Player Matchup

Achilles
Achilles
 
Achilles
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AlejoHdud
Izanami
Level 73
God Stats
7W - 11L
1,522 SR
Queue Stats
79W - 99L
1,354 Elo+
Solo
Mercury
Mercury
Blazing Star226
Mercury
Level 103
God Stats
1W - 4L
1,500 SR
Queue Stats
537W - 497L
1,575 Elo+
Solo
Artio
Artio
Lou232256
Artio
Level 128
God Stats
10W - 5L
1,467 SR
Queue Stats
503W - 454L
1,546 Elo+
Solo
Merlin
Merlin
kakkashii
Merlin
Level 160
God Stats
11W - 7L
1,603 SR
Queue Stats
120W - 100L
1,529 Elo+
Solo
Team Averages
Level 118
1,518 SR
1,501 Elo+

VS

Team Averages
Level 105
1,569 SR
1,381 Elo+
Nemesis
Nemesis
Blowfeesh
Nemesis
Level 102
God Stats
10W - 19L
1,435 SR
Queue Stats
32W - 55L
1,259 Elo+
Party 1
Terra
Terra
Lonertingz
Terra
Level 105
God Stats
3W - 6L
1,500 SR
Queue Stats
368W - 403L
1,378 Elo+
Solo
Neith
Neith
StealthFrag
Neith
Level 89
God Stats
13W - 31L
1,409 SR
Queue Stats
23W - 45L
1,213 Elo+
Party 1
Sylvanus
Sylvanus
WhoeverIWantToB
Sylvanus
Level 89
God Stats
1W - 5L
1,766 SR
Queue Stats
1,211W - 1,228L
1,510 Elo+
Solo
Zeus
Zeus
edgarvl13fe
Zeus
Level 138
God Stats
0W - 1L
1,738 SR
Queue Stats
667W - 612L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
1 / 0 / 1
6,325
575
3,249
5,290
3,014
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
AlejoHdud
Izanami
12
4 / 4 / 1
7,179
653
4,437
5,972
2,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
1 / 1 / 3
7,060
642
5,716
9,108
3,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artio
Lou232256
Artio
10
3 / 0 / 2
6,192
563
3,997
5,814
2,698
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
kakkashii
Merlin
13
8 / 0 / 0
8,071
734
5,542
3,422
1,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Blowfeesh
Nemesis
9
1 / 1 / 1
5,369
488
2,117
5,314
1,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Terra
9
0 / 3 / 0
5,218
474
2,456
8,478
3,198
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 4 / 1
6,271
570
2,048
5,804
1,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
9
1 / 4 / 2
5,390
490
2,960
9,878
4,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
1 / 5 / 1
6,001
546
5,102
6,532
1,749
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
17
Kills
5
5
Deaths
17
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
0
1
1.5
W
Izanami
AlejoHdud
Izanami
4
4
1
1.13
W
1
1
3
2.5
L
Nemesis
Blowfeesh
Nemesis
1
1
1
1.5
L
Terra
0
3
0
0
W
Artio
Lou232256
Artio
3
0
2
4
L
2
4
1
0.63
L
Sylvanus
1
4
2
0.5
L
1
5
1
0.3
W
Merlin
kakkashii
Merlin
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,941
Damage
14,683
29,606
Taken
36,006
11,953
Mitigated
13,004
6,713
Healing
7,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
3,249
884
0
1,515
5,290
3,014
0
1,543
3,747
0
26,311
W
Izanami
AlejoHdud
Izanami
4,437
2,977
0
1,001
5,972
2,073
1,394
1,495
4,477
0
38,994
W
5,716
2,782
0
1,070
9,108
3,116
0
3,890
5,218
0
50,918
L
Nemesis
Blowfeesh
Nemesis
2,117
777
0
994
5,314
1,500
0
1,344
3,970
0
18,495
L
Terra
2,456
1,144
135
2,116
8,478
3,198
0
2,345
6,133
20,060
0
W
Artio
Lou232256
Artio
3,997
442
0
2,863
5,814
2,698
351
1,463
4,351
21,808
0
L
2,048
396
0
1,065
5,804
1,706
433
716
5,088
0
29,831
L
Sylvanus
2,960
1,024
83
1,950
9,878
4,851
143
2,713
7,165
16,589
5,448
L
5,102
769
0
699
6,532
1,749
0
2,421
4,111
30,819
0
W
Merlin
kakkashii
Merlin
5,542
474
0
264
3,422
1,052
584
1,851
1,571
46,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,827
Gold Earned
28,249
375
Minions Killed
243
0
Camps Cleared
0
1,004,930
Distance Traveled
1,023,750
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,325
575
63
6
0
217,166
1
W
Izanami
7,179
653
84
8
0
163,553
3
W
Mercury
7,060
642
91
8
0
248,186
3
L
Nemesis
5,369
488
37
3
0
256,780
4
L
Terra
5,218
474
47
4
0
201,587
0
W
Artio
6,192
563
42
4
0
166,065
0
L
Neith
6,271
570
53
5
0
186,852
4
L
Sylvanus
5,390
490
47
4
0
180,913
1
L
Zeus
6,001
546
59
5
0
197,618
2
W
Merlin
8,071
734
95
9
0
209,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role