Player Matchup

Cthulhu
Cthulhu
Belial Nexus
Cthulhu
Level 17
God Stats
9W - 10L
1,282 SR
Queue Stats
125W - 145L
1,341 Elo+
Party 1
Sol
Sol
BootyCoodies
Sol
Level 44
God Stats
8W - 5L
1,649 SR
Queue Stats
541W - 485L
1,443 Elo+
Party 1
Cupid
Cupid
getinthevan3854
Cupid
Level 109
God Stats
6W - 11L
1,517 SR
Queue Stats
440W - 402L
1,477 Elo+
Party 1
Team Averages
Level 57
1,483 SR
1,420 Elo+

VS

Team Averages
Level 26
1,667 SR
1,471 Elo+
Artemis
Artemis
Kapiush0n
Artemis
Level 27
God Stats
2W - 0L
1,731 SR
Queue Stats
2W - 1L
1,497 Elo+
Solo
Janus
Janus
SystolicSpore81
Janus
Level 26
God Stats
3W - 2L
1,583 SR
Queue Stats
57W - 61L
1,506 Elo+
Solo
Kali
Kali
XxwazgoodxX
Kali
Level 25
God Stats
1W - 0L
1,687 SR
Queue Stats
27W - 31L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Belial Nexus
Cthulhu
10
2 / 7 / 3
7,225
723
3,237
10,631
7,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 7 / 3
6,240
624
5,515
9,417
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
3 / 7 / 0
7,473
747
4,488
10,075
3,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Kapiush0n
Artemis
11
6 / 3 / 9
8,110
811
7,926
6,475
2,384
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
9 / 0 / 10
9,382
938
10,208
6,845
2,503
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
6 / 2 / 10
8,616
862
7,490
9,271
3,570
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
5
Kills
21
21
Deaths
5
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Belial Nexus
Cthulhu
2
7
3
0.5
L
0
7
3
0.21
W
Artemis
Kapiush0n
Artemis
6
3
9
3.5
W
9
0
10
14
W
6
2
10
5.5
L
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,240
Damage
25,624
30,123
Taken
22,591
14,053
Mitigated
8,457
2,782
Healing
5,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Belial Nexus
Cthulhu
3,237
224
24
420
10,631
7,754
0
2,848
7,783
13,418
0
L
5,515
1,624
0
1,308
9,417
2,936
197
3,797
5,620
19,400
0
W
Artemis
Kapiush0n
Artemis
7,926
3,874
660
478
6,475
2,384
1,079
3,190
3,285
0
18,387
W
10,208
731
0
1,043
6,845
2,503
380
1,790
5,055
47,368
0
W
7,490
2,393
0
3,760
9,271
3,570
826
3,772
5,499
0
15,526
L
4,488
2,303
118
912
10,075
3,363
774
3,563
6,512
0
14,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,938
Gold Earned
26,108
81
Minions Killed
120
0
Camps Cleared
0
478,856
Distance Traveled
579,426
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,225
723
14
1
0
136,516
1
L
Sol
6,240
624
42
4
0
161,053
2
W
Artemis
8,110
811
22
2
0
173,026
4
W
Janus
9,382
938
84
8
0
219,917
1
W
Kali
8,616
862
14
1
0
186,483
0
L
Cupid
7,473
747
25
3
0
181,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role