanami
6,104
470
50
4
0
213,969
2
L
Ravana
7,036
541
65
5
0
246,557
2
W
Bacchus
8,034
618
30
2
0
257,041
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role