Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
CosmicNebulaaa
Chiron
Level 107
God Stats
3W - 1L
1,580 SR
Queue Stats
233W - 193L
1,547 Elo+
Party 1
Hou Yi
Hou Yi
ObeseGrandma69
Hou Yi
Level 48
God Stats
7W - 2L
1,664 SR
Queue Stats
449W - 457L
1,415 Elo+
Party 1
Ah Puch
Ah Puch
SnickersbArc
Ah Puch
Level 88
God Stats
4W - 6L
1,404 SR
Queue Stats
346W - 328L
1,453 Elo+
Party 1
Tyr
Tyr
TardoLardo
Tyr
Level 95
God Stats
6W - 4L
1,539 SR
Queue Stats
218W - 185L
1,475 Elo+
Party 1
Team Averages
Level 97
1,537 SR
1,478 Elo+

VS

Team Averages
Level 129
1,283 SR
1,522 Elo+
Ares
Ares
BobMcButerpants
Ares
Level 142
God Stats
2W - 3L
1,240 SR
Queue Stats
110W - 119L
1,510 Elo+
Party 2
Scylla
Scylla
FrozenRonin
Scylla
Level 125
God Stats
0W - 1L
1,176 SR
Queue Stats
98W - 81L
1,535 Elo+
Party 2
Apollo
Apollo
ImShego
Apollo
Level 120
God Stats
2W - 2L
1,361 SR
Queue Stats
69W - 66L
1,514 Elo+
Party 2
Hera
Hera
ZERATUL ABBOTT
Hera
Level 138
God Stats
1W - 5L
1,143 SR
Queue Stats
298W - 305L
1,501 Elo+
Solo
Anhur
Anhur
xGodDonutx
Anhur
Level 119
God Stats
0W - 3L
1,493 SR
Queue Stats
204W - 192L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
5 / 5 / 20
10,326
738
6,251
18,144
14,491
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
4 / 2 / 15
10,150
725
10,644
9,215
4,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

19
7 / 1 / 17
11,416
815
13,230
8,250
3,849
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
SnickersbArc
Ah Puch
19
9 / 1 / 18
11,400
814
16,728
9,137
4,074
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 5 / 18
10,283
735
10,415
18,003
14,447
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 7
8,937
638
6,888
16,839
17,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Scylla
15
1 / 7 / 4
8,634
617
7,030
9,928
4,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
ImShego
Apollo
15
4 / 7 / 2
9,969
712
8,285
12,287
6,672
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
4 / 5 / 5
10,172
727
14,922
12,593
6,030
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
16
2 / 6 / 3
9,099
650
7,800
11,604
6,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
33
30
Kills
12
14
Deaths
30
88
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
5
20
3
L
1
5
7
0.9
W
4
2
15
5.75
L
Scylla
1
7
4
0.43
L
Apollo
ImShego
Apollo
4
7
2
0.71
W
7
1
17
15.5
W
Ah Puch
SnickersbArc
Ah Puch
9
1
18
18
W
5
5
18
2.8
L
4
5
5
1.3
L
Anhur
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,268
Damage
44,925
62,749
Taken
63,251
41,087
Mitigated
42,119
27,679
Healing
13,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,251
164
2,873
4,998
18,144
14,491
345
5,326
12,818
15,092
0
L
6,888
0
1,286
2,533
16,839
17,924
0
4,899
11,940
8,579
0
W
10,644
1,327
5,559
3,157
9,215
4,226
2,004
6,115
3,100
0
24,699
L
Scylla
7,030
275
1,481
1,110
9,928
4,819
0
2,988
6,940
15,318
0
L
Apollo
ImShego
Apollo
8,285
4,290
1,244
1,119
12,287
6,672
0
3,731
8,556
0
17,133
W
13,230
5,690
0
1,080
8,250
3,849
1,995
6,013
2,237
0
34,150
W
Ah Puch
SnickersbArc
Ah Puch
16,728
986
890
4,807
9,137
4,074
1,507
3,988
5,149
47,955
0
W
10,415
778
410
3,905
18,003
14,447
390
7,398
10,605
0
19,634
L
14,922
4,140
410
2,598
12,593
6,030
19
5,178
7,415
32,646
0
L
Anhur
7,800
2,912
955
621
11,604
6,674
0
6,183
5,421
0
30,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,575
Gold Earned
46,811
166
Minions Killed
161
0
Camps Cleared
0
1,321,750
Distance Traveled
1,107,364
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,326
738
24
2
0
240,996
0
L
Ares
8,937
638
6
0
0
251,462
2
W
Chiron
10,150
725
17
1
0
261,698
3
L
Scylla
8,634
617
18
1
0
213,485
0
L
Apollo
9,969
712
24
2
0
200,750
0
W
Hou Yi
11,416
815
37
3
0
239,300
0
W
Ah Puch
11,400
814
70
5
0
288,714
1
W
Tyr
10,283
735
18
1
0
291,042
0
L
Hera
10,172
727
46
3
0
236,365
1
L
Anhur
9,099
650
67
5
0
205,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role