Player Matchup

Baba Yaga
Baba Yaga
Gold IV
 
Baba Yaga
Gold IV
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold III
CorruptTurtle
Sylvanus
Gold III
Level 102
God Stats
2W - 0L
1,519 SR
Queue Stats
25W - 21L
1,419 MMR
Party 1
Ullr
Ullr
Platinum V
MumOak
Ullr
Platinum V
Level 141
God Stats
18W - 28L
1,488 SR
Queue Stats
166W - 152L
1,537 MMR
Party 1
Achilles
Achilles
Gold IV
UneasePompano74
Achilles
Gold IV
Level 136
God Stats
54W - 54L
1,577 SR
Queue Stats
1,210W - 1,202L
1,462 MMR
Solo
Arachne
Arachne
Silver III
sprxal-
Arachne
Silver III
Level 49
God Stats
7W - 4L
1,639 SR
Queue Stats
32W - 51L
1,471 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,545 SR
1,478 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,516 SR
1,471 MMR
King Arthur
King Arthur
Gold IV
ARG_REYES44
King Arthur
Gold IV
Level 85
God Stats
3W - 6L
1,614 SR
Queue Stats
142W - 148L
1,476 MMR
Solo
Geb
Geb
Gold III
BlackHeartSuave_
Geb
Gold III
Level 147
God Stats
42W - 42L
1,596 SR
Queue Stats
646W - 638L
1,464 MMR
Solo
Sol
Sol
Silver II
KingRicket666
Sol
Silver II
Level 107
God Stats
3W - 4L
1,542 SR
Queue Stats
17W - 17L
1,489 MMR
Solo
Thor
Thor
Gold IV
ScuIll
Thor
Gold IV
Level 90
God Stats
4W - 6L
1,635 SR
Queue Stats
305W - 308L
1,467 MMR
Solo
Izanami
Izanami
Bronze III
drewlaw
Izanami
Bronze III
Level 54
God Stats
2W - 2L
1,194 SR
Queue Stats
6W - 8L
1,460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
16
6 / 0 / 1
9,982
665
13,320
11,147
5,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
CorruptTurtle
Sylvanus
13
0 / 1 / 5
7,436
496
4,164
9,171
5,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ullr
MumOak
Ullr
17
3 / 0 / 1
9,761
651
5,259
6,429
2,491
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
15
3 / 0 / 2
8,990
599
6,856
10,512
11,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
sprxal-
Arachne
14
5 / 2 / 5
8,951
597
6,448
9,840
3,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
SetTiamatAthenaCabrakanGilgamesh

VS

Bans
PersephoneMedusaTsukuyomiCu ChulainnLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ARG_REYES44
King Arthur
13
2 / 4 / 0
7,832
522
5,383
9,566
5,050
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 4 / 1
5,856
390
2,917
9,470
5,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 2 / 1
7,275
485
8,897
11,938
3,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
ScuIll
Thor
11
1 / 5 / 1
6,842
456
4,455
14,131
4,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
drewlaw
Izanami
11
0 / 2 / 0
6,483
432
3,367
5,511
1,298
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
17
Kills
3
3
Deaths
17
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
 
Baba Yaga
6
0
1
6.5
L
King Arthur
ARG_REYES44
King Arthur
2
4
0
0.5
L
0
4
1
0.13
W
Sylvanus
CorruptTurtle
Sylvanus
0
1
5
2.5
L
0
2
1
0.25
W
Ullr
MumOak
Ullr
3
0
1
3.5
L
Thor
ScuIll
Thor
1
5
1
0.3
W
Achilles
3
0
2
4
L
Izanami
drewlaw
Izanami
0
2
0
0
W
Arachne
sprxal-
Arachne
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,047
Damage
25,019
47,099
Taken
50,616
28,026
Mitigated
19,985
20,411
Healing
14,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
 
Baba Yaga
13,320
720
0
5,087
11,147
5,033
449
5,344
5,803
71,039
0
L
King Arthur
ARG_REYES44
King Arthur
5,383
562
0
1,450
9,566
5,050
0
195
8,957
0
45,862
L
2,917
514
0
1,554
9,470
5,119
0
5,225
4,099
10,282
0
W
Sylvanus
CorruptTurtle
Sylvanus
4,164
879
2,553
4,372
9,171
5,786
379
4,387
4,784
24,395
6,041
L
8,897
3,155
0
7,301
11,938
3,718
0
8,714
2,698
55,909
0
W
Ullr
MumOak
Ullr
5,259
1,412
0
1,238
6,429
2,491
2,002
956
5,473
0
86,762
L
Thor
ScuIll
Thor
4,455
575
0
2,958
14,131
4,800
0
2,308
11,541
0
40,565
W
Achilles
6,856
1,685
0
5,137
10,512
11,344
298
137
10,375
0
49,550
L
Izanami
drewlaw
Izanami
3,367
1,982
0
1,212
5,511
1,298
0
98
5,413
0
37,742
W
Arachne
sprxal-
Arachne
6,448
5,216
0
2,024
9,840
3,372
158
990
8,850
0
52,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,120
Gold Earned
34,288
513
Minions Killed
395
0
Camps Cleared
0
1,427,460
Distance Traveled
1,404,562
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
9,982
665
132
9
0
291,510
2
L
King Arthur
7,832
522
106
7
0
313,523
6
L
Geb
5,856
390
17
1
0
251,575
1
W
Sylvanus
7,436
496
66
4
0
283,304
1
L
Sol
7,275
485
114
8
0
256,300
4
W
Ullr
9,761
651
141
9
0
265,150
7
L
Thor
6,842
456
75
5
0
279,076
0
W
Achilles
8,990
599
89
6
0
277,189
6
L
Izanami
6,483
432
83
6
0
304,088
5
W
Arachne
8,951
597
85
6
0
310,307
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role